Colour
A perceptual result of a spectral stimulus interacting with an observer and viewing conditions. Colour is not a ready-made RGB property of an object.
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Terms
A working glossary of 86 terms spanning light, CIE and perception through RGB, log, Y′CbCr, HDR, ACES, RCM and signal metadata — with search, categories and links to full chapters.
The glossary is not for memorising abbreviations; it helps identify which layer a term belongs to: physical scene, perception, RGB representation, video signal, rendering or display.
Quick reference
From light and CIE through HDR, Y′CbCr, ACES and Resolve.
Physics · perception · spaces · video · HDR · pipeline.
Terms are anchored to primary vocabularies/specifications.
Each key term links to a detailed chapter.
Search by term or definition, then jump to the full chapter where the concept is explained in context.
A perceptual result of a spectral stimulus interacting with an observer and viewing conditions. Colour is not a ready-made RGB property of an object.
Full chapterOptical radiation capable of producing a visual sensation. Colour science cares about its spectral composition, not only total power.
Full chapterA quantity distributed over wavelength or frequency. For light it shows how much energy is present across the visible range.
Full chapterSpectral power distribution of a source: how much power it emits at different wavelengths.
Full chapterA physical property of periodic radiation. One perceived colour need not correspond to one wavelength; most stimuli are polychromatic.
Full chapterA standardised or described spectral lighting condition used as a reference condition in colorimetry.
Full chapterThe fraction of incident radiation reflected by a surface. Spectral reflectance combined with the illuminant forms the spectrum reaching an observer or camera.
Full chapterThe condition in which different spectral stimuli produce the same or a very similar colour response under specified viewing conditions.
Full chapterThree values describing a colour match in a defined three-component colorimetric system such as CIE XYZ.
Full chapterA standardised model of human colour matching used by CIE for XYZ and chromaticity calculations; it is not a profile of one individual.
Full chapterThree cone classes with overlapping spectral sensitivities in short-, medium- and long-wavelength regions. They are not literal B/G/R sensors.
Full chapterA change in the visual system in response to surrounding illumination and brightness, making perception of a stimulus context-dependent.
Full chapterA photometric quantity related to light intensity from a surface in a specified direction. In CIE XYZ, Y is related to photopic luminance; do not confuse it with Y′ luma.
Full chapterA perceptual attribute describing how much light an area appears to emit. It is not identical to physical luminance.
Full chapterA relative perceptual attribute of how light an object appears compared with a similarly illuminated white reference. It is not a synonym for brightness or code value.
Full chapterThe colour-appearance attribute by which an area is perceived as reddish, yellowish, greenish, bluish or a combination of these.
Full chapterPerceived colourfulness relative to brightness; it depends on viewing conditions and is not simply RGB distance from grey.
Full chapterPerceived colourfulness relative to the brightness of a similarly illuminated reference area. In interfaces, Chroma can also refer to Cb/Cr, which is a different technical meaning.
Full chapterA colorimetric description of colour independent of an overall luminance scale; x,y coordinates derived by normalising XYZ are a common example.
Full chapterThe CIE standard three-component colorimetric system, often used as a device-independent intermediate for describing and transforming chromaticities.
Full chapterThe achromatic reference chromaticity a system treats as neutral white. Rec.709, sRGB, Display P3 and Rec.2020 normally use D65.
Full chapterA CIE standard daylight reference widely used as the white point of television and computer RGB systems.
Full chapterCorrelated colour temperature: the temperature of a Planckian radiator whose chromaticity is closest to the stimulus under a defined rule. It does not describe the source's full spectrum.
Full chapterAn additive three-component coordinate model. R/G/B values acquire colour meaning only after primaries, white point and encoding/transfer context are defined.
Full chapterReference colour stimuli whose mixtures describe other colours in the system. In an RGB space their chromaticities define the gamut geometry.
Full chapterA defined coordinate system and rules that connect numbers to colour meaning. RGB systems normally require primaries, a white point and transfer/encoding context.
Full chapterThe set of colours a system or device can represent under defined constraints. Gamut is part of a colour space, not a complete synonym for it.
Full chapterThe colour representation in which primary processing and grading operations are performed. It is chosen so transforms and tools behave predictably.
Full chapterA mathematical relationship between a physical/scene quantity and a signal, or between a signal and display light. OETF, EOTF, OOTF, log, PQ and HLG describe different parts of the chain.
Full chapterThe relationship between scene light or a camera exposure-like quantity and an encoded electrical/digital signal in a camera-side model.
Full chapterThe relationship from an encoded display signal to physical display light. PQ/ST 2084 is an EOTF.
Full chapterThe overall system relationship from scene light to display light, including rendering intent/system contrast rather than only one file encoding.
