Node catalog

Fusion node catalog

Browse Fusion tools in one place, search by name or keyword, filter by node family and open a detailed reference page for each tool. If Shape, Particle, classic 3D and USD nodes seem to connect differently, use the dedicated node-systems guide.

Animated Fusion Flow

Nodes assemble into a working graph

MediaInBackgroundRectangleMerge
KrokodoveDaVinci Resolve 21

Krokodove nodes: a major new Fusion toolset

DaVinci Resolve 21 integrates a large Krokodove toolset directly into Fusion and Edit Effects. Our dedicated cluster separates the Resolve 21 integration from the older external plug-in and explains the documented tool groups, installation and practical use cases.

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Fusion node catalog

Open a node to see its purpose, inputs and outputs, parameters, examples, common mistakes and practical tips.

Found: 412
StylizeIntermediate

Abstraction

Graphic simplification and edge stylization

Simplifies an image into broader tonal regions and optional drawn edges for poster-like or illustrated treatments.

Open node →
StylizeIntermediate

Analog Damage

VHS, CRT and analog-signal degradation

Emulates analog video, VHS, television and CRT artifacts including noise, ghosting, scan behavior, chroma errors and geometric instability.

Open node →
StylizeIntermediate

FilmDamage

Aged film damage simulation

Simulates worn film with blur, color shifts, vignette, dirt and multiple independent scratches.

Open node →
StylizeIntermediate

FlickerAddition

Procedural temporal flicker

Adds controllable temporal flicker to brightness, gamma, gain, vignette or alpha for film, projector, lamp and analog-signal styling.

Open node →
StylizeIntermediate

JPEGDamage

Compression artifact simulation

Simulates JPEG-style block artifacts, frequency loss and digital compression damage.

Open node →
StylizeIntermediate

Kaleidoscope

Mirrored radial image repetition

Reflects, rotates and repeats a selected source region into a symmetrical kaleidoscopic image.

Open node →
StylizeIntermediate

Painterly

Brush-like tonal stylization

Simplifies luminance and rebuilds local image regions into brush-like shapes for painterly, mosaic or illustrated looks.

Open node →
StylizeIntermediate

PencilSketch

Pencil line and paper-texture stylization

Turns footage into a pencil-style sketch with separate controls for edge strokes, tone and animated texture.

Open node →
StylizeBeginner

Scanlines

CRT and display-line effect

Generates configurable horizontal or angled scan lines for CRT, broadcast, monitor and retro-display looks.

Open node →
StylizeAdvanced

Sort

Channel-driven pixel sorting and digital streaks

Sorts pixels or pixel ranges along rows or columns using selected channels and range controls to create controllable pixel-sorting, streaking and glitch abstractions.

Open node →
StylizeIntermediate

TV

Analog television, CRT and broadcast distortion

Simulates analog television defects with scanlines, horizontal/vertical instability, skew, noise and a rolling bar.

Open node →
StylizeIntermediate

Watercolor

Soft painted watercolor stylization

Softens local detail and color transitions to create a watercolor-like painted treatment.

Open node →
Color ManagementAdvanced

ACESTransform

ACES input/output color transform

Converts imagery between ACES transforms and display spaces while optionally applying gamut compression and premultiplied-alpha protection.

Open node →
Color ManagementIntermediate

CineonLog

Log-to-linear and linear-to-log conversion

Converts imagery between logarithmic and linear representations with selectable log profiles, levels, gamma and soft clipping.

Open node →
Color ManagementAdvanced

DCTL

Custom DCTL image processing

Loads a DaVinci Color Transform Language script for custom color science, transforms or pixel-level image processing inside Fusion.

Open node →
Color ManagementIntermediate

Dither

Bit-depth dithering

Adds controlled dithering when reducing channel precision so smooth gradients are less likely to collapse into visible bands.

Open node →
Color ManagementAdvanced

LUTCubeAnalyzer

Generate LUT files from a Fusion color transform

Analyzes a color-processing chain and writes the resulting transform as ALUT3, CUBE or 3DL LUT data.

Open node →
Color ManagementAdvanced

LUTCubeApply

Apply a 3D LUT cube inside Fusion

Applies LUT-cube data to an image for technical or creative color transformation.

Open node →
Color ManagementAdvanced

NVIDIARTXVideoHDR

RTX-assisted SDR/HDR tone expansion

Converts image content into an HDR-oriented representation using explicit input/output color spaces, gamma, contrast, saturation and luminance controls.

Open node →
Repair & CleanupBeginner

AI Blemish Removal

AI-assisted skin and spot cleanup

Uses AI-assisted analysis to reduce small blemishes and localized skin defects while preserving the broader facial texture.

Open node →
Repair & CleanupIntermediate

FrameReplacer

Repair isolated bad frames

Replaces a selected damaged frame using the previous frame, next frame, a blend of neighbors or an Optical Flow reconstruction.

Open node →
Repair & CleanupAdvanced

ObjectRemoval

Tracked object cleanup

Removes unwanted objects by combining a tracked removal region with clean background information reconstructed from surrounding frames.

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Repair & CleanupIntermediate

PatchReplacer

Tracked patch replacement

Replaces a damaged or unwanted image region with pixels sampled from a cleaner nearby area, with controls for transform and edge integration.

Open node →
AI / FocusAdvanced

AICineFocus

AI depth-of-field and virtual lens focus

Creates cinematic depth of field from an AI-estimated depth map or an external depth pass.

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AI / AtmosphereAdvanced

AICinematicHaze

Depth-aware cinematic atmosphere

Adds depth-aware cinematic haze, atmospheric scattering, halos, light rays and air disturbance using an internal AI depth estimate or an external depth map.

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AI / StylizeIntermediate

AIStylize

Neural artistic style transfer

Applies a neural artistic style preset and controls the scale of the transferred visual texture.

Open node →
Cleanup & DetailBeginner

AIUltraSharpen

AI-assisted detail sharpening

Adds fast AI-assisted sharpening through a single Sharpen Amount control, making fine detail more readable without a long manual sharpening setup.

Open node →
Cleanup & DetailIntermediate

RankFilter

Local min/median/max neighborhood filter

Filters each pixel by rank within a local neighborhood, ranging from minimum-like through median-like to maximum-like behavior.

Open node →
Fusion 3DAdvanced

AlembicMesh3D

Alembic geometry import

Imports static or animated Alembic geometry into Fusion for lighting, materials, transforms and rendering.

Open node →
Fusion 3DBeginner

AmbientLight

Uniform fill light

Adds soft, even illumination to a Fusion 3D scene without a direction, cone or distance falloff.

Open node →
Fusion 3DIntermediate

AmbientOcclusion

Contact-shadow depth pass

Calculates ambient-occlusion shading for a Fusion 3D scene to emphasize contact areas, creases and proximity between objects.

Open node →
Fusion 3DIntermediate

Bender3D

Procedural 3D bend deformation

Bends 3D geometry procedurally to create arcs, curved titles, ribbons and non-destructive mesh animation.

Open node →
Fusion 3DIntermediate

Camera3D

Virtual camera for Fusion 3D

Defines the point of view, projection, focal length, clipping and camera transform used to frame a Fusion 3D scene.

Open node →
Fusion 3DIntermediate

Cube3D

Procedural box geometry

Creates a configurable 3D cube or box with size, subdivisions, material, visibility, lighting and shadow controls.

Open node →
Fusion 3DAdvanced

CustomVertex3D

Expression-driven vertex processing

Provides low-level procedural control over 3D vertices for custom deformation and technical geometry effects.

Open node →
Fusion 3DIntermediate

DirectionalLight

Parallel 3D key light

Creates parallel directional lighting for Fusion 3D scenes, including controllable color, intensity and shadow mapping.

Open node →
Fusion 3DAdvanced

Displace3D

3D surface displacement

Displaces mesh vertices from image or texture information to create terrain, ripples and real geometric relief.

Open node →
Fusion 3DIntermediate

DomeLight

Soft environment-style light

Provides broad dome-style illumination for a Fusion 3D scene and can feed ambient or diffuse/specular lighting layers.

Open node →
Fusion 3DIntermediate

Duplicate3D

Repeat 3D objects procedurally

Creates repeated copies of a 3D object or group using cumulative transforms, time offsets, probability and jitter.

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Fusion 3DIntermediate

Extrude3D

2D shape to 3D geometry

Adds depth to compatible 2D vector shapes so flat outlines become real 3D geometry with front, back and side surfaces.

Open node →
Fusion 3DAdvanced

FBXMesh3D

FBX mesh import

Loads FBX mesh geometry so external 3D assets can participate in a Fusion scene.

Open node →
Fusion 3DIntermediate

Fog3D

Depth-based 3D atmosphere

Adds atmospheric fog to a Fusion 3D scene with color, density behavior and near/far distance controls.

