Colour science/H2/Broadcast HDR

Broadcast HDR

HLG / ARIB STD-B67

Hybrid Log-Gamma in depth: the piecewise OETF, STD-B67 coefficients, 75% reference white, system gamma, relative display behaviour, broadcast compatibility and Resolve workflow.

STD-B67Hybrid OETF75% whiteSystem gammaBroadcast
In plain language

HLG stores HDR as a relative signal rather than absolute nits. The display system turns that signal into light using peak luminance and system gamma. The lower curve is square-root/gamma-like and the upper curve is logarithmic.

12 sections4 primary references

Quick reference

Definitions and numbers worth keeping in view

Standard
ARIB STD-B67 / BT.2100
Split
E=1/12 → E′=0.5

Square-root section below, logarithmic section above.

a / b / c
0.17883277 / 0.28466892 / 0.55991073
Reference white
75% HLG

≈203 cd/m² at a nominal 1000 cd/m² display peak.

Reference system gamma
≈1.2 @ 1000 nit

Depends on nominal peak/viewing assumptions.

ARIB STD-B67 · HLG

Two parts of one curve: square root below, logarithmic above

E = 1/12 · E′ = 0.5√(3E)a ln(12E−b)+c
a = 0.17883277
b = 0.28466892
c = 0.55991073
75% HLG
reference-white anchor in a nominal 1000-nit system: about 203 nit.
System gamma
HLG display behaviour depends on the viewing/display environment; it is not the absolute PQ scale.
01

Why HLG exists

HLG was developed by BBC/NHK for television/live production, where a single relative camera-to-display system is useful and per-shot mastering metadata is undesirable. In BT.2100, HLG is one of the two normative HDR system alternatives alongside PQ.

02

Reference OETF: two sections of one function

ARIB STD-B67 defines E′=√(3E) for 0≤E≤1/12 and E′=a·ln(12E−b)+c for 1/12<E≤1. The coefficients are a=0.17883277, b=0.28466892 and c=0.55991073. At the boundary E=1/12, both sections meet at E′=0.5.

03

Why the lower section is not logarithmic

In shadows and mid levels, the square-root section behaves closer to conventional television encoding, while the upper logarithmic section creates highlight headroom. This hybrid design helps HLG fit practical television production chains while extending dynamic range.

04

HLG is relative while PQ is absolute

An HLG code value does not define one fixed luminance for every display. Output luminance depends on nominal display peak and system gamma. The same HLG signal can therefore adapt more naturally to displays with different peak capabilities than direct absolute-PQ reproduction without EETF mapping.

05

System gamma links environment and display peak

BT.2100 describes the HLG OOTF using a system gamma that changes with nominal peak luminance and viewing environment. For a reference 1000 cd/m² display it is around 1.2 and falls at lower peaks. This is part of HLG system design, not a creative Gamma wheel.

06

75% HLG is an important production anchor

In ITU operational practice, a 75% nominal HLG signal corresponds to HDR Reference White. On an HLG display with a nominal 1000 cd/m² peak, that is about 203 cd/m². So 75% is not '75% of 1000 nits'; it is a specific point inside the HLG transfer/OOTF system.

07

HLG transfer does not define primaries

Like PQ, HLG is part of the signal-transfer system. BT.2100 uses BT.2020 colorimetry, but the HLG label alone does not define matrix/range/bit depth. Those parameters still need to be coordinated for files and SDI/IP paths.

08

Why HLG is useful for live/broadcast

Live production requires real-time shading, graphics, vision mixing and simulcast. HLG supports a single scene-oriented HDR production signal and controlled SDR conversions without per-shot dynamic metadata. That does not make HLG automatically 'better than PQ'; mastering and broadcasting solve different problems.

09

Backward compatibility is not a promise of perfect SDR

An HLG signal can produce a recognisable picture on some legacy chains, but a production-grade SDR version still requires controlled conversion and verification. You should not assume any SDR display will correctly interpret a BT.2100 HLG signal and produce master quality without colour management.

10

Graphics and mixed sources need deliberate HLG placement

SDR graphics, Rec.709 inserts and camera HLG arrive in different source states. Before mixing, they need to be brought into a common production context with a deliberate white mapping. Otherwise titles can become too bright while SDR inserts end up dim or over-compressed.

11

HLG scopes require system context

With HLG, asking 'how many nits does this code value make?' is incomplete without display peak/system gamma. Production is easier when using reference anchors such as the 50% curve split, 75% HDR Reference White and nominal 100% signal/highlight range, while final luminance is evaluated under target display assumptions.

12

HLG in DaVinci Resolve

In a managed workflow, assign sources correctly and use a BT.2100 HLG/Rec.2020 output target. In a manual CST pipeline, HLG belongs at the output stage when sources live in scene-referred camera/working spaces. Do not use HLG transfer functions as random look transforms inside the grade or mix HLG output with PQ monitoring without a deliberate conversion.

What this changes in post

For HLG, think less in terms of 'this code value equals this many nits' and more in terms of scene-relative signal, nominal display peak and system gamma. That is the simplest way to avoid confusing HLG with PQ.

Common mistakes
Treating HLG as a camera log curve like S-Log3.
Treating HLG as an absolute EOTF like PQ.
Interpreting 75% as 750 nits on a 1000-nit display.
Ignoring system gamma/display peak.
Mixing SDR graphics with HLG without white mapping.
Treating backward compatibility as a substitute for an SDR master.