Full chapterA power-law or approximately power-law class of transfer relationships. Interfaces often use Gamma more broadly for any transfer preset, which is technically imprecise.
Full chapterA nonlinear camera/working encoding that allocates code-space precision across a wide range of scene exposure. Log is not a final display look.
Full chapterA linear coordinate transform, for example between linear RGB spaces with different primaries. It does not automatically perform tone mapping or complex gamut compression.
Full chapterA model for transforming colour coordinates between different adopted/reference white conditions, approximating part of visual adaptation.
Full chapterA state in which values retain a relationship to the scene/exposure before final display rendering. Scene-referred does not necessarily mean linear.
Full chapterA scene-referred representation in which numeric values are proportional to a chosen linear light/exposure quantity. Important for physically meaningful compositing.
Full chapterA state after colour rendering, oriented to the characteristics of a target display and viewing environment.
Full chapterRedistribution of luminance/tone relationships to fit source dynamic range into a target display without simple hard clipping.
Full chapterMapping colours outside a target gamut/colour volume into the available region while controlling hue, saturation and perceptual ordering.
Full chapterA rendering stage that turns a scene-referred representation into a display-oriented image; it can combine tone scale, gamut mapping and other perceptual decisions.
Full chapterAn early camera/sensor-domain representation that preserves more information and interpretation choices before full image rendering. RAW is not equivalent to log.
Full chapterReconstruction of full-colour RGB from mosaic/CFA sensor samples where an individual photosite usually measures only one filtered component.
Full chapterA manufacturer-defined RGB space/primary set used to represent camera colour after sensor processing, such as ARRI Wide Gamut or S-Gamut.
Full chapterA nonlinear transfer encoding from a specific camera family, such as LogC or S-Log. It must be interpreted together with the matching gamut/generation.
Full chapterA camera-side adjustment/interpretation that changes relative channel gains or an equivalent transform so a chosen neutral stimulus becomes neutral.
Full chapterA digital luma/chroma representation: Y′ is a luma-like component derived from nonlinear R′G′B′, while Cb/Cr are colour-difference components. It is not a separate gamut.
Full chapterA weighted combination of nonlinear R′G′B′ used in Y′CbCr. The prime matters: Y′ luma is not CIE Y luminance.
Full chapterThe colour-difference components of Y′CbCr, encoding blue/red-related differences from the luma-like component; neutral chroma sits at the code-range midpoint.
Full chapterThe coefficient set used for R′G′B′ ↔ Y′CbCr conversion and associated with the signal standard. BT.601, BT.709 and BT.2020 use different weights.
Full chapterUse of nearly the full available integer code range for image values. It is a quantisation/range property, not a separate colour space.
Full chapterA nominal digital range with reserved head/footroom; for example 10-bit luma black/white at 64/940 in typical Y′CbCr video representation.
Full chapterThe number of bits per sample/component, determining available code levels and quantisation precision. It does not by itself define dynamic range or gamut.
Full chapterMapping a continuous or more precise quantity to a discrete set of code values. Steps that are too coarse can appear as banding.
Full chapterReduction of the spatial sampling rate of Cb/Cr relative to luma. 4:4:4, 4:2:2 and 4:2:0 describe sampling geometry, not bit depth.
Full chapterLuma and chroma are represented on the full spatial sampling grid with no chroma subsampling.
Full chapterChroma has roughly half the horizontal sampling density while retaining vertical density relative to luma.
Full chapterIn a typical progressive representation, chroma sampling density is roughly half that of luma horizontally and vertically.
Full chapterThe phase/spatial position of chroma samples relative to the luma grid. A 4:2:0 label alone does not fully define siting.
Full chapterA method for encoding/decoding an image. A codec defines compression and representation details but does not replace primaries, transfer, matrix and range signalling.
Full chapterSignalling fields telling a player/decoder how to interpret primaries, transfer, matrix, range and other properties. Tags do not transform pixel values by themselves.
Full chapterA class of display/rendering workflows using traditional luminance ranges, commonly associated with Rec.709/BT.1886-style video viewing. SDR is not a synonym for 8-bit.
Full chapterA capture/render/display system capable of reproducing a wider luminance range and often a wider colour volume. HDR requires a defined transfer/rendering context, not merely a brighter monitor.
Full chapterA unit of luminance: 1 nit equals 1 candela per square metre. Used for display luminance, reference white and mastering/display peaks.
Full chapterPerceptual Quantizer — an absolute HDR EOTF mapping signal values to defined display luminance values up to a mathematical ceiling of 10,000 cd/m².