Open node →
Fusion 3DIntermediate

ImagePlane3D

Place an image on a 3D plane

Maps a 2D image, video or graphic onto a flat surface that can be positioned inside a Fusion 3D scene.

Open node →
Fusion 3DIntermediate

Locator3D

3D reference point

Creates a lightweight reference transform for parenting, targeting, alignment and organized 3D animation.

Open node →
Fusion 3DIntermediate

MaterialMerge

Blend two 3D materials

Blends two Fusion 3D materials into one output and provides a simple Blend control plus material-ID support.

Open node →
Fusion 3DIntermediate

Merge3D

Assemble a 3D scene

Combines 3D objects, cameras, lights and nested 3D scenes into one scene that can be rendered by Renderer3D.

Open node →
Fusion 3DAdvanced

Override3D

3D render-property override

Overrides visibility, lighting, shadow, matte and technical properties of existing 3D geometry non-destructively.

Open node →
Fusion 3DIntermediate

Phong

Classic lit 3D material

Creates a classic Phong material with diffuse color, specular highlights, opacity, transmission controls and material ID.

Open node →
Fusion 3DIntermediate

PointCloud3D

Renderable 3D point cloud

Creates or imports a point cloud with point/cross display styles, size, density, color and 3D transform controls.

Open node →
Fusion 3DIntermediate

PointLight

Omnidirectional 3D light

Emits light from one point in all directions with configurable color, intensity, decay and shadow behavior.

Open node →
Fusion 3DAdvanced

Projector3D

Project an image into a 3D scene

Projects an image or texture onto Fusion 3D geometry with controllable fit, projection mode, intensity, transform and shadow settings.

Open node →
Fusion 3DIntermediate

Renderer3D

Convert a 3D scene to an image

Renders a Fusion 3D scene through a selected camera and converts it into a normal 2D image for the rest of the comp.

Open node →
Fusion 3DAdvanced

ReplaceMaterial3D

Override materials in a 3D scene

Replaces or overrides material channels on selected 3D objects, with Object ID and Material ID limits for targeted scene changes.

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Fusion 3DAdvanced

ReplaceNormals3D

3D normal replacement

Replaces or recalculates surface normals to repair or deliberately alter lighting and shading response.

Open node →
Fusion 3DAdvanced

Replicate3D

Instance geometry on points or particles

Replicates a 3D object across incoming particles or points, with controls for alignment, color, transforms, time offset and jitter.

Open node →
Fusion 3DIntermediate

Ribbon3D

Procedural ribbon geometry

Generates strip-like 3D geometry for bands, trails, swooshes and flowing motion graphics.

Open node →
Fusion 3DIntermediate

Shape3D

Procedural 3D primitives

Creates basic 3D geometry such as planes, cubes, spheres, cylinders, cones and other procedural primitives.

Open node →
Fusion 3DAdvanced

SphericalCamera

360° / spherical 3D camera

Captures a Fusion 3D scene using spherical or panoramic projection for 360-degree and environment workflows.

Open node →
Fusion 3DIntermediate

SpotLight

Directional cone light

Creates a directional cone of light with adjustable cone angle, penumbra, decay, shadows and 3D transform.

Open node →
Fusion 3DIntermediate

Text3D

Extruded typography in 3D space

Creates true 3D text with extrusion, bevels, materials, lighting response and 3D transforms.

Open node →
Fusion 3DBeginner

Transform3D

Move and rotate 3D elements

Moves, rotates, pivots and scales a 3D object or scene branch without changing the object that generated it.

Open node →
Fusion 3DIntermediate

Triangulate3D

Mesh triangulation

Converts polygon faces into triangles so deformation, rendering and technical mesh operations use explicit topology.

Open node →
Fusion 3DAdvanced

Weld3D

Vertex welding and mesh cleanup

Merges nearby vertices to clean seams, reduce duplicate points and improve mesh continuity.

Open node →
Color & ChannelsIntermediate

AlphaDivide

Unpremultiply RGB from alpha

Divides RGB by alpha to convert premultiplied imagery into straight alpha before color or filtering operations.

Open node →
Color & ChannelsIntermediate

AlphaMultiply

Repremultiply RGB by alpha

Multiplies RGB by alpha again after straight-alpha processing so transparent imagery composites correctly through Merge.

Open node →
Color & ChannelsBeginner

Brightness / Contrast

Fast tonal adjustment

Provides quick luminance, contrast, saturation and channel adjustments for a Fusion branch.

Open node →
Color & ChannelsIntermediate

ChangeDepth

Image bit-depth conversion

Converts image processing depth between supported formats and can add dithering to reduce visible quantization artifacts.

Open node →
Color & ChannelsIntermediate

Channel Booleans

Channel math and copying

Combines, copies and mathematically remaps RGBA channels between foreground and background images.

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Color & ChannelsIntermediate

Channel Shifter

Channel remapping and spatial offset

Remaps source channels into output RGBA channels and can offset, rotate, scale or soften channel contributions for technical or stylized effects.

Open node →
Color & ChannelsIntermediate

Color Corrector

Primary image correction

Adjusts luminance and color balance inside a Fusion branch without leaving the node graph.

Open node →
Color & ChannelsIntermediate

Color Curves

Curve-based tonal and channel control

Uses editable curves to remap luminance or individual color channels with precise tonal control.

Open node →
Color & ChannelsIntermediate

ColorSpace

Color-model conversion

Converts image values between supported color models such as RGB, YUV, HLS, YIQ and CMY for channel-specific processing.

Open node →
Color & ChannelsIntermediate

FileLUT

External LUT application

Loads an external LUT file and applies it to the image with pre/post gain and optional premultiplied-alpha handling.

Open node →
Color & ChannelsAdvanced

Gamut

Managed gamut and gamma conversion

Converts between source and output gamuts/gammas with optional white-point adaptation and premultiplied-alpha handling.

Open node →
Color & ChannelsAdvanced

GamutLimiter

Constrain colors to a target gamut

Constrains out-of-gamut colors from a declared current gamut/gamma into a selected limiting gamut while preserving as much useful color as possible.

Open node →
Color & ChannelsAdvanced

GamutMapping

Tone and gamut mapping

Maps luminance and gamut between source and output conditions using selectable tone-mapping and gamut-mapping methods.

Open node →
Color & ChannelsAdvanced

OCIOCDLTransform

ASC CDL color decision transform

Applies ASC CDL-style slope, offset, power and saturation corrections through OpenColorIO, either from controls or a CDL file.

Open node →
Color & ChannelsAdvanced

OCIOColorSpace

OpenColorIO color-space transform

Transforms imagery between OpenColorIO-defined source and output spaces with optional looks and forward/reverse direction control.

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Color & ChannelsAdvanced

OCIODisplay

OCIO display and view transform

Applies an OpenColorIO display/view transform from a configured source space to a selected display and view for monitoring or output branches.

Open node →
Color & ChannelsAdvanced

OCIOFileTransform

OCIO file-based transform

Applies a file-based OpenColorIO transform such as a LUT or supported transform file with direction and interpolation controls.

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Color & ChannelsBeginner

SetCanvasColor

Define the image canvas color

Sets the canvas or empty-background color associated with an image, including RGB and alpha values.

Open node →
Color & ChannelsIntermediate

WhiteBalance

Neutral and temperature balancing

Adjusts image neutrality using reference colors, temperature-style balancing and range controls for black, midtone and white regions.

Open node →
Masks & RotoIntermediate

AlphaMatteShrinkandGrow

Morphological alpha cleanup

Shrinks, grows, opens or closes an alpha matte to clean edges, remove tiny holes and repair key or roto masks.

Open node →
Masks & RotoIntermediate

B-Spline

Smooth vector roto mask

Creates a smooth vector mask from control points, ideal for organic contours that would require many handles with a conventional polygon.

Open node →
Masks & RotoAdvanced

MagicMask

AI-assisted object isolation

Creates and tracks an object matte from positive and negative guide strokes, reducing the amount of manual rotoscoping required.

Open node →
Masks & RotoIntermediate

MaskPaint

Painted and animated mask strokes

Paints mask strokes directly into a matte and supports frame-by-frame cleanup, holdout work and local roto fixes.

Open node →
Masks & RotoIntermediate

MultiPoly

Multiple polygon mattes in one tool

Organizes several polygon shapes in a single masking tool so complex roto regions can be built without an unnecessarily large node graph.

Open node →
Masks & RotoIntermediate

Ranges

Multi-range matte control

Builds or refines a mask from selected tonal or channel ranges, giving more deliberate control than a single threshold.

Open node →
Masks & RotoBeginner

Wand

Similarity-based mask selection

Builds a mask by selecting pixels similar to a sampled area, useful for fast local isolation when color or brightness is consistent.

