Blur / Shift
Softens digital sharpness and adds temperature/tint drift.
A procedural damaged-film toolkit: controlled softening and colour drift, optical-style vignetting, animated dirt and up to five independently shaped scratches.
Mental model
Blackmagic frames Film Damage as a way to make clean digital clips look worn, dirty and scratched. Treat the groups as independent layers: first the base image, then edge optics, then surface contamination, then scratches. The most convincing result is usually the one where no single defect dominates every frame.
Softens digital sharpness and adds temperature/tint drift.
Shapes edge darkening and allows controlled asymmetry.
Generates static or time-varying adhered particles.
Adds up to five independent line defects with motion and flicker.
Every control group
Film Blur slightly knocks back digital sharpness, Temp. Shift moves colour temperature — Blackmagic relates the default warm bias to the feel of a projector lamp — and Tint Shift mimics dye change. These are three independent creative controls, not an exact model of a particular stock or scanner.
Vignetting darkens the image edges. Focal Factor controls how far the vignette extends into the frame; Geometry Factor affects darkness and edge definition. Tilt Amount introduces top/bottom imbalance, while Tilt Angle rotates that imbalance — with Tilt Amount at 0, the angle has no visible role.
This group models larger dirt particles on film — Blackmagic explicitly distinguishes them from fine dust texture. Dirt Color sets the particle colour: black is closer to dirt on a print, white to a defect on a negative. Changing Dirt makes the distribution temporally unstable; disabling it behaves more like static dirt on a lens. Density, Size and Blur shape the defect, while Seed selects a repeatable random pattern.
Film Damage contains five equivalent Scratch groups. Scratch Color, Position, Width, Strength and Blur define one line. Moving Scratch enables jitter; Moving Ampl. sets its travel, Moving Speed its rate, and Moving Rand. its irregularity. Flickering Speed varies scratch severity over time. Five layers let you build several different defects instead of one exaggerated line.
Global Blend mixes the complete Film Damage result with the source and works best as a final trim rather than a substitute for tuning the individual sections. Importantly, Film Damage is not Film Grain and it does not provide a complete film-flicker generator. Blackmagic's Reference Manual explicitly suggests combining it with Film Grain and Flicker Addition for a convincing damaged-archive look.
Scratch architecture
A convincing damaged print rarely has every scratch behaving the same way. Use the five groups to separate a static soft line, a fast jittering scratch, a faint intermittent mark and occasional stronger defects. Randomness is most useful when each layer has a different job.
Production workflow
Start with a small Film Blur. Judge real texture at 100%; the goal is usually to soften the digital edge, not to turn the shot visibly out of focus.
Use Temp. Shift and Tint Shift only as far as the shot needs. Do not use them to compensate a wrong white balance or colour-management transform.
Set reach with Focal Factor, then edge severity with Geometry Factor. Add Tilt only when the look benefits from optical asymmetry.
Choose print/negative-like Dirt Color, then Density and Size. Toggle Changing Dirt according to whether you need moving film dirt or a static lens-like defect.
Prefer two or three different light scratches over one extreme line. Vary position, width, movement and flicker so repeated defects do not look like a graphic overlay.
If the concept needs grain or global flicker, use the dedicated effects. Compare motion at playback speed, then use Global Blend only for the final overall intensity.
Common failures
Cause: Blur, vignette, dirt and scratches are all pushed at the same time.
Fix: Reduce the number of visible defects. Let one or two characteristics lead and keep the rest near the threshold of perception.
Cause: Changing Dirt is disabled when the intended look requires film-transport instability.
Fix: Enable Changing Dirt and judge the pattern in playback. If you actually want lens dirt, leaving it disabled can be correct.
Cause: They are too sharp, too wide, perfectly static or all share the same temporal behaviour.
Fix: Use Scratch Blur, lower Strength/Width, and vary Moving Ampl./Speed/Randomness/Flickering Speed across the scratch layers.
Cause: Temp/Tint Shift or vignette are compensating technical exposure/white-balance problems.
Fix: Correct the technical grade first. Film Damage should add a creative defect layer, not become the owner of base colour correction.
Film Damage is best treated as a procedural builder for physically recognisable defects: slight defocus and dye-like shifts form the base, vignetting shapes the edges, Dirt adds contamination, and five Scratch groups create independent linear damage. Believability comes from combining restrained layers rather than maxing out every control.
| Layer | What it means | How to verify |
|---|---|---|
| Film Blur / Temp. Shift / Tint Shift | Foundation degradation: targeted defocus plus warm/cool and yellow/magenta dye-like shifts. | Inspect texture at 100% and watch neutrals/skin; do not confuse a creative shift with technical WB correction. |
| Focal / Geometry / Tilt | Shape the reach, severity and asymmetry of vignetting. | Check corners, edge-positioned faces and moving shots — strong asymmetry quickly reveals the preset. |
| Dirt Color / Changing / Density / Size / Blur / Seed | Generator for larger adhered particles. Changing Dirt switches between a time-varying pattern and a static lens-like pattern; Seed selects a repeatable random distribution. | Judge playback, border density and whether particle colour matches the intended print/negative logic. |
| Scratch 1…5 | Five independent scratches with Colour/Position/Width/Strength/Blur and separate temporal motion/flicker behaviour. | Vary position, blur, speed and randomness; identical cadence across multiple lines looks synthetic. |
| Global Blend | Final wet/dry mix for the whole procedural damage stack. | Use it after tuning individual groups and compare in motion rather than on a still frame alone. |
Likely cause: Changing Dirt is disabled.
