COLOR / TOOL GUIDE 05 / 13

Slices.

Denser color. A deliberate palette.

ColorSlice connects hue, density and saturation across seven color directions. Understand sector selection, Center and the difference between per-slice and global controls.

Slices

6 vectorscope colours + dedicated Skin Tone

Center

moves the selected slice's qualifying centre

Density

densifies saturated colours by changing luminance

ACTUAL INTERFACE01 / 08

Verified captures from the site library. Choose a panel and open a larger view. Layout and available controls may vary with your Resolve version and configuration.

DAVINCI RESOLVE / COLOR

See the panel. Understand the decision. Check the result.

All tools ↗
01

BEFORE MOVING A CONTROL

Understand what you are changing.

01

Seven directions are not seven object masks

Red, Yellow, Green, Cyan, Blue and Magenta are joined by Skin. The name does not imply face recognition: a similarly colored wall can be included. Enable Highlight to inspect the actual affected region.

Center shifts the selected hue range. It is neither an intensity control nor an unrestricted qualifier; it refines the slice position. Use spatial constraints when one object must be separated from similar colors.

02

Density is not ordinary Contrast

ColorSlice density relates to the luminance of more saturated colors and subtractive processing. It can deepen color, but excessive changes can bury fabric texture or muddy skin. Inspect tonal structure as well as vectorscope trace length.

Global Density Depth, Saturation Balance and Saturation Depth shape density and saturation behavior across signal conditions. They are not simply “more film” controls. Review saturated highlights separately from midtones.

03

Separate per-slice adjustments from global shaping

Refine the slice using Center, then change Hue, Density or Saturation one at a time. Reset each trial to understand its independent effect before deciding whether the whole palette needs adjustment.

Selection can change as lighting changes. Scrub with Highlight enabled, then inspect the normal image. A modest stable correction is often more useful than a strong effect that succeeds on only one frame.

02

FROM PURPOSE TO CONTROL

Choose deliberately, not by trial and error.

The interface images are collected in the viewer above. Here, focus on what each control changes and when to use it; values in the captures are not universal presets.

Global controls and depth

01 / COLOR

Density

Changes the density of saturated colors through luminance. This is the control that creates a deeper subtractive feel instead of simply increasing saturation.

02 / COLOR

Den.Depth

Controls how much Density affects brighter areas. Useful when you want deeper color without making the bright parts of the image feel heavy.

03 / COLOR

Saturation

Adjusts saturation using a subtractive model. Unlike a basic global Saturation control, the goal is to avoid making already-saturated colors unnaturally bright.

04 / COLOR

Sat.Balance

Adjusts luminance balance in medium-saturation colors. It is a fine control for balancing color density when a simple Saturation move is not enough.

05 / COLOR

Sat.Depth

Controls how Saturation affects brighter areas. It helps keep highlights from becoming too color-heavy and preserves a more natural top end.

06 / COLOR

Hue

Shifts the hue of the whole ColorSlice correction. It is rarely the first control to touch, but it can help steer the overall color direction after the individual slices are shaped.

Seven color ranges

01 / COLOR

Red

The Red slice is useful for warm details, wardrobe, neon, signage and subjects that should stay rich without turning into an aggressive oversaturated patch.

Example: Red lights, wardrobe, product details

02 / COLOR

Skin

The dedicated Skin vector is one of the most practical reasons to open ColorSlice. It lets you shape skin density and saturation without relying on a hard HSL isolation.

Example: Skin, portraits, interviews

03 / COLOR

Yellow

The Yellow slice often touches warm practicals, interiors, wood and part of the skin range, so it is worth making gentle moves and checking faces after every change.

Example: Warm light, wood, interiors

04 / COLOR

Green

Green is a fast way to control foliage, LED lighting and green surfaces, especially when greens feel too digital and need more depth and restraint.

Example: Foliage, green LEDs, backgrounds

05 / COLOR

Cyan

Cyan separates turquoise and cool blue-green tones from pure blue, making it useful for neon, displays, water and cool shadow accents.

Example: Neon, water, cool shadows

06 / COLOR

Blue

Blue is one of the most visible ranges in modern imagery: skies, monitors and tech lighting. Density can make it feel deeper without the obvious look of simply pushing Saturation.