Open node →
Stereo & VRIntermediate

Anaglyph

Red/cyan and stereo composite output

Builds an anaglyph stereo image from separate left-eye and right-eye layers.

Open node →
Stereo & VRAdvanced

ImmersivePatcher

Spherical view distortion and reorientation

Distorts or undistorts spherical imagery by rotating a virtual view and controlling its angle of view.

Open node →
Stereo & VRAdvanced

LatLongPatcher

Equirectangular patch extraction and repair

Extracts and reapplies regions of latitude-longitude panoramas for easier paint, cleanup and repair.

Open node →
Stereo & VRAdvanced

PanoMap

Panorama and VR projection conversion

Converts panoramic and VR images between cross, strip, lat-long, VR180 and immersive projection layouts.

Open node →
Stereo & VRAdvanced

SphericalStabilizer

360° spherical stabilization

Stabilizes equirectangular and 360° footage by analyzing rotational camera motion on the sphere rather than treating the panorama as a flat frame.

Open node →
Stereo & VRAdvanced

StereoAlign

Stereo pair alignment and convergence

Corrects geometric mismatch between left and right eyes in stereo footage, including vertical alignment, convergence, separation and optical-flow warping.

Open node →
Optical EffectsAdvanced

Aperture Diffraction

Lens-aperture diffraction and highlight patterns

Generates diffraction streaks and aperture patterns from bright regions of an image.

Open node →
Optical EffectsAdvanced

HotSpot

Optical hotspot and lens reflections

Creates a controllable light hotspot, radial flare behavior, chromatic aberration and multiple lens-reflection components.

Open node →
Optical EffectsAdvanced

LensFlare

Configurable optical flare system

Builds a controllable lens flare with source masking, presets, global corrections, aperture shape and editable glare, starburst and ghost elements.

Open node →
Utility / DataBeginner

AutoDomain

Automatic image-domain bounds

Automatically derives a useful image domain and provides simple edge controls for trimming or expanding the calculated bounds.

Open node →
Utility / DataAdvanced

CopyAux

Auxiliary-channel routing

Copies, remaps or removes auxiliary image channels and can move data between auxiliary and color channels for technical compositing workflows.

Open node →
Utility / DataIntermediate

CopyMetadata

Metadata merge and replacement

Copies metadata between images with merge, replace or clear behavior while leaving the image pixels conceptually separate from the metadata operation.

Open node →
Utility / DataIntermediate

SetDomain

Explicit image-domain control

Sets or combines the image domain that downstream Fusion nodes use as the active processing bounds.

Open node →
Utility / DataIntermediate

SetTimeCode

Write or override clip timecode

Writes a defined starting timecode and frame rate into the image stream for synchronization, delivery and pipeline metadata workflows.

Open node →
Utility / DataBeginner

Underlay

Visual grouping and Flow documentation

Creates a colored background annotation behind nodes in the Flow so related parts of a composition can be grouped and documented visually.

Open node →
Color & Image ProcessingBeginner

AutoGain

Automatic range normalization

Automatically remaps image values from a detected low/high range to a normalized output range, with optional Z processing.

Open node →
Color & Image ProcessingIntermediate

ChromaticAberrationRemoval

Lens color-fringe correction

Corrects red/cyan, green/purple and blue/yellow fringing caused by lens chromatic aberration, especially near high-contrast edges.

Open node →
Color & Image ProcessingAdvanced

ChromaticAdaptation

White-point and illuminant adaptation

Transforms color between source and target illuminants to compensate for different white points or lighting assumptions.

Open node →
Color & Image ProcessingIntermediate

ColorCompressor

Targeted hue, saturation and luminance compression

Pulls a selected color range toward a target color to control excessive hue, saturation or luminance variation.

Open node →
Color & Image ProcessingIntermediate

ColorGain

Gain, lift, gamma and tonal color balancing

Provides compact channel, lift, gamma, saturation, hue and tonal-range controls for technical or creative color correction.

Open node →
Color & Image ProcessingBeginner

ColorGenerator

Animated RGB color source

Generates a controllable RGBA color source that can be animated and used as a graphic, matte or utility element.

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Color & Image ProcessingIntermediate

ColorMap

Palette mapping and procedural color placement

Maps image regions to configurable colors and can position, randomize and overlay mapped elements for stylized graphic treatments.

Open node →
Color & Image ProcessingAdvanced

ColorMatrix

Matrix-based RGBA channel transform

Mixes and remaps RGBA channels through a numeric matrix for precise technical color and alpha operations.

Open node →
Color & Image ProcessingIntermediate

ColorPalette

Dominant color extraction and visualization

Analyzes an image and displays a configurable palette of dominant colors, including shadow and highlight thresholds.

Open node →
Color & Image ProcessingAdvanced

ColorSpaceTransform

Color space, gamma, tone and gamut conversion

Converts between input and output color spaces and gammas with optional tone mapping, gamut mapping and white-point adaptation.

Open node →
Color & Image ProcessingAdvanced

ColorToneDiffuser

Soft tonal diffusion and cinematic color shaping

Softens tonal transitions and redistributes color with controlled diffusion, highlight/shadow clipping, falloff and final image adjustments.

Open node →
Color & Image ProcessingIntermediate

ContrastPop

Local detail and micro-contrast enhancement

Enhances local detail and perceived texture using scale and threshold controls rather than a simple global contrast curve.

Open node →
Color & Image ProcessingAdvanced

FalseColor

Exposure and value visualization

Maps image values to diagnostic colors for exposure analysis, camera-specific monitoring or creative false-color visualization.

Open node →
Color & Image ProcessingIntermediate

HueCurves

Hue, saturation and luminance curve remapping

Remaps hue, saturation, luminance and RGB relationships with curves for targeted color shaping.

Open node →
Color & Image ProcessingBeginner

Invert

Color, luminance or hue inversion

Inverts color, luminance or hue values for negative looks, matte operations and technical channel processing.

Open node →
Color & Image ProcessingAdvanced

LUTCubeCreator

3D LUT cube image generator

Generates a LUT cube test image used for creating, baking or analyzing 3D color transforms.

Open node →
Color & Image ProcessingIntermediate

MatchColor

Three-point tonal color matching

Matches source colors to destination colors across shadows, midtones and highlights for fast shot or element balancing.

Open node →
Color & Image ProcessingIntermediate

PseudoColor

Procedural channel waveform remapping

Builds synthetic color mappings by driving RGBA channels with waveform functions over a selected value range.

Open node →
Color & Image ProcessingIntermediate

Recolor

Multi-color replacement table

Replaces several source colors with new destination colors using tolerance-based matching.

Open node →
Color & Image ProcessingIntermediate

ReplaceColor

Selective source-to-destination color correction

Selects a source color range and corrects it toward a destination color with controllable range, softness and alpha output.

Open node →
RestorationIntermediate

AutomaticDirtRemoval

Automatic dust and dirt repair

Automatically detects and repairs small dust, dirt, specks and transient defects by comparing motion and neighboring frames.

Open node →
RestorationIntermediate

Dead Pixel Fixer

Localized sensor-defect repair

Repairs dead pixels, hot pixels, dust spots and other small localized defects with spatial or clone-based patches.

Open node →
RestorationIntermediate

Deflicker

Temporal flicker reduction

Analyzes frame-to-frame luminance instability and smooths unwanted flicker from timelapse, LED lighting and unstable exposure.

Open node →
RestorationIntermediate

DetailRecovery

Texture transfer and detail restoration

Extracts fine detail from one image input and restores it into another processed version.

Open node →
RestorationAdvanced

DustBuster

Manual dust and scratch restoration

Repairs dust, dirt and small scratches with manually placed patches that can use neighboring frames, spatial filling or clone sources.

Open node →
RestorationAdvanced

RepairFrame

Optical-flow frame reconstruction

Reconstructs a damaged or missing frame from neighboring frames using optical flow, configurable warp directions and occlusion/depth ordering.

Open node →
RestorationIntermediate

Rest

Channel-based restoration against a reference floor

Restores or levels part of an image relative to a user-defined floor line, selected image channel and Up/Under processing direction.

Open node →
Time & MotionBeginner

Average

Temporal average and echo

Averages several frames over time to reduce random variation or create soft temporal trails and ghosting.

Open node →
Time & MotionIntermediate

CameraShake

Procedural camera jitter and vibration

Adds procedural position and rotation shake with controls for deviation, randomness, speed and edge handling.

Open node →
Time & MotionIntermediate

FrameAverage

Temporal averaging across nearby frames

Blends neighboring frames over time to smooth random noise, soften motion and create controlled temporal accumulation.