Full chapterA relative HDR signal system combining a square-root lower region with a logarithmic upper region; final display behaviour includes a system gamma.
Full chapterA working reference luminance for diffuse/graphics white in HDR production. ITU BT.2408 commonly uses a nominal HDR reference white around 203 cd/m².
Full chapterThe reference display on which a master is evaluated and approved; its black, peak and gamut capabilities are part of the mastering context.
Full chapterA static HDR metadata field describing the maximum content light level in a master under the defined measurement. It is not the display peak.
Full chapterA static HDR metadata field describing the highest frame-average luminance across the programme; it differs from MaxCLL.
Full chapterThe three-dimensional region of available colours including chromaticity and luminance. A 2D gamut triangle alone does not fully describe an HDR display.
Full chapterA technical transform that maps a known source state into a chosen working/common representation. Incorrect source interpretation breaks the rest of the chain.
Full chapterA transform/rendering stage that maps the working/scene state to a target display/output state. It can include tone/gamut rendering, not only matrix + gamma.
Full chapterResolve OFX for explicit Input Colour Space/Gamma → Output Colour Space/Gamma conversion with optional tone/gamut mapping controls.
Full chapterDaVinci Resolve's project-level managed colour pipeline: source tagging/input transforms, timeline working state and output rendering are managed by the project system.
Full chapterA tabulated mapping from input values to output values. A LUT can be technical or creative but always assumes a specific input/output state and does not infer context automatically.
Full chapterA standardised colour-management and interchange architecture from the Academy using common scene-referred representations and defined Input/Look/Output transforms.
Full chapterThe very wide ACES primary set used by the ACES2065-1 archival/interchange representation.
Full chapterA more compact ACES primary set used by working encodings including ACEScg and ACEScct.
Full chapterAn AP1-based scene-referred ACES grading encoding with a toe near black, designed for colour grading.
Full chapterBlackmagic Design's wide RGB working gamut for Resolve, commonly paired with DaVinci Intermediate in scene-referred RCM/CST workflows.
Full chapterBlackmagic Design's log-like scene-referred transfer function intended to pair with DaVinci Wide Gamut as a wide working state.
Full chapterA system for explicitly tracking source, working and output states and the transforms between them so numeric values are interpreted consistently throughout the chain.
Full chapterMeasurement and adjustment of a monitor response to a defined target: white point, luminance, transfer, gamut and, where applicable, uniformity/black. A viewer transform does not replace physical display calibration.
Full chapterA controlled display path with a known output transform, signal path and calibrated reference display on which colour decisions are made.
Full chapterFind the term through search and read the short operational definition first. If it affects a real transform, monitoring or delivery decision, continue to the linked full chapter. This keeps the glossary fast without reducing complex concepts to dangerous one-line rules.
Colour pipelines contain physical light, perceptual attributes, colorimetric coordinates, RGB encodings, component-video representation and display rendering. Luminance is a photometric quantity, Y′ luma is a video-signal component and Lightness is a perceptual attribute. They are related but not interchangeable.
Gamut is not the same as colour space; log is not RAW; HDR is not Rec.2020; bit depth is not dynamic range; 4:2:2 says nothing about bit depth; a metadata tag does not perform a transform; scene-referred is not necessarily linear; Y′CbCr is not a separate gamut. Many practical errors begin with these substitutions.
Instead of saying only 'this is Rec.709', think in a tuple: primaries/gamut + transfer + matrix representation + range + bit depth + chroma sampling + metadata/container assumptions. Camera sources add camera gamut/log or RAW decode state; working pipelines add a working gamut/transfer; output adds target display/rendering.
R′G′B′ and Y′ denote nonlinear signal-domain quantities, while unprimed RGB may be used for linear-light contexts. cd/m² (nit) is display luminance, a code value is a number in an encoding and a stop is a logarithmic exposure/light ratio. Mixing these notations can make a formula mathematically neat but conceptually wrong.
Input Colour Space/Gamma defines source interpretation for a transform; Timeline Colour Space describes the working context in a managed workflow; Output Colour Space defines the target output state; CST explicitly connects two known states; Data Levels concerns range interpretation; RAW controls occur before the ordinary node tree. A dropdown name is only a label for a specific place in the pipeline.
If you cannot define a term in one sentence and name the layer of the chain where it acts, do not change the setting by guesswork; open the linked chapter first.
Technical definitions are anchored to standards bodies and primary specifications wherever that distinction matters.
Official open vocabulary for terms from CIE S 017:2020.
Colour primaries, transfer characteristics, matrix coefficients, range and chroma sample location signalling.
Terminology for scene-referred architecture, transforms and rendering.
Practical terminology for Colour Management, CST, working/output spaces and monitoring in Resolve.