Example: Skies, monitors, blue lighting

07 / COLOR

Magenta

Magenta helps control purple neon, wardrobe and complex RGB lighting, especially when red and blue combine into an overly aggressive violet range.

Example: RGB light, purple neon, wardrobe

03

TECHNICAL REFERENCE

ColorSlice — seven fixed vectorspaces with subtractive saturation logic

ColorSlice arrived in Resolve 19 as a fixed vector grading tool: the six conventional Vectorscope directions — Red, Yellow, Green, Cyan, Blue and Magenta — plus a dedicated Skin Tone vector. Unlike a Qualifier it does not build an arbitrary key; it works through predefined colour slices. Density and Saturation are designed around a more subtractive response so saturated colours can become denser instead of merely brighter and more neon. That makes ColorSlice excellent for broad colour shaping, but not a replacement for precise isolation.

What ColorSlice actually controls

What ColorSlice actually controls
ControlScopeWhat it doesHow to judge it
Red / Skin / Yellow / Green / Cyan / Blue / Magentaindividual vectorspacedefines a fixed region of the colour wheelHighlight view + Vectorscope
Centerslicemoves the slice triangle around hue to refine which colours are affectedHighlight view; do not force the slice to cover an entire object at any cost
Hueslice / globalshifts the hue of affected coloursVectorscope, skin-tone line and neutral references
Densityslice / globalchanges luminance of more saturated colours for print-like/subtractive densityWaveform + Viewer: make sure colour does not collapse into muddy values
Density Depthglobalcontrols how density changes affect brighter image areasinspect highlights and saturated highlights separately
Saturationslice / globalchanges saturation with subtractive brightness behaviourVectorscope + perceived brightness
Sat Balance / Sat Depthglobalshape luminance balance and saturation behaviour in brighter regionscompare skin, neon and saturated highlights
04

FROM KNOWLEDGE TO A REPEATABLE RESULT

One exercise. A result you can check.

PREPARE

Choose a shot containing a face and several saturated objects. Start with neutral ColorSlice settings on a dedicated node. Avoid changing global and per-slice controls simultaneously so each contribution remains clear.

  1. 01

    Save a baseline

    Save a grading version or Still. Open HDR Wheels and check the selected node.

  2. 02

    Inspect the range

    Choose one zone and inspect its boundaries and falloff. Do not change every wheel at once.

  3. 03

    Make one adjustment

    Slightly change exposure in the selected zone. Compare adjacent tonal regions and neutral areas.

  4. 04

    Compare the whole shot

    Play the shot and compare it with the original version. Check highlights, shadows and the neighboring edited shot.

YOUR CHECKLIST0 / 4

Self-check in Resolve; the site does not evaluate your work. Progress is not saved after reloading.

An editorial exercise for your own footage, not an automated check of a Resolve project. Work on a copy or separate version and evaluate the complete shot.

05

WHEN THE RESULT IS NOT WHAT YOU EXPECT

Find the cause, not a compensating slider.

01Colour becomes dark and muddy after Density

Possible cause. too much luminance reduction inside the saturated slice

What to check. Density, Density Depth and waveform on the affected subject

02The Skin slice also affects set dressing

Possible cause. similar hues fall inside the same fixed vectorspace

What to check. Highlight view; restrict the node with a Window/Qualifier rather than over-pushing Center

03Saturated highlights look unnatural after Saturation

Possible cause. excessive global/local saturation or unsuitable Sat Depth

What to check. Sat Depth, Vectorscope, waveform and the brightest coloured areas

04A very narrow hue cannot be isolated

Possible cause. ColorSlice is a fixed-vector tool, not an arbitrary HSL key

What to check. switch to Qualifier, Hue-vs-Hue/Sat or Color Warper

A SITUATION TO THINK THROUGHIncreasing Density deepened red fabric but its folds disappeared. Should Saturation be increased?Compare your reasoning ↓

Reduce density first and inspect tonal structure. Saturation will not restore lost tonal separation. Compare per-slice and global adjustments, inspect highlights, then decide whether further color shaping is needed.

Sources and version notes

Checked against Blackmagic Design’s Color documentation and the relevant new-feature guides. Screenshots are from the site’s own supplied library; controls and layout can differ between versions. Examples are instructional, not universal production settings.

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