Open node →
Time & MotionIntermediate

KeyframeStretcher

Retarget animation to a new duration

Stretches or compresses a defined animation region so a reusable title or graphic can adapt to a different duration while protected edge animation remains intact.

Open node →
Time & MotionIntermediate

MotionBlur

Motion-estimated temporal blur

Estimates movement between frames and adds directional blur that mimics camera shutter exposure.

Open node →
Time & MotionIntermediate

SeamlessLoop

Automatic dissolve-based video looping

Builds a smooth video loop by overlapping the beginning and end of a clip with a controlled dissolve region.

Open node →
Time & MotionAdvanced

SpeedWarp

High-quality retiming and temporal interpolation

Changes playback speed using temporal interpolation, with separate controls for speed, frame delay and calculation quality.

Open node →
Time & MotionIntermediate

StopMotion

Stepped frame repetition for stop-motion timing

Converts smooth footage or animation into stepped motion by holding each sampled frame for a configurable number of timeline frames.

Open node →
Time & MotionIntermediate

TimeSpeed

Speed, delay and frame interpolation

Changes playback speed, adds a temporal offset and controls how Fusion interpolates between source frames.

Open node →
Time & MotionIntermediate

TimeStretcher

Manual source-time remapping

Maps the current composition frame to an explicit Source Time, making it useful for manual, nonlinear or animated retiming.

Open node →
Time & MotionIntermediate

Trails

Accumulated frame echoes and motion streaks

Accumulates previous frames and transforms or fades each contribution to create controlled motion trails and temporal echoes.

Open node →
Time & MotionAdvanced

VectorMotionBlur

Blur driven by motion-vector channels

Uses vector data stored in selected channels to control blur direction and magnitude for each pixel.

Open node →
Core 2DBeginner

Background

Solid color and graphic source

Generates a solid color, transparent plate or masked graphic element for compositing and motion design.

Open node →
Core 2DBeginner

Merge

Layer compositing

Combines a foreground image with a background image and is one of the most important building blocks in Fusion.

Open node →
Core 2DIntermediate

MultiMerge

Multi-layer 2D compositing

Combines many 2D layers in one node and provides per-layer ordering, transform and blend controls.

Open node →
Core 2DBeginner

Transform

2D position, scale and rotation

Moves, scales, rotates and repositions a 2D image without changing the source node itself.

Open node →
Cleanup & RestorationIntermediate

Beauty

Skin smoothing with detail and texture recovery

Smooths skin and local texture while recovering controlled detail so faces remain natural instead of becoming uniformly blurred.

Open node →
Cleanup & RestorationBeginner

CleanEdges

Edge-fill repair after transforms or keys

Repairs thin empty borders and damaged frame edges by extending nearby pixels into the missing region.

Open node →
Cleanup & RestorationAdvanced

NoiseReduction

Temporal and spatial video noise reduction

Reduces image noise using temporal frame comparison, motion estimation and spatial thresholds with separate luminance/chroma controls.

Open node →
Cleanup & RestorationIntermediate

RemoveNoise

Per-channel color and chroma noise cleanup

Reduces color or chroma noise with separate channel softness and detail controls, making it useful for lightweight cleanup before keys or grades.

Open node →
Cleanup & RestorationIntermediate

Smear

Temporal smearing for frame-to-frame cleanup

Blends temporal information around the current frame to hide small discontinuities, jumps and artifacts using neighboring-frame analysis and luma/chroma thresholds.

Open node →
DistortionIntermediate

Bend

Arc-based 2D deformation

Bends an image along an arc defined by three points or by a center and radius.

Open node →
DistortionIntermediate

Drip

Procedural ripple and displacement distortion

Distorts image pixels with circular, square, random, directional, star or radial wave patterns.

Open node →
DistortionIntermediate

Offset

Channel-driven pixel displacement

Offsets pixels horizontally and vertically using selected image channels as displacement maps.

Open node →
DistortionIntermediate

Radial

Center-based radial image warp

Creates a radial displacement around a chosen center, stretching or compressing pixels toward or away from that point.

Open node →
DistortionIntermediate

Shuffle

Block-based image shuffling and glitch distortion

Divides an image into a grid and moves its tiles in Slide or Swap mode to create block glitches, randomized transitions and structured digital distortion.

Open node →
DistortionIntermediate

Spherize

Spherical and radial image deformation

Bulges or pinches imagery using spherical, horizontal, vertical or rectangular deformation models.

Open node →
DistortionAdvanced

Warper

Point- and curve-based freeform warp

Deforms imagery interactively with points or curves, including adjustable handles, warp strength and reference-grid controls.

Open node →
DistortionBeginner

Waviness

Animated sine-wave distortion

Adds a simple horizontal or vertical wave deformation with controls for scale, strength, phase and speed.

Open node →
Stylize / ReliefIntermediate

Bevel

Pseudo-3D edge bevel from alpha

Builds a lit bevel around opaque edges to give text, logos, mattes and graphics a fast pseudo-3D rim.

Open node →
Stylize / ReliefIntermediate

Extrude

Fast 2D pseudo-depth from alpha

Creates a pseudo-3D extrusion behind a 2D image, text, logo or matte, with controllable depth, perspective, side color and simple lighting.

Open node →
MasksIntermediate

Bitmap

Image-to-mask conversion

Converts image luminance, alpha or color information into a reusable mask.

Open node →
MasksBeginner

Ellipse

Elliptical mask

Creates circular and elliptical masks for vignettes, spotlights, highlights and local effects.

Open node →
MasksIntermediate

Polygon

Custom spline mask

Creates a custom spline mask for rotoscoping, selective effects, reveals and complex graphic shapes.

Open node →
MasksBeginner

Rectangle

Rectangular mask

Creates a rectangular or rounded rectangular mask for isolating areas and shaping graphics.

Open node →
MasksBeginner

Triangle

Three-point geometric mask

Creates a triangular mask from three editable points for graphic wedges, arrows, diagonal reveals and localized effects.

Open node →
Utility / StylizeBeginner

Blanking Fill

Automatic background fill for mismatched aspect ratios

Fills empty frame edges with a scaled, blurred or faded version of the source while keeping the main image readable.

Open node →
3D MaterialsIntermediate

Blinn

Classic diffuse/specular material

Creates a classic 3D surface material with diffuse color, specular highlights, transmittance, lighting/shadow response and Material ID.

Open node →
3D MaterialsIntermediate

CookTorrance

Roughness and Fresnel material

Creates a more physically plausible 3D material with roughness, Fresnel response, specular reflection, transmittance and Material ID.

Open node →
3D MaterialsAdvanced

Falloff

View-angle material falloff for Fusion 3D

Builds a material response that changes between face-on and glancing viewing angles, useful for rim shading, fresnel-style masks and stylized 3D surfaces.

Open node →
3D MaterialsIntermediate

Plastic

Bump-driven glossy surface

Builds a glossy plastic, lacquer, enamel or rubber-like surface from a selected bump channel, a shape remap curve and directional virtual lighting.

Open node →
3D MaterialsAdvanced

Shader

Material light-response controller

Controls the lighting model of a Fusion material through ambient, diffuse, specular and reflection contributions plus editable response curves.

Open node →
3D MaterialsIntermediate

Ward

Anisotropic specular material

Creates a 3D material with diffuse color and an anisotropic highlight controlled independently along U and V, plus lighting, shadows, transmittance and Material ID.

Open node →
ProceduralIntermediate

Blobs

Organic procedural blob generator

Generates soft organic blobs with controls for count, radius, blobiness, seed, color and output quality.

Open node →
ProceduralIntermediate

Noise

Procedural random generator

Generates random pixel or grid-based noise for masks, textures, transitions and technical control maps.

Open node →
ProceduralIntermediate

Pack

Procedural element packing

Generates and packs repeated procedural elements according to a chosen image channel, shape type, size range and randomization controls.

Open node →
EffectsBeginner

Blur

General-purpose softening

Softens image detail and edges for depth, backgrounds, masks and transition effects.

Open node →
EffectsBeginner

Glow

Light bloom and neon

Creates a luminous halo around bright pixels, text, lines and graphic elements.

Open node →
EffectsIntermediate

Shadow

2D shadow generator

Builds a controllable 2D shadow from image alpha or depth with offset, softness, color, light position, Z-map support and separate shadow-only output.

Open node →
Matte / UtilityIntermediate

BoundingBox

Automatic bounds from image channels

Finds the nonzero region of a selected image channel and produces a controllable rectangular bounding area around it.

Open node →
Blur & FocusBeginner

BoxBlur

Fast rectangular averaging blur

Applies a fast box filter with optional horizontal/vertical separation, channel controls, iterations and configurable border handling.

Open node →
Blur & FocusIntermediate

DepthBlur

Depth-driven depth-of-field blur

Uses a Z, luminance, alpha or RGB channel as a depth map so blur strength changes according to distance from a chosen focal plane.

