Variable strength
Start with overall Strength, then split H/V only when the shot actually needs separate directions.
Resolve FX · Blur · 01
Box Blur is a flexible baseline Resolve FX blur with independent horizontal and vertical control, per-channel adjustment, iterations for smoothness, edge handling and a final global blend.
The page uses the real DaVinci Resolve 21 panel so every control below corresponds to the interface you actually see in Resolve.
Start with overall Strength, then split H/V only when the shot actually needs separate directions.
Horizontal and Vertical blocks can shape the blur independently instead of forcing a symmetrical result.
Use iterations to move from a more obvious box-like blur toward a softer result.
Shape the effect first, then use Global Blend to decide how much of it should remain in the final image.
Controls
Box Blur looks simple, but it becomes much more flexible once H/V splitting, channel controls, iterations and border handling are used deliberately.
Strength controls the overall intensity. When Split Horizontal and Vertical is enabled, the horizontal and vertical components can be adjusted separately. Red, Green, Blue and Alpha then let you control horizontal blur channel by channel.
The vertical block follows the same logic but controls top-to-bottom blur. It is useful when the effect should not be symmetrical or when a particular channel needs a different vertical response.
Number of Iterations controls how smooth Box Blur becomes: fewer iterations retain a more obvious box-like structure, while more iterations soften the result. Border Type defines how image edges are handled, and Blur Alpha includes the alpha channel in the blur.
Global Blend is a fast way to reduce an already configured Box Blur without rebuilding the other controls. A practical approach is to shape the blur first, then pull it back with the final Blend control.
Border Type
Blur needs pixel information beyond the frame edge. Border Type defines where that information comes from, so the choice becomes visible whenever a strong blur reaches the border.
Outside pixels are treated as black. Strong blur near the frame edge can therefore pull darker values into the image.
The edge pixels are extended outward. This often keeps borders more stable when you do not want a dark edge to appear.
The image is mirrored beyond the edge. It can create a smoother continuation when the blur reaches outside the frame.
Pixels wrap from the opposite edge of the frame. It is a specialised option and can produce obvious cross-edge interaction.
Practical use
Put Box Blur on a separate node, limit it with a Power Window or mask and track the region if it moves.
A restrained blur behind the subject can simplify a busy background, but it should support the shot rather than look like an obvious filter.
Split Horizontal and Vertical lets you create a more stretched result instead of a fully symmetrical blur.
Separate Red, Green and Blue controls allow stylised chromatic softness when you deliberately blur channels by different amounts.
Box Blur vs Gaussian Blur
Box Blur is useful when you want a simple blur algorithm that can be shaped through iterations, independent axes and channel controls. At lower iteration settings its character can remain visibly more box-like.
Gaussian Blur is a different blur method and is usually the more direct choice when the visual goal is simply a soft, smooth blur without using Box Blur iterations as part of the look.
Node workflow
Keep Box Blur separate from primary balance and creative color decisions.
Use a Power Window, Qualifier or another matte source when the blur should be local.
Only split H/V or change Border Type when the shot actually benefits from it.
Pull the final intensity back until the effect supports the image instead of dominating it.
Box Blur is easier to understand as a spatial filter rather than just another blur slider: its character is shaped by neighbourhood size, repeated passes, independent axes and edge-extension rules.
| Control / layer | Meaning | Inspection point |
|---|---|---|
| Iterations | Changes the character of repeated averaging and the smoothness of the profile. | Compare thin high-contrast edges and small text. |
| Split H/V | Decouples the axes so you can create horizontal smear without equal vertical softening. | Make sure the stretch serves the shot rather than looking accidental. |
| RGB / Alpha | Unequal RGB values create coloured edges; Alpha changes the transparency contour. | Check RGB Parade and the edge matte when the effect is technical rather than stylised. |
| Border Type | Defines how missing samples beyond the frame are supplied. | A strong blur touching the frame edge is the best test for Black/Replicate/Reflect/Wrap. |
Likely cause: Black border samples are entering the blur.
Fix: Try Replicate or Reflect.
Likely cause: RGB channel adjustment values differ.
Fix: Equalise RGB for a neutral blur.
Likely cause: Too few Iterations for the current strength.
Fix: Increase Iterations or switch to Gaussian Blur.
Iterations and larger blur extents increase processing cost. Keep the effect only as strong as necessary while working interactively, then judge final settings at delivery resolution.
In Resolve 20+, Resolve FX parameters can be exposed in the Keyframe/Curve Editor. When animating Strength or H/V, smooth the curves — a linear jump in blur often reads as a technical transition rather than an optical change.
For a normal grade, place Box Blur after primary exposure/colour corrections but before final sharpening or grain. If the blur must affect a matte or key, node placement follows that tree’s logic rather than a universal rule.
smoothly weighted blur without a directional vector
natural softness, defocus beds and clean-up
linear vector driven by Angle
motion smears and horizontal/diagonal streaks
aperture and bokeh profile
optical defocus character without depth analysis
discrete cells and pixelation
detail concealment and graphic stylisation
rotation around a centre
spin, vortex and rotational motion
rays toward or away from a centre
rush, punch-in/out and depth-like transitions
depth-aware virtual lens
different defocus across foreground, subject and background
Where to place FX and preserve operation order.
How to localise blur and keep the matte tracked over time.
Coordinates, crop/zoom and FX-centre behaviour after transforms.
Check RGB contamination, clipping and technical side effects.
Control names and panel layout are also cross-checked against the real DaVinci Resolve 21 screenshots shown earlier on this page. Where Blackmagic does not publish implementation math, this guide describes observable behaviour and does not invent a proprietary kernel.
FAQ
It controls how smooth the blur becomes. Lower settings keep a more obvious box-like structure, while additional iterations soften the result.
It lets you make the blur stronger along one axis than the other, or apply different channel values horizontally and vertically.
It includes the alpha channel in the blur. This matters when the node is working with transparency or a keyed element rather than only a full opaque frame.
There is no universal choice. Replicate and Reflect are often useful when you want cleaner-looking frame edges, while Black and Wrap-Around create different edge behaviour that may be appropriate for specific tasks.
No. They are different blur methods. Box Blur exposes iterations and can retain a more box-like character at low settings, while Gaussian Blur is generally chosen for a naturally smooth blur profile.
Related Blur FX
See the catalog architecture and canonical pages that should not be duplicated.
Use masks, Qualifiers and tracking when only one part of the frame should be blurred.
Keep technical correction, local work and finishing effects in an understandable node order.
Next in Blur
AI CineFocus adds depth-aware focus, bokeh, aperture, edge handling and grain when a flat blur is not enough.