FAQ

Colour-science FAQ

26 practical questions covering Rec.709, sRGB, log, RAW, CST/RCM/ACES, full/video levels, Y′CbCr, HDR, PQ/HLG, monitoring and common reasons colour goes wrong.

26 questionsResolveHDRTroubleshooting
In plain language

The FAQ is organised as diagnostics: determine what was encoded and how it is interpreted, then check transforms and signal metadata before blaming the grade itself.

6 sections5 primary references

Quick reference

Definitions and numbers worth keeping in view

Questions
26

Fundamentals, Resolve, HDR and troubleshooting.

Order
Source → Display

Diagnostics follow the real signal flow.

Main risk
Missing / double transform

Checked before creative correction.

Evidence
Codec · tags · CM · display

Without this, colour comparison becomes guesswork.

Practical FAQ

26 questions that expose pipeline mistakes

The answers separate source interpretation, working state, rendering, signal metadata and display behaviour instead of treating every problem as a grading problem.

Fundamentals

Why can two Rec.709 files look different?

Because the Rec.709 label does not describe the whole playback chain. Transfer/display assumptions, video/full range, metadata tags, OS colour management, monitor calibration and viewing environment all affect appearance. Compare the signal state and display path, not only the gamut name.

Fundamentals

Are sRGB and Rec.709 the same thing?

They share RGB primaries and a D65 white point, so their gamut geometry is the same. Transfer/display conventions and typical viewing contexts differ. An sRGB file is not automatically a correct Rec.709 master merely because the primaries match.

Fundamentals

Does Rec.2020 automatically mean HDR?

No. Rec.2020 defines wide-gamut primaries and part of the UHD signal framework. HDR commonly uses BT.2100 with Rec.2020 primaries plus PQ or HLG and an appropriate rendering/display context. Rec.2020 SDR is possible, and HDR requires more context than a gamut label.

Fundamentals

Why does Log look grey and flat?

Log is a scene-oriented encoding, not finished display rendering. If its code values are shown directly on an SDR monitor, contrast and saturation look low. Use the correct input interpretation and a viewing/output transform rather than an arbitrary contrast boost.

Fundamentals

Do I need 10-bit for serious grading?

For log, HDR, smooth gradients, keys and heavy transforms, 10-bit greatly reduces the risk of visible quantisation and banding. It cannot fix clipped source, wrong gamut/transfer interpretation or heavy compression. 10-bit is precision, not magic quality.

Fundamentals

What matters more: 10-bit or 4:4:4?

It depends on the operation. Bit depth usually matters more for tonal gradients, log/HDR and aggressive grading; spatial chroma detail matters more for chroma keying, fine coloured text and compositing. 10-bit 4:2:0 and 8-bit 4:4:4 address different limits.

Fundamentals

Is YCbCr a colour space like Rec.709?

No. Y′CbCr is a way of representing nonlinear RGB through luma-like and colour-difference components. Primaries, transfer, matrix coefficients and range are still needed to recover colour meaning. A YCbCr label alone does not specify the gamut.

DaVinci Resolve

What should I choose: CST, RCM or ACES?

CST is useful when you want explicit local transforms in the node tree. RCM is convenient for Resolve-centric project-level management. ACES is useful as a standardised cross-application architecture. Choose based on the project pipeline rather than assuming one is always 'better'.

DaVinci Resolve

Is DaVinci Wide Gamut better than ACES?

They are not direct competitors at the same architectural level. DWG/Intermediate is a Resolve working gamut/transfer pair; ACES is a broader interchange and transform architecture. DWG is often simpler inside Resolve, while ACES is useful when a pipeline must align across multiple applications or departments.

DaVinci Resolve

Where should Input and Output CSTs go?

In a manual scene-referred chain, an Input CST usually normalises camera source into the working space before the main grade, while the Output CST/DRT follows scene-referred creative work. Display-specific trims may intentionally occur after the output transform. Know the state of each node rather than memorising a position as dogma.

DaVinci Resolve

Why does the image become overly contrasty after a LUT/CST?

A common cause is a double transform: project RCM has already performed an input/output conversion and a CST or technical LUT repeats the same stage. Check source tagging, project colour management, timeline/output settings and LUT assumptions before manually correcting the image.

DaVinci Resolve

Are RAW and Log the same thing?

No. RAW is an earlier sensor-domain representation that still requires decode/demosaic and camera interpretation. Log is a defined image encoding. A RAW decode can output log plus a camera gamut, but that is one possible result of decoding, not the definition of RAW.

DaVinci Resolve

How do I match cameras with different log/gamut encodings?

First interpret each source pair correctly and bring the media into a common working state through managed input transforms or individual CSTs. Perform balance and matching after technical normalisation. Visually matching different camera encodings before normalisation is harder and less robust.

DaVinci Resolve

Why do logos and UI graphics change in a managed project?

Display-authored assets are often sRGB/Rec.709-referred, while a project may mistakenly treat them as camera scene sources. Assign the correct input space or use a branch/workflow for display-referred graphics instead of forcing them through camera-style rendering.

HDR and delivery

PQ or HLG — which should I choose for HDR?

PQ is an absolute display-luminance encoding commonly used for mastered/on-demand HDR. HLG is a relative broadcast-oriented system with a system gamma and suits some live/broadcast chains. The delivery specification should decide; one cannot be replaced by the other with a simple tag change.

