COLOR / TOOL GUIDE 10 / 13

Sizing.

One frame. Different scopes.

Similar Pan and Zoom controls may affect a clip, node, output or only a reference. Choose the correct scope before reframing.

Edit Sizing

reflects Transform from the Edit Inspector

Input Sizing

Color-page clip-level transform

Node Sizing

geometry belonging to the selected node

ACTUAL INTERFACE01 / 05

Values in these captures illustrate the interface, not recommended settings. Geometry depends on the shot, timeline and selected Sizing stage.

DAVINCI RESOLVE / COLOR

See the panel. Understand the decision. Check the result.

All tools ↗
01

BEFORE MOVING A CONTROL

Understand what you are changing.

01

Scope first, amount second

Edit Sizing is associated with the clip’s editorial transform; Input Sizing provides separate Color-side controls. Node Sizing belongs to the selected node, Output Sizing to output scope and Reference Sizing to reference comparison. Similar sliders do not make them interchangeable.

Before changing Zoom, decide whether it belongs to one edit, a node operation or the whole timeline output. This prevents an adjustment intended for one shot from unexpectedly changing another.

02

Stacked transforms can obscure the cause

Unexpected enlargement can come from Edit Inspector, Input/Node Sizing, stabilization or output settings. Do not compensate for an unknown scale change with another inverse Zoom; locate its source first.

Cropping, blanking and output-resolution changes are different operations. Black bars do not guarantee the required file dimensions. For vertical delivery, verify timeline/output resolution, composition, safe areas and titles.

03

Reference Sizing serves comparison, not editing

In a wipe, reference and current clip may differ in size. Reference Sizing helps align them for color comparison; changing it does not mean the working clip’s geometry has changed.

Resolve 21 provides Use Trim blanking for MultiMaster Trim. Use it within an intentional trim workflow and verify the selected Trim Pass at delivery. Avoid adding hidden scope to an ordinary project without a reason.

02

FROM PURPOSE TO CONTROL

Choose deliberately, not by trial and error.

The interface images are collected in the viewer above. Here, focus on what each control changes and when to use it; values in the captures are not universal presets.

Where geometry changes

01 / COLOR

Input Sizing

Input Sizing changes image geometry before the signal passes through the Color nodes. It is a useful place for basic reframing and positioning that should belong to the clip setup rather than to a creative adjustment inside the node tree.

  • Pan, Tilt, Zoom and Rotate work before the nodes
  • Width / Height scale the image by axis
  • Pitch / Yaw provide perspective-style transforms
02 / COLOR

Edit Sizing

Edit Sizing reflects the clip transform state used on the Edit page. Think of it as the editor-level geometry branch: it is distinct from Color-page Input Sizing even though both affect the clip rather than the whole timeline.

  • Zoom X / Zoom Y scale the axes independently
  • Cropping trims the clip edges
  • Lens Correction helps with lens distortion
03 / COLOR

Node Sizing

Node Sizing is used when a geometry adjustment should live inside a specific node. That is the key difference from Input and Output Sizing: the transform becomes part of the node pipeline and can belong to one particular grading task.

  • Works in the context of the selected node
  • Key Lock can tie the transform to the key
  • Useful in more complex node-based workflows
04 / COLOR

Output Sizing

Output Sizing applies to the entire timeline, not just the selected clip. That makes it the delivery-level geometry stage for global framing and blanking decisions after clip- and node-level transforms are already established.

  • Works after node-based grading
  • Blanking defines final image boundaries
  • Useful for final framing before delivery
05 / COLOR

Reference Sizing

Reference Sizing does not change the main clip itself. It independently scales and positions a reference image for comparison, which is useful when the reference has a different aspect ratio, scale or composition.

  • Does not change the graded clip
  • Helps align the reference with the current shot
  • Useful for precise visual matching

Framing controls

01 / COLOR

Pan / Tilt

Move the image horizontally and vertically. These are the basic controls for restoring composition after a zoom or for making a small positional correction.

02 / COLOR

Zoom / Width / Height

Zoom scales the image uniformly, while Width and Height let you scale the axes independently. Independent scaling is useful but can distort geometry, so it should be used deliberately.

03 / COLOR

Rotate / Pitch / Yaw

Rotate turns the frame in-plane, while Pitch and Yaw create a more perspective-like transform. This goes beyond simple reframing, so strong values quickly become visible.

04 / COLOR

Flip

Flips the image horizontally or vertically. It is useful for technical tasks and mirroring, but needs care when the frame contains text, logos or directional lighting.

