VideoMontazher knowledge base

Colour science for video

A systematic route from light and human vision to RGB, colour spaces, camera encodings, colour management, ACES and HDR — with the signal state kept explicit at every step.

Signal state

One image · five technical states

LIGHT → RGB → DISPLAY
03 · Scene-referred
DWG / ACES
03Current state

Working space

The material is transformed into a space suited to balancing, matching and building a look.

Change the state below

Knowledge map

From colourimetry to delivery

The remaining chapters are grouped by what part of the signal chain they explain. The four opening chapters are not repeated below.

Foundations of colour

Light, vision, RGB, CIE, white points and transfer functions.

4 chapters
Spaces and standards

Rec.709, sRGB, P3, Rec.2020, ACES and DaVinci Wide Gamut.

6 chapters
S1

The core SDR video standard

Rec.709 / BT.709

A complete Rec.709 guide: why BT.709 exists, what it actually defines, where gamut ends and transfer functions begin, how the OETF, BT.1886, Gamma 2.4, Y′CbCr, video levels and metadata fit together, and why Rec.709-A is not a separate ITU standard.

BT.709D65OETF
Open chapter
S2

Web, desktop and default RGB

sRGB

A complete sRGB guide: why HP and Microsoft proposed a default RGB space for computers and the Internet, how IEC 61966-2-1 formalised it, why its primaries match Rec.709, how the exact piecewise transfer function works, and how ICC profiles, browser colour management and mixed-media Resolve workflows fit together.

IEC 61966-2-1D65ICC
Open chapter
S3

Same primaries — different systems

DCI-P3, P3-D65 and Display P3

A complete guide to the P3 family: cinema DCI-P3, P3-D65 and consumer Display P3; exact primaries, different white points and transfer functions, the 48-nit cinema reference, 12-bit XYZ DCDM, the Apple/web ecosystem and P3 inside HDR Rec.2020 delivery.

P3 primariesDCI whiteD65
Open chapter
S4

UHD, wide colour and a large container

Rec.2020 / BT.2020

A complete BT.2020 guide: why UHD needed a new gamut, exact spectral-like primaries and D65, 10/12-bit coding, the OETF, Y′ coefficients, constant/non-constant-luminance YCbCr, how it differs from HDR/BT.2100, P3 mastering inside a Rec.2020 container and the role of gamut mapping.

BT.2020D6510/12-bit
Open chapter
S5

Academy Color Encoding System

ACES: system, encodings and Output Transform

ACES2065-1/AP0, ACEScg and ACEScct/AP1, Input and Look Transforms, ACES 1.x and ACES 2 Output Transform, gamut compression, VFX interchange and DaVinci Resolve workflows.

ACES2065-1 / AP0ACEScg / ACEScctInput Transform
Open chapter
S6

Resolve working space

DaVinci Wide Gamut / Intermediate

The official DWG geometry, DaVinci Intermediate formula, 18% grey, scene-referred working model, RCM/CST workflows and the crucial distinction from Blackmagic Wide Gamut.

DWG primariesD65Intermediate OETF
Open chapter
Video and cameras

YCbCr, bit depth, subsampling, RAW, log and camera gamuts.

5 chapters
SDR and HDR

PQ, HLG, nits, tone mapping and gamut mapping.

5 chapters
Colour pipeline

Scene-referred, display-referred, RCM, ACES and CST.

3 chapters
Reference

Glossary, FAQ and quick-reference tables.

3 chapters