VideoMontazher knowledge base

The Color encyclopedia for DaVinci Resolve

A structured knowledge base for colour grading: the Color interface, Color Wheels, curves, scopes, masks, tracking, node pipelines, colour management and Resolve FX — with real screenshots, diagrams and practical workflow logic.

Primaries - Color Wheels
Temp0
Tint0.00
Contrast1.000
Pivot0.435
Mid/Detail0.00
Lift
+0.00+0.00+0.00+0.00
Gamma
+0.00+0.00+0.00+0.00
Gain
1.001.001.001.00
Offset
25.0025.0025.00
Color Boost0.00
Shadows0.00
Highlights0.00
Saturation50.00
Hue50.00
Lum Mix100.00
Колёса меняются автоматически — попробуйте потянуть маркер внутри любого колеса.

New large section

Colour science — the theory entrance for the whole Color ecosystem

The main Color encyclopedia explains where tools live in Resolve and how they are used. The new colour science section explains what happens to the signal itself: Rec.709, gamut, white point, gamma, ACES, HDR, tone mapping and the larger colour pipeline logic.

15+
core chapters
0 → HDR
one learning route
theory ↔ practice
Resolve links
From physics
Light → vision → RGB

Start from the foundations of how colour becomes measurable, encodable and transformable.

Into production
Rec.709 → ACES → HDR

The theory is connected directly to real grading and delivery pipelines.

Section entrance

Colour science for video — from core terms to the production colour pipeline

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Encyclopedia map

Color as a system: from the interface to final output

Every major tool receives its own page with real DaVinci Resolve screenshots, diagrams, parameter breakdowns, common mistakes and practical links. The hub remains the map — not a duplicate of future long-form pages.

Orientation

The Color interface

Viewer, Clips, Gallery, Node Editor, correction panels, Keyframes and scopes — where everything is and how the work areas connect.

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Primary correction

Color Wheels and base grading

Lift, Gamma, Gain, Offset, temperature, tint, Contrast, Pivot and Saturation as the foundation of primary image correction.

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Precise colour work

Curves and Color Warper

Custom Curves, Hue vs Hue, Hue vs Sat, Lum vs Sat and Color Warper for more precise control over luminance, hue and saturation.

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Vector grading

ColorSlice

Red, Skin, Yellow, Green, Cyan, Blue and Magenta vectors with density, saturation and hue control without rigid HSL isolation.

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Secondary correction

Qualifier, windows and tracking

Keying by colour, drawing masks, attaching them to objects and combining selections without turning the node tree into a mess.

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Signal analysis

Scopes and image diagnostics

Waveform, Parade, Vectorscope and Histogram — how to read the signal, verify balance and stop guessing with your eyes alone.

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Structure

Nodes and grading pipeline

Input state, technical transforms, primary balancing, secondaries, FX and output logic — the order is often more important than the tool itself.

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Signal state

Colour management

RCM, ACES, CST, display transforms and delivery logic — understand what state the signal is in and what state it needs to become.

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Resolve FX

Effects on the Color page

Blur, technical transforms, targeted colour tools and finishing FX separated into dedicated cards and detailed pages.

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How the grade is built

The pipeline matters more than any single tool

Color Wheels, Curves, Qualifier and Resolve FX do not create a stable result by themselves. What matters is the order, the signal state and what each node passes to the next stage. That is why the node pipeline has its own major place in the encyclopedia.

The encyclopedia explains what a tool is. A lesson explains how to solve a task. A workflow records a repeatable sequence of actions. These levels should link to each other — not copy each other.
01

Input state

Know the incoming camera, gamma or timeline state before changing anything.

02

Technical transform

CST, ACES or RCM bring the signal into a usable working state.

03

Primary balance

Exposure, contrast, temperature and neutral balance establish a clean starting point.

04

Secondaries

Skin, sky, product colours and isolated fixes belong on dedicated nodes.

05

FX and finishing

Glow, blur, grain and similar tools work best after the main grade is under control.

06

Output

The final transform and delivery settings should finish the chain, not interrupt it.

Separate the formats

Learn the tool or solve the task?

The encyclopedia stays a reference layer. Practical lessons and workflows stay in their own space and use it as the technical foundation.

Color encyclopedia

Study how the tool works

Interface, purpose, parameters, diagrams, limitations, common mistakes and relationships to other tools: Curves, CST, Qualifier, Power Windows and more.

Lessons and workflows

Get a concrete result

Practical material answers the "how to do it" question: match two cameras, prepare Log footage, build a cinematic look or create a repeatable grading chain.

Practice and automation

From understanding Color to a stable working process

The theory layer connects to lessons, workflows and automation tools for grading — without repeating the same text on different URLs.

Workflow

Resolve workflows
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Automation

AutoCvetocor
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