THE SCIENCE BEHIND THE IMAGE

Color Science.Understand colour.
Stop guessing.

Why log looks flat, what Rec.709 actually defines and why the same file can look different. Connect light, numbers and the screen — then make deliberate decisions in your grade.

Try the lab: a different encoding does not have to mean a different picture.

LIGHT 01SIGNAL 02DISPLAY 03
SIGNAL LAB

Light → code → light

SDR / sRGB
MATCHED PAIR
E(L)sRGB
011Linear light L

A synthetic neutral patch: L = 0.18 at 0 EV.

ENCODING
01 / INPUT LIGHT0.180L
02 / ENCODED VALUE0.461E(L)
03 / RECOVERED LIGHT0.180E⁻¹(E(L))

Change the curve: the code changes, but a matching decoder preserves the picture.

What this experiment does — and does not show

The source is an ordinary sRGB photo, not camera RAW or log. It is decoded, multiplied by 2^EV, clipped to 0–1, encoded with E and decoded with its inverse, then re-encoded as sRGB for the browser. “Skip” omits only the middle decoder. There is no quantisation between E and its inverse. Gamma 2.4 is a pure power pair, not full BT.1886. Gamut, white point, tone mapping, camera rendering and HDR are not simulated. The numeric probe is independent of the photograph; physical monitor luminance is not measured.

Method references and image credit ↗
PRINCIPLES, NOT MAGIC SETTINGS

Theory here. Resolve tools in Color.

Color encyclopedia ↗

01A CLEAR START

First light. Then numbers.

Four chapters connect a physical scene with a defined colour representation. No previous knowledge of Resolve is required.

02THREE DIFFERENT QUESTIONS

Gamut is not gamma. A tag is not a transform.

Before changing a setting, identify what it describes: the colour coordinates, their encoding or the target display.

TRANSFER

Which numbers?

A transfer function relates light to code values. So 0.5 in linear light and 0.5 in sRGB are different levels. Encoding by itself should not change a correctly displayed image.

03KNOWLEDGE MAP

Find the cause, not a random setting.

Six connected topic groups. Search by concept, standard or the abbreviation from your project settings.

From colourimetry to delivery. Open the question you are solving now.

Chapters: 32 / 32

04FOLLOW THE SIGNAL

One image. Different responsibilities.

A colour pipeline is not just a row of boxes. At each stage, ask what the numbers mean and what the next operation expects.

SCENE → DISPLAY

Select a stage. These are responsibilities, not six mandatory nodes.

01 / SCENELightEXPLORE ↗02 / INPUTSourceEXPLORE ↗03 / WORKWorkingEXPLORE ↗04 / LOOKGradeEXPLORE ↗05 / RENDEROutputEXPLORE ↗06 / DISPLAYViewEXPLORE ↗

Reconcile sources before shared processing.

In a managed workflow, input transforms bring sources into a chosen working representation. This may be linear or nonlinearly encoded. Scene-referred and linear are not synonyms; DWG describes a gamut, Intermediate an encoding.

Read the chapter ↗
CONTROL QUESTION

Does each tool and LUT receive the representation it expects?

ACES · Output Transforms ↗

This diagram organises the concepts. It does not emulate a camera, an ACES output transform or Resolve. In a managed project, some stages take place outside the clip node graph.

05CHOOSE A READING ROUTE

A sequence for your task.

Follow the chapters in order or open the missing step. These routes explain concepts; they do not prescribe one project configuration.

06FROM SYMPTOM TO EXPLANATION

The questions behind a wrong-looking image.

Start by distinguishing the cause. A curve, a colour space and a viewing problem need different checks.

01

Why does assigning a different space change the image?

The numbers acquire a different meaning. A conversion aims to preserve a defined colour by changing coordinates; an assignment changes how existing values are interpreted. First establish the actual source encoding, then choose the correct input. Do not choose a space simply because it looks nicer.

Read the full explanation ↗W3C · CSS Color 4 ↗
02

Are Rec.709 and sRGB the same thing?

No. They share RGB primaries and D65, but that is not the whole definition. Distinguish transfer functions and display context. HDTV reference display behaviour is addressed by BT.1886. sRGB uses a piecewise curve with a linear segment near black, not simply a 2.2 power law.

Read the full explanation ↗ICC · sRGB ↗
03

Does any wide gamut mean HDR?

No: gamut and dynamic range describe different properties. HDR needs a defined signal and display system. BT.2100 covers PQ and HLG; mastering targets, the display and viewing conditions still matter. Switching a container to Rec.2020 cannot create highlight detail absent from the source.

Read the full explanation ↗ITU-R · BT.2100 ↗
04

Should I always put a CST at the beginning and end?

No. In a managed workflow, the required transforms may already run outside the clip nodes. Establish what the project does and what each node receives first. Use explicit CSTs deliberately, with a known input, output and purpose. They are a workflow choice, not a ritual required by every project.

Read the full explanation ↗Blackmagic Design · Color ↗

FROM PRINCIPLE TO PRACTICE

Theory explains why. Color shows how.

Color Science studies how colour is represented and reproduced. The Color encyclopedia explains where to find the controls in Resolve and how to use them. Keep the two routes connected without repeating the same material.

Sources and the limits of the demonstration

The hub explains principles; it is not a display calibration tool or a universal camera transform. Existing chapter illustrations are concept art, not measured gamut diagrams or Resolve screenshots. Detailed references remain inside each chapter.

Lab photo: SpaceX, public-domain sample distributed as skimage.data.rocket. The photo and all chapter artwork were already present in the site’s assets. No screenshot is simulated in this hub. Image source ↗