HDR and delivery

Why does 203 nits appear so often in HDR?

ITU HDR production guidance commonly uses about 203 cd/m² as a nominal HDR reference white for diffuse/graphics white. It is not the HDR peak and does not mean every white should be 203 nits; specular highlights and bright effects can sit above it.

HDR and delivery

What happens to a 1000-nit master on a 600-nit TV?

The display/player must perform display mapping/tone mapping to fit the higher master range into the lower display peak. The result depends on the mapping algorithm and metadata. Hard clipping is neither the only nor the desirable option.

HDR and delivery

Does PQ always mean a 10,000-nit master?

No. 10,000 cd/m² is the mathematical design ceiling of ST 2084. A real master may use a 600-, 1000-, 4000-nit or other approved peak. PQ code values retain absolute luminance meaning within the system, but the mastering display need not reach the ceiling.

HDR and delivery

Can I make HDR by simply changing Gamma 2.4 to PQ?

No. That only re-encodes or reinterprets the signal relationship and does not automatically create a new scene/display rendering. A proper HDR trim/master requires decisions about reference white, highlight allocation, colour volume, tone/gamut mapping and monitoring target.

Troubleshooting

Why did black become grey or everything become too dark?

The first suspect is a full/video range mismatch or incorrect data-level interpretation. Also check transfer assumptions and the player path. A range error changes code-value mapping to black/white and can look like washed or crushed blacks without any creative grade change.

Troubleshooting

Why did hues shift strangely after decoding?

Check whether the wrong Y′CbCr matrix was applied, such as BT.601 instead of BT.709/BT.2020, and whether the primaries are interpreted correctly. A matrix mismatch produces characteristic colour shifts that should not be corrected with manual hue/saturation before source interpretation is fixed.

Troubleshooting

Why does an export look different in a browser, player and Resolve?

Different applications can use different colour-management/display paths, interpret tags differently and output through different OS APIs. Compare the master on a controlled reference path, then test consumer playback separately. A screenshot from one browser is not a reference measurement of the master signal.

Troubleshooting

Do pixel values change when colour tags change?

Usually not: metadata describes how values should be interpreted, while a colour transform mathematically changes the values. A player can nevertheless display the same bytes differently after seeing different tags. Retagging and transforming/transcoding are different operations.

Troubleshooting

Are scopes more important than the monitor?

They answer different questions. Scopes measure the signal representation, while a calibrated monitor shows the perceptual/rendered result. Creative colour cannot be judged from a waveform alone, just as levels/tag mismatches should not be diagnosed only by eye on an unknown display.

Troubleshooting

Does Colour Management replace monitor calibration?

No. Colour management maps the signal into a target output state; calibration ensures the physical display actually matches that target. If the monitor does not match the target, a mathematically correct output transform will still be viewed incorrectly.

Troubleshooting

Are negative RGB values or values above 1 an error?

Not necessarily. In wide-gamut floating-point scene-referred transforms, such values can be a valid intermediate state. The problem occurs when they are sent to a limited display output without appropriate gamut/tone mapping or clipping policy.

01

A diagnostic order saves more time than any LUT

When an image looks wrong, check the chain in one order: source state → decode → working state → rendering/output transform → signal representation/tags → display path. Adjusting Lift/Gamma/Gain before this can visually hide a technical error and make the master less predictable.

02

First question: what is actually encoded?

Establish the camera model/recording mode, RAW decode, camera gamut + log pair or finished display space, bit depth, chroma sampling and expected range. Metadata is useful but not infallible; for problematic files, compare it with codec/container information and the known source workflow.

03

Second question: how many technical transforms have already happened?

A managed project, clip input tagging, CST, technical LUT, OFX colour transforms, DRT and display/viewer transforms can overlap. A double transform often looks overly contrasty/saturated; a missing transform often looks like flat log or a wrong gamut. Write the chain down explicitly before correcting the picture.

04

Third question: is the output signal represented and tagged correctly?

Primaries/transfer tags, Y′CbCr matrix, video/full range, codec profile, bit depth and chroma sample location are independent fields. Retagging changes interpretation but does not necessarily change pixel values. A levels mismatch or wrong matrix can ruin appearance even when the creative grade is correct.

05

Fourth question: what display path are you using?

The Resolve viewer, dedicated video output, QuickTime, a browser and a mobile device can use different OS colour-management paths and interpret metadata differently. Evaluate the reference master on a known calibrated path and test consumer apps separately as compatibility targets. One arbitrary screen cannot be both a measurement instrument and a universal reference.

06

What to collect before asking why colour does not match

Minimum evidence: source codec/container; camera gamut/log or RAW decode; project Colour Management; clip input space; timeline/working space; node CST/LUT chain; output space/gamma; Data Levels; export codec/bit depth/tags; and the application/display where the difference appears. With this information the problem can usually be localised quickly; without it, diagnosis becomes guesswork.

What this changes in post

Do not fix a technical mismatch with creative controls. If the image still looks wrong after correct source interpretation, transform chain and display path, then it is a grading problem.

Common mistakes
Starting diagnosis by manually changing contrast/saturation.
Checking only one Colour Space dropdown.
Treating metadata and a transform as the same operation.
Comparing reference output on uncontrolled displays and drawing conclusions about the master.