Fix: Enable it for film-transport-like pattern changes; leave it off only when static lens contamination is intentional.
Likely cause: Width/Strength are too high, Blur is too low or temporal variation is missing.
Fix: Reduce severity, add blur and subtle Moving/Flickering behaviour; validate in playback.
Likely cause: Every subsystem is visible and too strong at the same time.
Fix: Choose one leading characteristic and reduce the rest; blur + dirt + one scratch is often enough.
Likely cause: Creative dye shift is being used as base colour balance.
Fix: Restore technical WB/grade on upstream nodes and use Temp/Tint only as controlled stylisation.
In practice, Film Damage is easiest to control on a dedicated finishing/creative node after the base correction. This lets you bypass/mix the complete damage look without confusing it with the owners of white balance, exposure or the output transform. If a later stage intentionally blurs/colours the generated scratches, the order can change — but that becomes part of the creative pipeline and should be documented.
Scopes are secondary here: the defects are spatial and temporal, so the primary checks are a 100% Viewer and playback. RGB Parade/Vectorscope help ensure Temp/Tint do not destroy required neutrals/skin, while Waveform can reveal whether vignetting is crushing important edge detail or feeding unwanted tonal compression downstream.
Film Damage has no explicit colour-space contract like CST or ColorTone Diffuser. Its creative Temp/Tint and composited dirt/scratches simply operate on whatever signal state reaches the node. In a managed pipeline, the important decision is therefore the stage: a scene-referred working space and a display-referred stage can produce different-looking shifts. Do not treat this as a technical transform.
explicit conversion between colour-space/gamma descriptions, including tone/gamut mapping
node-level input/output through the standardised ACES transform set
conversion between white points / illuminants through a CAT model
compressing hue/saturation/luminance variation around a selected Target Color
temporal matching of unwanted brightness/white-balance drift around a chosen reference and analysis region
selective increase or reduction of local contrast at a chosen structure scale and within a controlled tonal range
programmable host for custom transform code whose maths, UI and signal contract are defined by the selected DCTL/DCTLE
depth-weighted reduction of smog/airlight/haze through a simulated depth matte and coupled colour/contrast correction
suppression of reflected red/green/blue screen spill after the subject has already been isolated by key/matte/roto
spatial display of exposure zones through camera-matched or creative false-colour mapping and a legend
final hard-clipping of chromaticities to a specified delivery/QC gamut boundary
tone/gamut remapping through luminance roll-off, saturation compression/clip and OOTF without a separate input/output colour-space conversion
simple independent inversion of Red/Green/Blue/Alpha channels for creative and technical channel/key operations
AI-assisted SDR→HDR mapping with an explicit input/output signal contract, Middle Gray, target peak luminance and creative shaping
procedural Pan/Tilt/Rotation/Zoom motion with waveform, randomness, pauses and blanking handling
creative optical-look effect combining spatial diffusion, coloured Tone Lights, tonal protection, a falloff mask and a LUT-compatible subset
procedural film-style texture with gauge presets, grain geometry, composite modes, tonal/RGB weighting and final mix
integrated scene-referred film-emulation environment combining a baked-in Blackmagic film response, colour shaping, halation/bloom/grain/flicker/gate weave and a LUT-compatible subset
dedicated temporal exposure modulation with tonal flicker modes, RGB selection, smoothness, randomness, pauses and a deterministic seed
film-style highlight scatter using an isolation matte, chromatic dye-layer reflections, secondary glow and optional grain
creative shadow/highlight colour separation through Natural/Strong/Custom modes, Pivot, Hue Angle, neutral protection and colour-space overrides
edge framing and visual-attention control through Basic/Advanced geometry, position, colour and compositing
solid-colour generation for Layer Mixer, masks, fills and simple colour washes
Related Fusion node with the same family of film defects — useful for comparing parameters and compositing context.
How to separate technical grading from creative finishing nodes and why Film Damage is easier to manage as its own stage.
Film Grain now has its own dedicated guide; the following finishing FX remain separate tools as well.
Panel names are cross-checked against the Resolve 21 screenshots already shown on each page. Where Blackmagic does not publish proprietary implementation math, the article describes documented signal semantics and observable behaviour rather than inventing an algorithm.
FAQ
No. Film Grain is a separate Resolve FX. Blackmagic recommends combining Film Damage with Film Grain and Flicker Addition when a fuller damaged-film look is required.
With Changing Dirt enabled, the dirt distribution changes over time. With it disabled, the pattern remains static and behaves more like dirt on a lens.
The manual notes a useful physical analogy: black can resemble dirt on a print, while white can resemble a defect on a negative. The final choice is still creative.
Five independent Add Scratch groups are available. Each has its own colour, position, width, strength, blur and temporal motion/flicker controls.
There is no absolute rule, but it is easiest to manage as a dedicated creative finishing node after the base image is technically correct. If later nodes intentionally process the generated dirt/scratches, document that ordering as part of the look.
It is a stylisation toolkit for common wear characteristics, not a measured emulation of one stock, print process, projector or archival condition. Believability comes from restrained combinations and shot-specific tuning.
Next steps
Previous FX
Return to optical diffusion, Tone Lights, soft clipping and falloff.
Compare the same defect family in the Fusion node encyclopaedia.
Film Grain is a separate texture effect; do not pretend Film Damage replaces it.
Continue
Return to the ordered catalog and continue with the next documented Resolve FX.