Open node →
Blur & FocusBeginner

GaussianBlur

Smooth Gaussian image blur

Applies a smooth Gaussian blur with separate horizontal/vertical channel adjustments, border handling and mask support.

Open node →
Blur & FocusIntermediate

LensBlur

Aperture-shaped optical bokeh blur

Simulates lens defocus using real or creative aperture shapes, quality controls, highlight behavior and optional external aperture input.

Open node →
Blur & FocusIntermediate

RadialBlur

Rotational blur around a center point

Creates rotational motion blur around a configurable center with realistic/stylized modes, symmetry direction and quality controls.

Open node →
Blur & FocusIntermediate

TiltShiftBlur

Depth-style focus band and miniature blur

Creates a configurable in-focus band with near/far blur, lens-style iris controls and optional map-driven focus for tilt-shift and selective-focus effects.

Open node →
Blur & FocusIntermediate

VariBlur

Map-driven variable blur

Varies blur strength across the image from a selected channel or map, with multiple blur methods, quality, size and limit controls.

Open node →
Materials & TexturesIntermediate

BumpMap

Bump / normal detail application

Applies bump or normal information to a material so lighting reveals fine surface detail without adding geometry.

Open node →
Materials & TexturesIntermediate

CreateBumpMap

Height map to bump data

Converts image-based height information into bump or normal-style surface detail for 3D material shading.

Open node →
Materials & TexturesIntermediate

Texture2D

Image texture for 3D materials

Turns a 2D image into texture data that can be used by Fusion 3D materials and mapped onto geometry.

Open node →
Materials & TexturesIntermediate

TextureTransform

Texture-space transform

Offsets, scales and rotates texture coordinates so a surface texture can be aligned or animated without moving the geometry.

Open node →
Materials & TexturesAdvanced

UVMap3D

3D texture-coordinate mapping

Creates or modifies UV texture coordinates so images and procedural textures map correctly across 3D geometry.

Open node →
Stylize / TransitionsIntermediate

BurnAway

Burn, char and ash transition effect

Creates a directional burn-away transition with ragged edges, melt, char, glow and ash controls.

Open node →
Stylize / TransitionsIntermediate

Fragments

Procedural image breakup and fragment fading

Breaks the source into controlled fragments and animates their selection, range and fade behavior.

Open node →
TrackingAdvanced

Camera Tracker

3D camera solve from 2D footage

Analyzes 2D footage to estimate a virtual 3D camera and point cloud for integrating 3D elements into a shot.

Open node →
TrackingIntermediate

Planar Tracker

Surface tracking and corner pin

Tracks a flat textured region and solves translation, rotation, scale and perspective for screen replacements and attached graphics.

Open node →
TrackingAdvanced

Surface Tracker

Deforming surface tracking

Tracks non-rigid or deforming surfaces so graphics can follow skin, fabric and other changing shapes.

Open node →
TrackingIntermediate

Tracker

Point tracking and match move

Tracks one or more image features and can apply the resulting motion to graphics, stabilization or masks.

Open node →
3D UtilityIntermediate

Catcher

Projected-light and material catcher

Collects projected or lighting contribution in a Fusion 3D scene and can restrict the caught result by Projector ID and Material ID.

Open node →
3D UtilityIntermediate

CubeMap

Cube-environment texture mapping

Converts panoramic or environment imagery into cube-map layout for 3D environments, reflections and HDRI-style workflows.

Open node →
3D UtilityAdvanced

SphereMap

Spherical environment mapping

Converts an image into spherical texture mapping with angular mapping, texture depth, XYZ rotation and separate OpenGL/software filtering controls.

Open node →
Keying & MatteIntermediate

ChromaKeyer

Color-range keying

Builds an alpha matte from a selected chroma range and includes spill/fringe controls for green-screen, blue-screen and color isolation work.

Open node →
Keying & MatteIntermediate

CleanPlate

Background reconstruction for keying

Builds or prepares a clean background plate used by difference and advanced keying workflows when an unobstructed reference is needed.

Open node →
Keying & MatteIntermediate

Cryptomatte

EXR object and material mattes

Extracts object or material mattes from EXR renders that contain Cryptomatte metadata and ID layers.

Open node →
Keying & MatteBeginner

Despill

Chroma spill cleanup

Reduces green, blue or red contamination that remains on a subject after chroma keying.

Open node →
Keying & MatteIntermediate

DifferenceKeyer

Key from a clean background reference

Creates a matte by comparing a foreground image to a clean or reference background and isolating the pixels that differ.

Open node →
Keying & MatteAdvanced

DKeyer

High-control keying and matte analysis

Offers detailed chroma/luma key controls, diagnostic views, despill and matte adjustments for demanding extraction work.

Open node →
Keying & MatteIntermediate

HSLKeyer

Hue, saturation and luminance isolation

Builds a matte from selected hue, saturation and luminance ranges, making it useful for secondary isolation and targeted effects.

Open node →
Keying & MatteIntermediate

LumaKeyer

Brightness-based keying

Builds a matte from image luminance, letting bright or dark regions become transparent or isolated without relying on hue.

Open node →
Keying & MatteIntermediate

MatteControl

Alpha and matte refinement

Refines, combines, cleans and reshapes alpha mattes after keying, masking or other extraction operations.

Open node →
Keying & MatteAdvanced

UltraKeyer

Advanced chroma-key extraction

Provides an advanced green/blue-screen keying workflow with background sampling, matte separation, spill suppression and fine edge controls.

Open node →
Utility / RoutingBeginner

Combiner

Combine two images into one stream layout

Combines two image inputs horizontally, vertically, as layers or with no active combination, with optional input swapping and metadata handling.

Open node →
Utility / RoutingBeginner

Switch

Select one active input branch

Chooses one of several connected inputs and passes only the selected source downstream.

Open node →
Utility / RoutingIntermediate

WirelessLink

Route a source without long visible wires

Provides a wireless reference to a source branch so the same image can be reused elsewhere in a large Flow without drawing a long cable across the graph.

Open node →
Motion GraphicsIntermediate

Connect

Procedural connector-line generator

Builds configurable lines between points with control over point count, shape behavior, replication and pen styling.

Open node →
Motion GraphicsIntermediate

Duplicate

Procedural copies between two shape layouts

Creates many copies of an image and distributes them along configurable geometric shapes, with morphing between two layouts.

Open node →
Motion GraphicsAdvanced

MultiText

Multi-layer text composition in one Fusion tool

Creates multiple independent text layers inside one node with per-layer typography, layout and shading plus shared output and page controls.

Open node →
Motion GraphicsIntermediate

SegmentTransform

Transform repeated image segments

Divides an image into repeated segments and transforms the content inside each segment.

Open node →
Motion GraphicsBeginner

Text+

Advanced 2D typography

Creates styled 2D text with typography, shading layers, write-on animation and character-level controls.

Open node →
Motion GraphicsIntermediate

VideoCollage

Procedural tiled video layout

Builds multi-tile video layouts with configurable rows, columns, margins, spacing, rounding and frame offsets.

Open node →
Stylize / UtilityIntermediate

Contour

Threshold-based contour line extraction

Extracts contour lines from image changes using threshold, levels, width and supersampling controls.

Open node →
Transform & WarpIntermediate

Coordinate Space

Rectangular / polar coordinate conversion

Converts image coordinates between rectangular and polar representations for procedural distortions and radial effects.

Open node →
Transform & WarpIntermediate

RelativeTransform

Transform around content-derived center

Finds a center from the image content or a selected channel and applies position, rotation or scale relative to that calculated point.

Open node →
Transform & WarpIntermediate

WarpedTransform

Transform plus nonlinear warp

Combines familiar 2D transform controls with an additional nonlinear Warp parameter and explicit render-quality options.

Open node →
Warp & PerspectiveIntermediate

CornerPositioner

Four-corner image placement

Maps an image to four independently positioned corners for screen inserts, signs and arbitrary quadrilateral placement.

Open node →
Warp & PerspectiveBeginner

Dent

Localized bulge, dent and wave deformation

Creates a localized dent, bulge or wave-like deformation around a chosen center.

Open node →
Warp & PerspectiveAdvanced

DVE

2.5D transform and perspective

Provides 2.5D translation, Z movement, pivot control and X/Y/Z rotation without building a full Fusion 3D scene.

Open node →
Warp & PerspectiveAdvanced

GridWarp

Editable mesh deformation

Deforms an image with an editable source/destination grid for detailed local reshaping and match warps.

Open node →
Warp & PerspectiveAdvanced

LensDistort

Lens distortion and undistortion

Distorts or undistorts an image using lens-model parameters for barrel, pincushion and more complex optical deformation.

