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StylizeIntermediate

FilmDamage

Aged film damage simulation

Simulates worn film with blur, color shifts, vignette, dirt and multiple independent scratches.

FilmDamage
DaVinci Resolve · Fusion

FilmDamage packages common archive-film defects into one stylizing node for old-film, damaged-stock and analog looks.

Overview

What FilmDamage does

The node can soften the image, shift temperature and tint, add vignette, generate changing dirt and create up to several scratch layers. Because all components are procedural, the look can evolve over time without external overlays.

FilmDamage is most convincing when several defects are kept subtle. Strong dirt, heavy scratches and extreme color shifts used at once usually look more like an effect preset than damaged film.

Mental model

Think of FilmDamage as a box of film defects: soften the stock, age the color, darken the edges, then add controlled dirt and scratches.

Common uses

Archive-film look
Music-video texture
Old projector aesthetic
Stylized flashbacks and transitions

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Input

Source image for the operation.

FilmDamage
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Film Blur

Softens the image like degraded film or projection.

Temp. Shift

Shifts the simulated film color temperature.

Tint Shift

Shifts the overall tint of the damaged-film look.

Add Vignetting

Enables edge darkening and optical falloff.

Focal Factor

Controls the radial extent of the vignette-like film damage.

Geometry Factor

Changes the shape and geometric falloff of the vignette-like damage.

Tilt Amount

Sets how far the vignette or damaged area is tilted or displaced.

Tilt Angle

Sets the direction of that tilt.

Add Dirt

Generates procedural dirt with density, size and blur controls.

Dirt Color

Sets the dirt Color.

Dirt Color: Red / Green / Blue

Sets the RGB color of generated dirt artifacts.

Changing Dirt

Animates the dirt pattern so it changes from frame to frame.

Dirt Density

Sets how densely dirt artifacts are distributed across the frame.

Dirt Size

Sets the typical size of the generated dirt artifacts.

Dirt Blur

Sets the amount of blur.

Dirt Seed

Sets the random seed so a procedural variation can be reproduced.

Add Scratch 1–5

Enables independent scratch layers with their own appearance.

Enable

Turns the Film Damage effect on or off.

Scratch Color

Sets the scratch Color.

Scratch Color: Red / Green / Blue

Sets the RGB color of generated scratches.

Scratch Position

Sets the horizontal position of the generated scratch.

Scratch Width

Sets the horizontal size.

Scratch Strength

Adjusts how visible the scratch is.

Scratch Blur

Sets the amount of blur.

Moving Scratch

Animates the scratch position over time instead of keeping it fixed.

Moving Amplitude

Sets how far the scratch wanders as it moves.

Moving Speed

Changes the playback or procedural animation speed.

Moving Rand.

Adds random variation to the motion of the generated scratch.

Flickering Speed

Changes the playback or procedural animation speed.

Practical setup

A reliable workflow

  1. 1

    Start with only one or two damage components enabled.

  2. 2

    Set Film Blur and color shifts to establish the stock character.

  3. 3

    Add a restrained vignette.

  4. 4

    Introduce dirt at low density and appropriate size.

  5. 5

    Add scratches only where they support the intended period or style.

Typical node chain
Clean image
FilmDamage
Aged output

Examples

Where this node fits in real work

Aged archive

Combine light color aging, dirt and a small amount of blur.

MediaInFilmDamageGrainMediaOut

Transition hit

Animate stronger scratches and dirt for a short damaged-film transition.

MediaInFilmDamageDissolveMediaOut

Troubleshooting

Common mistakes

Enabling every damage feature at maximum strength
Using oversized dirt that does not match the image scale
Adding static-looking scratches to moving footage
Ignoring delivery compression, which can exaggerate small defects

Production notes

Practical tips

Build the look one defect at a time.
Use animated dirt and restrained scratches for a more organic result.
Combine with Grain or Halation instead of pushing FilmDamage too far.

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