05 / COLOR

Cropping / Blanking

Cropping trims the image edges in Edit Sizing, while Blanking defines visible boundaries in the relevant Sizing modes. They belong to different stages and should not be treated as one universal control.

06 / COLOR

Lens Correction

Edit Sizing includes a dedicated Lens Correction section with Analyze and Distortion. It is meant for correcting lens geometry rather than for color grading itself.

03

TECHNICAL REFERENCE

The five Sizing modes look similar but live at different processing levels

Input, Edit, Node, Output and Reference Sizing should not be chosen just because their Pan/Zoom controls look familiar. Blackmagic's Colorist Guide distinguishes them by processing scope: Edit Sizing reflects Edit Inspector transforms, Input Sizing provides a separate Color-page transform at the same clip level, Node Sizing belongs to the selected node, Output Sizing acts at timeline output level, and Reference Sizing affects only the reference still/movie in wipe mode. That determines what is inherited, what belongs to a node/still, and where geometry sits relative to the grade.

Where each Sizing mode lives

Where each Sizing mode lives
ModeScopeWhat it changesWhen to choose it
Edit Sizingclip / Edit pagereflects/edits the transform associated with the Edit Inspectoreditorial reframing that should remain part of the edit
Input Sizingclip / Color pagea separate set of clip-level geometry from the Edit transformcolourist reframing without changing the editor's Transform
Node Sizingselected nodegeometry only within the selected node contextan effect/isolation/branch where the transform must belong to the node tree
Output Sizingtimelinefinal geometry of the whole timeline outputglobal framing, blanking and delivery/aspect-ratio adaptation
Reference SizingViewer referenceonly the active still/reference movie in wipe modealign the reference and current shot for matching
Cropping / Lens CorrectionEdit Sizing toolsetframe edges and geometric distortiontechnical correction before creative reframing
04

FROM KNOWLEDGE TO A REPEATABLE RESULT

One exercise. A result you can check.

PREPARE

Make a test timeline copy containing two clips and a saved still. Use a small visible transform to identify its scope, restoring each mode after the test.

  1. 01

    First identify the pipeline stage

    The first question is not which slider to use, but where the transform should live: before the nodes, inside a node, after the nodes or only on a reference. That decision determines the Sizing mode.

  2. 02

    Do not duplicate the same transform in several places

    If the same zoom is applied in Edit, Input and Node Sizing, the project becomes difficult to reason about. Keep each geometry task in one logical place.

  3. 03

    Rebuild composition with Pan / Tilt after zooming

    Scaling almost always changes composition. After a zoom, re-check the face, horizon, product or other visual center instead of leaving the frame accidentally shifted.

  4. 04

    Judge the final result in the delivery context

    Output Sizing and Blanking should be checked at the final resolution and aspect ratio. Something that looks fine in the viewer can still create an unexpected edge or crop at delivery.

YOUR CHECKLIST0 / 4

Self-check in Resolve; the site does not evaluate your work. Progress is not saved after reloading.

An editorial exercise for your own footage, not an automated check of a Resolve project. Work on a copy or separate version and evaluate the complete shot.

05

WHEN THE RESULT IS NOT WHAT YOU EXPECT

Find the cause, not a compensating slider.

01The shot is zoomed more than expected

Possible cause. Zoom is stacked across Edit + Input/Node/Output Sizing

What to check. reset/bypass each level in sequence plus the Inspector Transform

02A Power Window/Qualifier behaves differently after changing timeline resolution

Possible cause. part of the secondary analysis depends on the working raster/resolution

What to check. return to final timeline resolution and re-check edges, track and key

03Reference wipe framing does not match, but the clip must not change

Possible cause. clip/output sizing was used instead of Reference Sizing

What to check. switch to Reference Sizing and adjust only the reference

04The render has different crop/blanking than expected

Possible cause. Output Sizing/blanking is acting at timeline or trim/output context

What to check. Output Sizing, project/output resolution, trim-specific blanking and Deliver settings

A SITUATION TO THINK THROUGHThe export did not change after adjusting Reference Sizing. Why?Compare your reasoning ↓

That mode adjusts the comparison reference rather than the delivered working clip. Choose the appropriate clip, node or output scope for reframing instead of repeating the reference adjustment.

Sources and version notes

Checked against Blackmagic Design’s Color documentation and the relevant new-feature guides. Screenshots are from the site’s own supplied library; controls and layout can differ between versions. Examples are instructional, not universal production settings.

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