Open node →
Warp & PerspectiveIntermediate

Mirrors

Multi-axis reflection patterns

Creates up to six independent mirror axes for symmetry, rosettes, kaleidoscopic backgrounds and repeated reflection patterns.

Open node →
Warp & PerspectiveIntermediate

PerspectivePositioner

Perspective plane placement

Positions an image inside a four-corner perspective plane with controls designed for perspective-aware mapping.

Open node →
Warp & PerspectiveIntermediate

Ripples

Wave and concentric distortion

Creates concentric, directional or shaped ripple distortion with multiple wave profiles and optional shine.

Open node →
Warp & PerspectiveIntermediate

Vortex

Spiral and whirl distortion

Twists pixels around a chosen center to create a whirlpool, spiral, portal or localized rotational distortion.

Open node →
3D / MaterialsIntermediate

CreateReliefMap

Prepare image channels for relief mapping

Converts luminance, alpha or another image channel into a configurable relief map for material and technical texture workflows.

Open node →
3D / MaterialsIntermediate

ReliefMap

Parallax-style relief inside a 3D material

Adds the visual impression of surface depth to a Fusion material from a relief or height map without changing the underlying mesh geometry.

Open node →
Transform & LayoutBeginner

Crop

Canvas and image cropping

Crops an image to a defined width and height, with controls for offset, aspect behavior and automatic crop handling.

Open node →
Transform & LayoutIntermediate

Letterbox

Format conversion, framing and pan-and-scan

Reframes an image to a target width, height and pixel aspect using letterbox, envelope or pan-and-scan behavior.

Open node →
Transform & LayoutBeginner

Resize

Explicit output resolution

Resamples an image to a chosen pixel width and height using selectable filtering and aspect controls.

Open node →
Image ProcessingAdvanced

CustomFilter

Programmable convolution kernel

Applies a custom convolution matrix for blur, sharpen, emboss, edge and other neighborhood filters.

Open node →
Image ProcessingIntermediate

Extend

Propagate channel values along an axis

Extends values from a selected start position horizontally or vertically, useful for edge filling, technical mattes, clean plates and value maps.

Open node →
Image ProcessingIntermediate

Filter

General-purpose spatial image filter

Applies a selection of classic spatial filters including emboss, edge detection, defocus-style filtering, noise and grain through one compact node.

Open node →
Image ProcessingAdvanced

GrowColor

Iterative color propagation and fill

Expands nearby color values through iterative neighborhood analysis, useful for filling small gaps, extending color fields and creating organic spreading treatments.

Open node →
Utility / ExpressionsAdvanced

CustomTool

Expression-driven channel processing

Provides programmable per-channel image processing through expressions, user controls, LUTs and intermediate variables.

Open node →
3D / GeneratorIntermediate

DaySky

Procedural physical sky

Generates a procedural daylight sky from geographic coordinates, date, time, atmospheric turbidity and tone-mapping controls.

Open node →
CleanupIntermediate

Deband

Gradient banding reduction

Reduces visible banding in skies, shadows, haze and smooth gradients by selectively smoothing low-detail tonal steps.

Open node →
Deep CompositingIntermediate

DeepToImage

Deep image to standard 2D image

Converts a Deep Image back into a conventional 2D Fusion image after depth-aware compositing is complete.

Open node →
Deep CompositingAdvanced

DeepToPoints

Deep image to 3D point cloud

Converts depth samples from a Deep Image into a renderable 3D point cloud inside Fusion.

Open node →
Deep CompositingAdvanced

dHoldout

Depth-aware occlusion / holdout

Removes or occludes Deep samples according to the depth of another Deep stream, producing physically meaningful holdouts.

Open node →
Deep CompositingAdvanced

dMerge

Depth-aware Deep merge

Merges Deep images while preserving per-pixel depth samples and correct spatial occlusion.

Open node →
Deep CompositingAdvanced

dRecolor

Color correction inside a Deep image stream

Adjusts color and alpha inside a Deep image stream while preserving the per-pixel depth structure for downstream Deep compositing.

Open node →
Deep CompositingAdvanced

dResize

Resize Deep image dimensions

Changes the image dimensions of a Deep stream while preserving its depth-aware sample structure.

Open node →
Deep CompositingAdvanced

dTransform

Transform Deep image and Z depth

Transforms a Deep image in 2D while also allowing its depth values to be scaled or shifted along Z.

Open node →
Deep CompositingAdvanced

ImageToDeep

Assign depth to a 2D image

Converts a conventional image into a Deep Image by assigning or sampling a Z-depth value.

Open node →
Blur & SharpenIntermediate

Defocus

Lens-style blur and bloom

Creates lens-like defocus with configurable blur size, bloom and aperture shape for more photographic softening than a basic blur.

Open node →
Blur & SharpenBeginner

Sharpen

Multi-scale detail enhancement

Enhances edge and texture detail with controls for fine, medium and large detail scales and optional chroma sharpening.

Open node →
Color & CleanupIntermediate

Dehaze

Atmospheric haze reduction

Reduces atmospheric haze and washed-out contrast while restoring separation between foreground and distant detail.

Open node →
Depth & StereoAdvanced

DepthMap

Generate or process depth information

Produces depth information that can drive depth-aware effects, compositing and spatial isolation workflows.

Open node →
Depth & StereoAdvanced

Disparity

Stereo disparity estimation

Calculates stereo disparity between left and right views for depth reconstruction, stereo alignment and disparity-driven processing.

Open node →
Depth & StereoAdvanced

DisparityToZ

Convert disparity into Z depth

Converts stereo disparity into Z-depth data using camera information and optional refinement controls.

Open node →
Depth & StereoAdvanced

ZToDisparity

Convert Z depth into stereo disparity

Converts Z-depth data into stereo disparity using camera settings, enabling stereo reconstruction or disparity-domain processing from depth information.

Open node →
Stylize & BlurBeginner

DirectionalBlur

Linear, radial and zoom-style blur

Creates directional blur in linear, radial, centered or zoom modes for speed, streaks and transition effects.

Open node →
Stylize & BlurIntermediate

FilmGrain

Film-style grain and texture

Adds configurable film-style grain using stock presets, blend modes, grain size, strength and tonal controls.

Open node →
Stylize & BlurIntermediate

PrismBlur

Optical blur with chromatic separation

Combines soft blur, chromatic aberration and vignette-like optical falloff for a prism or imperfect-lens look.

Open node →
Stylize & BlurIntermediate

SoftenAndSharpen

Multi-scale texture control

Adjusts fine, medium and large image texture separately so an image can be softened or sharpened by spatial scale.

Open node →
Stylize & BlurIntermediate

ZoomBlur

Center-based zoom streaks

Creates radial streaking from a chosen center to simulate a rapid camera zoom, impact burst or light tunnel.

Open node →
TransformIntermediate

DirectionalScale

Axis-oriented stretch and compression

Scales an image along a freely rotated axis instead of only horizontal and vertical screen axes.

Open node →
TransformBeginner

Mirror

Line-based image reflection

Reflects an image across one or two user-defined lines for symmetric layouts and mirrored transitions.

Open node →
TransformIntermediate

PictureInPicture

Single-node inset video layout

Builds an inset picture with position, scale, rounding, fill, border and shadow controls in one node.

Open node →
TransformIntermediate

Positioner

One-to-four-point image placement

Maps source control points to destination points using one-, two-, three- or four-point positioning.

Open node →
TransformBeginner

Push

Simple pixel translation

Moves an image horizontally and vertically with a minimal two-control interface.

Open node →
TransformBeginner

Scale

Canvas-preserving image scaling

Changes image size inside the existing canvas without changing the output resolution.

Open node →
TransformIntermediate

Shear

Axis-based image skew

Skews an image along a configurable axis with controls for pivot, angle and along-axis scale.

Open node →
TransformIntermediate

Stretch

Line-to-line directional deformation

Stretches or compresses an image by mapping a source line to a destination line.

Open node →
Warp & DistortIntermediate

Displace

Distortion from image detail

Distorts an image using luminance or color-channel information to push pixels and create heat, liquid, glitch or organic motion.

Open node →
CompositingBeginner

Dissolve

Transition between two images

Blends or transitions between two image inputs and includes several dissolve and wipe-style operations.

Open node →
Stylize & GraphicsBeginner

DropShadow

2D shadow generation

Creates a configurable offset, blurred and colored shadow behind an image or graphic while respecting its alpha.

Open node →
Edge & StylizeIntermediate

EdgeDetect

Image edge extraction and contour pass

Extracts image contours into a controllable edge pass that can be used for stylization, masks, glow, relief and technical preprocessing.

Open node →
Edge & StylizeIntermediate

Emboss

Directional relief and raised-edge effect

Creates an embossed or engraved relief by converting image detail into directional highlights and shadows.

