COLOR GRADING ENCYCLOPEDIA

Color.Give every frame
its own character.

From a balanced starting point to a deliberate look. Explore DaVinci Resolve’s tools, understand the signal and build a grading workflow you can control.

01 / BALANCE

Light and color

02 / ISOLATE

Local precision

03 / CREATE

A coherent look

Move a color wheel. The frame and scopes respond together.

LIVE COLOR LABSTILL / 01
Viewer / tonal study
Rocket on a launch pad at dusk: a sample with blue shadows and warm lights
RGB PARADEgraded frame · 8-bit demo
2551280
PRIMARIES / COLOR WHEELS
Lift
-0.12 / +0.02
Gamma
+0.28 / -0.20
Gain
+0.42 / -0.25

Drag a wheel. Use arrows when focused; Home resets it.

Interactive 8-bit study. Simplified browser math, not Resolve’s color engine or a Log/HDR transform. Values are relative.

DAVINCI RESOLVE / COLOR PAGE

See the change. Understand the tool.

14 tools

01 A CLEAR STARTING POINT

Learn the logic.
Then the shortcuts.

New to Color? Follow these four guides. Already grading? Jump straight to the tool you need below.

02 THE COLOR TOOLBOX

A tool for every decision.
A guide for every tool.

Open a topic for parameters, interface references and practical notes. Studio-only features are called out where the distinction matters.

Shown: 14 / 14
01 / Tonal zones

HDR Wheels

Shape exposure and color in configurable tonal zones. The HDR palette is useful for SDR grading too.

Open guide
02 / Source decoding

Camera RAW

Set the decoding of supported RAW formats before the node graph. Available controls depend on the camera format and decode mode.

Open guide
03 / Chart matching

Color Match

Use a supported color chart to establish a starting balance. Check the chart alignment, input settings and result with scopes.

Open guide
04 / Curves / Warper

Curves and Color Warper

Custom Curves, Hue vs Hue, Hue vs Sat and Lum vs Sat. Explore the separate Color Warper palette for linked color adjustments.

Open guide
05 / Vector grading

ColorSlice

Adjust hue, saturation and density in color slices, including a skin range. Refine the selected hues with Center and inspect the Highlight view.

Open guide
06 / Channel mixing

RGB Mixer

Mix contributions from the input RGB channels into each output channel. Explore channel relationships and monochrome conversion.

Open guide
07 / Isolate / Track

Qualifier, windows & tracker

Build a color selection, limit it with a Power Window, then track the window and inspect the matte through the entire shot.

Open guide
08 / AI isolationSTUDIO

Magic Mask

AI-assisted object isolation and tracking. Refine the matte and check difficult motion; controls vary by Resolve version.

Open guide
09 / Node influence

Key: control node strength

Control a node’s incoming and outgoing key signal. Key Output Gain can reduce the strength of the correction.

Open guide
10 / Image geometry

Sizing and framing

Input, Edit, Node, Output and Reference Sizing: distinguish where transforms and framing changes happen in the pipeline.

Open guide
11 / Color management

Color Management

Separate input, working and output spaces. Choose a managed workflow or explicit CSTs without applying the same transform twice.

Open guide
12 / Compare / Match

Gallery, Stills & Versions

Save stills and grades, compare shots and keep alternative versions. Reusing a grade does not remove the need to match shots.

Open guide
13 / Motion / Noise

Motion Effects

Explore temporal and spatial noise reduction and motion blur. Noise reduction requires Studio; judge artifacts in motion.

Open guide
14 / Resolve FX

Resolve FX catalog

Browse effects by their Resolve categories, with parameters, screenshots and usage notes. Some effects require Studio.

Open guide

03 THINK IN SIGNAL FLOW

Not a pile of nodes.
A sequence of decisions.

Select a stage to see what it is responsible for. This is a learning model: adapt node order and color management to your footage and delivery.

COLOR / SIGNAL PATH

One stage. One clear purpose.

02 / 06

Select a stage. On a narrow screen, scroll the diagram or use the arrows above.

Inside the grade

Build a consistent starting point

Adjust exposure and unwanted color casts, and match adjacent shots. Lift, Gamma and Gain work in overlapping tonal ranges; Offset changes the whole image.

Explore this stage

A learning sequence, not a mandatory node tree. Input and Output describe signal stages, not two required CST nodes. Scopes accompany the entire process.

04 / BEYOND THE CONTROLS

Know the tool.
Understand the color.

The Color encyclopedia explains how to work in Resolve. Color Science goes deeper into light, vision, color spaces, transfer functions and signal encoding. Two connected routes, not the same material twice.

FROM READING TO PRACTICE

Put it to work.

Sources, version notes and the interactive demo

Hub summaries were checked against Blackmagic Design’s Color, Studio and training materials on 29 September 2026. This pass covers this landing page, not a fresh audit of every linked article. Interface details and feature availability depend on the installed Resolve version.

Magic Mask and temporal/spatial noise reduction require Studio. HDR Wheels are not restricted to HDR delivery; Color Warper is a separate palette. Camera RAW controls depend on the source format. Avoid applying the same color-space transform both in project management and in a node.

The hero processes an 8-bit sample in the browser. Its overlapping tonal weights are illustrative, not a reproduction of Resolve’s algorithms. RGB Parade is calculated from the whole processed sample; the comparison divider only changes the view. It is not a calibrated scope or a Log/RAW/HDR conversion.

Sample image: SpaceX, DSCOVR / Falcon 9, public domain according to the scikit-image dataset documentation. Converted to WebP for this page.