Open node →
Edge & StylizeBeginner

MosaicBlur

Geometric pixelation and mosaic blur

Turns the image into square, hexagonal or triangular mosaic cells with frequency, offset, aspect and anti-alias controls.

Open node →
Masks & MatteIntermediate

ErodeDilate

Grow or shrink mattes

Expands or contracts selected image channels, most commonly the alpha channel of a key or mask.

Open node →
Masks & MatteIntermediate

SoftClip

Soft matte range limiting

Softly limits the opaque and transparent ranges of a mask or alpha channel to create a controlled falloff.

Open node →
GeneratorsBeginner

Fast Noise

Procedural noise and texture

Generates procedural noise for smoke, clouds, texture, distortion maps and animated backgrounds.

Open node →
GeneratorsBeginner

Gradient

Procedural color and alpha gradient

Generates linear, reflected, square, cross or radial gradients for backgrounds, masks, blend maps and motion-graphics control passes.

Open node →
GeneratorsBeginner

Grid

Procedural line grid generator

Creates a procedural row-and-column grid with independent cell counts, major lines, color, thickness and plane transforms.

Open node →
GeneratorsIntermediate

Lines

Procedural line-set generator

Generates one or more line sets with animated start/end states, spacing, thickness, dashes, softness, color and overlap controls.

Open node →
GeneratorsIntermediate

Mandelbrot

Procedural fractal generator

Generates the Mandelbrot fractal with position, zoom, iteration, escape, rotation and gradient-color controls.

Open node →
GeneratorsIntermediate

Pattern

Repeating geometric pattern generator

Generates repeating grids, triangles or honeycomb structures with control over size, rotation, thickness, colors, fill and repetition.

Open node →
GeneratorsIntermediate

Plasma

Procedural wave and color-field generator

Builds animated plasma-like textures from multiple circular wave sources and per-channel phase controls.

Open node →
GeneratorsIntermediate

Rasterize

Procedural halftone and cell raster generator

Builds a grid of circles, squares, diamonds or custom shapes and can vary their size, position, angle, color and sampling from an image.

Open node →
3D TextureIntermediate

FastNoiseTexture

Procedural 2D/3D material noise

Generates procedural 2D or 3D fractal noise for material color, roughness, masks and bump-related texture workflows.

Open node →
3D TextureIntermediate

Texture

UV coordinate adjustment

Adjusts how a texture is read through UV coordinates with flip, swap, rotation, scale and offset controls.

Open node →
3DAdvanced

FBXExporter

3D scene exporter

Exports Fusion 3D scenes and animation to FBX and several interchange formats for handoff to external DCC, CAD or motion-capture pipelines.

Open node →
3DAdvanced

MappedDuplicate3D

Map-driven 3D duplication

Builds X/Y/Z arrays of 3D duplicates and drives timing, probability, offset, rotation and scale from image maps.

Open node →
Utility / VideoIntermediate

Fields

Interlaced-field processing

Processes interlaced video by stripping fields, interpolating missing lines, deinterlacing, interlacing or correcting field dominance.

Open node →
Look DevelopmentAdvanced

FilmLookCreator

Integrated film-emulation look pipeline

Combines film-style color response and image effects into a single configurable look-building node with presets, color-space handling and separate color/effects blending.

Open node →
Depth & AtmosphereIntermediate

Fog

Z-depth atmospheric fog

Applies colored fog according to Z-depth so distant regions can fade progressively into an atmospheric color.

Open node →
Technical GeneratorsIntermediate

Generate

Procedural coordinate and control-map generator

Builds procedural maps from pixel position or RG-as-UV values, with iterative detail, time, scale and auxiliary control-map inputs.

Open node →
StereoAdvanced

GlobalAlign

Global stereo pair alignment

Aligns left and right stereo views using translation and rotation to reduce global vertical or rotational mismatch.

Open node →
Texture & StylizeIntermediate

Grain

Procedural image grain

Adds procedural grain with direct control over strength, size, softness, spacing, aspect and per-channel variation.

Open node →
Texture & StylizeIntermediate

Seamless

Tileable edge blending for textures

Prepares an image for seamless repetition by blending opposite edges so tiled copies do not reveal an obvious seam.

Open node →
Procedural / MatteAdvanced

Grow

Seed-based procedural region growth

Grows regions outward from one or more seed points according to a selected image channel and value range.

Open node →
Film LookAdvanced

Halation

Film-style highlight glow

Creates reddish-orange film halation around strong highlights by simulating light spreading through the film emulsion and backing layers.

Open node →
Light EffectsIntermediate

Highlight

Highlight-range light extraction

Selects a narrow brightness/color range and turns it into a controllable highlight treatment with adjustable curve, extent, direction and color scale.

Open node →
Light EffectsAdvanced

LightRays

Volumetric-looking 2D light rays

Generates directional light rays from bright regions or edges with control over source threshold, direction, length, falloff, color and atmospheric breakup.

Open node →
Light EffectsIntermediate

LightTrim

Light-pass intensity trimming

Trims or attenuates the light contribution of an image with a compact global or per-channel control.

Open node →
Light EffectsIntermediate

Rays

Radial light streaks from image highlights

Creates radial light rays from bright image regions around a user-defined center.

Open node →
ColorBeginner

InvertColor

Per-channel color inversion

Inverts selected Red, Green, Blue and optionally Alpha channels independently.

Open node →
ColorIntermediate

SplitTone

Shadow and highlight toning

Applies separate artistic toning to shadows and highlights with natural, strong or custom modes plus color-space overrides.

Open node →
Channels & LayersAdvanced

LayerMuxer

Combine auxiliary layer sets

Combines layer or auxiliary-channel sets from two image streams and controls which source wins when both contain the same layer.

Open node →
Channels & LayersAdvanced

LayerRegex

Rename, keep or remove layers by pattern

Uses regular expressions to transform, keep or remove layer names so complex layer structures can be normalized automatically.

Open node →
Channels & LayersIntermediate

LayerRemover

Strip auxiliary image layers

Removes additional Fusion layers or auxiliary layer sets from an image stream so downstream processing receives a simpler structure.

Open node →
Channels & LayersIntermediate

Swizzler

Layer and channel routing patch panel

Routes selected channel sets from chosen inputs and source layers into new output layers, making complex multilayer or auxiliary-channel rearrangement manageable in one node.

Open node →
Lens & DistortionIntermediate

LensDistortion

Radial lens distortion

Adds or compensates simple radial barrel/pincushion distortion with channel splitting, center adjustment and configurable edge handling.

Open node →
Lens & LightAdvanced

LensReflections

Internal lens reflection simulation

Builds complex internal lens reflections with configurable source regions, optical-path elements, coatings, blur, anamorphism and per-reflection controls.

Open node →
Core I/OBeginner

Loader

File and image-sequence input

Loads external files, image sequences and clips directly into a Fusion composition with control over timing, alpha, fields and source interpretation.

Open node →
Core I/OBeginner

MediaIn

Resolve timeline source

Brings the source image from DaVinci Resolve into the Fusion node graph and controls how that source is interpreted.

Open node →
Core I/OBeginner

MediaOut

Return the Fusion result to Resolve

Returns the final Fusion image back to DaVinci Resolve and is normally the last node in a timeline-based composition.

Open node →
Core I/OIntermediate

OGrafLoader

Loader for reusable OGraf graphics templates

Loads an external OGraf template into a Fusion composition and provides a reloadable bridge to reusable titles, motion graphics and packaged graphic presets.

Open node →
Core I/OIntermediate

Saver

Direct file and image-sequence output

Writes a Fusion image stream to disk with control over file format, channels, compression, alpha and output color interpretation.

Open node →
Procedural EffectsIntermediate

Microwaves

Concentric and axial wave stylization

Creates repeating square, round or axial wave structures around a chosen center and blends them with the source.

Open node →
MotionIntermediate

MotionTrails

Temporal echo and transformed trails

Builds a trail from previous image states and can pan, zoom or rotate the trail over time.

Open node →
Stereo / DepthAdvanced

NewEye

Synthesize a new stereo eye view

Reprojects stereo imagery to synthesize a new left or right eye position using depth/disparity information and configurable warp direction.

Open node →
Motion VectorsAdvanced

OpticalFlow

Motion-vector analysis between frames

Analyzes pixel movement over time and generates motion-vector information for retiming, interpolation, vector blur and deformation workflows.

Open node →
Motion VectorsAdvanced

SmoothMotion

Motion-vector temporal smoothing

Smooths temporal motion using vector information and optional auxiliary channels such as depth, normals, world position and disparity.

Open node →
Motion VectorsAdvanced

VectorDistortion

Displace image with X/Y vector channels

Distorts an image using selected channels as horizontal and vertical displacement vectors.

Open node →
Motion VectorsAdvanced

VectorTransform

Transform vector and UV fields

Adjusts vector/UV data itself by smoothing, attenuating, rotating, scaling or repositioning the field before downstream vector effects use it.

Open node →
Motion VectorsAdvanced

VectorVisualization

Visualize motion-vector fields

Converts hidden vector/UV data into visible grids or line segments so direction, magnitude and field quality can be inspected.

Open node →
Motion VectorsAdvanced

VectorWarp

Generate, apply or reverse vector warps

Builds and applies deformation maps from motion-vector or UV data, and can also reverse an existing warp.

Open node →
Paint & RotoIntermediate

Paint

Rotoscope paint and cleanup

Creates vector paint strokes for cleanup, cloning, retouching, reveals and hand-drawn effects.

Open node →
Paint & RotoIntermediate

Worm

Organic paint stroke and mask generator

Creates an organic drawable stroke with controllable curve, RGBA color, opacity, thickness, thickness bias, joins and end caps for masks and motion graphics.

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ParticlesIntermediate

pAvoid

Particle obstacle avoidance

Steers particles around a chosen region so the region behaves like an invisible obstacle or exclusion zone.

Open node →
ParticlesIntermediate

pBounce

Particle collision and rebound

Makes particles collide with a defined region and rebound with configurable elasticity, roughness, spin and surface motion.

Open node →
ParticlesIntermediate

pChangeStyle

Restyle existing particles

Changes the appearance of particles after emission, including style, blend mode, color, opacity, color variation and life-based fading.

Open node →
ParticlesAdvanced

pCustom

Expression-driven particle properties

Directly rewrites particle position, velocity, rotation, spin and other properties through custom expressions and reusable inputs.

Open node →
ParticlesAdvanced

pCustomForce

Expression-driven particle forces

Calculates custom particle force and torque using expressions, numeric inputs and position controls.

Open node →
ParticlesIntermediate

pDirectionalForce

Push particles in one direction

Applies a constant directional force to particles, useful for wind, gravity-like drift, sparks and directed motion.

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ParticlesAdvanced

pEmitter

Generate a particle stream

Creates procedural particles for sparks, dust, snow, smoke, debris and other particle-based effects.

Open node →
ParticlesAdvanced

pFlock

Boids-style flock behavior

Creates flocking behavior with follow, attraction, repulsion and spacing controls so particles move like a coordinated group.

Open node →
ParticlesAdvanced

pFollow

Spring-based particle following

Pulls particles toward a target position with Spring and Damping controls for smooth, delayed following motion.

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ParticlesIntermediate

pFriction

Damp particle velocity and spin

Gradually reduces particle movement and rotation, simulating drag, air resistance or a thicker medium.

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ParticlesIntermediate

pGradientForce

Drive particles along a gradient

Pushes particles according to a gradient field with adjustable strength and the standard probability, age, set and region conditions.

Open node →
ParticlesAdvanced

pImageEmitter

Emit particles from an image

Generates particles from the pixels, alpha, color and spatial structure of an input image.

Open node →
ParticlesBeginner

pKill

Remove particles conditionally

Deletes particles from a stream according to probability, age, particle sets and spatial region conditions.

Open node →
ParticlesBeginner

pMerge

Combine particle streams

Combines two or more particle streams into a single particle system for shared forces, filtering or rendering.

Open node →
ParticlesIntermediate

pPointForce

Point attraction / repulsion force

Pulls particles toward or pushes them away from a point, creating attraction, explosion and localized force-field motion.

Open node →
ParticlesIntermediate

pRender

Render particles to an image

Converts a particle stream into a visible 2D/3D image that can be composited with the rest of the Fusion graph.

Open node →
ParticlesAdvanced

pSpawn

Emit particles from particles

Creates secondary particles from existing parent particles, enabling sparks, trails, fragmentation and cascading particle systems.

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ParticlesIntermediate

pTangentForce

Tangential particle force

Adds tangential acceleration so particles can slide, orbit and curl around regions instead of moving only toward or away from them.

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ParticlesAdvanced

pTurbulence

Add noisy particle motion

Adds procedural, chaotic motion to particles so streams feel like wind, smoke, dust or fluid turbulence instead of rigid trajectories.

Open node →
ParticlesAdvanced

pVortex

Swirl particles around an axis

Creates a vortex field that pulls particle motion into circular or spiral trajectories around a configurable center and axis.

Open node →
Tracking & TransformIntermediate

PlanarTransform

Apply PlanarTracker motion

Applies planar tracking data to a new image or graphic, including translation, rotation, scale and perspective deformation of the tracked surface.

Open node →
MaterialsIntermediate

Reflect

Reflection and refraction material control

Controls reflective and refractive response for Fusion materials, including face-on/glancing strength and refractive index.

Open node →
RelightingIntermediate

Relight

Image relighting from a surface map

Relights a 2D image from an internal or supplied surface/normal map using directional, point, cone or spot light models.

Open node →
Utility / AutomationAdvanced

RunCommand

Trigger external commands from Fusion

Runs external commands or scripts at start, end or per-frame processing stages and can pass numeric or string parameters into the command.

Open node →
Shape SystemIntermediate

sBoolean

Boolean operations for Shape paths

Combines Shape paths with union, subtract, intersect and related Boolean operations before they are rasterized.

Open node →
Shape SystemIntermediate

sBSpline

Smooth procedural Shape path

Creates a smooth B-Spline path inside the vector Shape system for procedural graphics, mattes and motion design.

Open node →
Shape SystemBeginner

sChangeStyle

Restyle Shape data without changing geometry

Overrides color, alpha and opacity of an existing Shape stream while leaving its geometry and animation intact.

Open node →
Shape SystemIntermediate

sDuplicate

Procedural duplication inside the Shape pipeline

Creates repeated copies of a Shape element with per-copy transforms, timing offsets, probability and optional jitter while keeping the result as vector Shape data.

Open node →
Shape SystemBeginner

sEllipse

Procedural ellipse Shape

Generates an ellipse or circle as vector Shape geometry for procedural graphics and resolution-independent design.

Open node →
Shape SystemIntermediate

sExpand

Expand or contract Shape geometry

Offsets vector Shape boundaries outward or inward, useful for borders, padding, matte growth and procedural shape design.

Open node →
Shape SystemIntermediate

sGrid

Procedural vector grid generator

Generates a regular vector grid inside Fusion's Shape pipeline with controllable cell counts and offsets.

Open node →
Shape SystemIntermediate

Shapes

Procedural Shape generator

Generates procedural vector Shape content that can be transformed, combined and rendered inside Fusion's Shape workflow.

Open node →
Shape SystemIntermediate

sJitter

Controlled randomness for Shape geometry

Adds controlled random variation to Shape position, scale, rotation and individual points without rasterizing the Shape stream.

Open node →
Shape SystemBeginner

sMerge

Combine multiple Shape streams

Combines multiple vector Shape branches into one Shape stream for further processing or a single sRender.

Open node →
Shape SystemBeginner

sNGon

Parametric polygon Shape generator

Creates a regular vector polygon with a controllable number of sides, size, rotation, fill, border and style.

Open node →
Shape SystemIntermediate

sOutline

Vector outline generation

Converts or styles Shape paths as outlines, creating controllable vector strokes before rasterization.

Open node →
Shape SystemIntermediate

sPolygon

Polygonal Shape path

Creates a point-based polygon path in Fusion's vector Shape system for custom hard-edged and mixed-contour graphics.

Open node →
Shape SystemBeginner

sRectangle

Procedural rectangle Shape

Generates a rectangle as vector Shape geometry for panels, frames, masks and procedural motion graphics.

Open node →
Shape SystemIntermediate

sRender

Rasterize Shape streams

Converts Fusion Shape geometry into a standard raster image so it can be composited, blurred, glowed, graded or delivered.

Open node →
Shape SystemBeginner

sStar

Parametric star Shape generator

Generates a vector star with controllable point count, inner depth, dimensions, rotation, fill and border styling.

Open node →
Shape SystemIntermediate

sText

Vector text inside the Shape pipeline

Creates editable vector text as Shape data so typography can participate in Shape transforms, styling, merging and boolean workflows before rasterization.

Open node →
Shape SystemIntermediate

sTransform

Transform live Shape geometry

Moves, scales, rotates and repivots Shape geometry before rasterization, preserving the procedural vector workflow.

Open node →
Utility & DataIntermediate

SetMetadata

Write custom image metadata

Adds or replaces a metadata field on an image stream without changing its pixels.

Open node →
Sharpen & DetailIntermediate

SharpenEdges

Edge-selective sharpening

Sharpens detected edges while providing controls for edge threshold, mask strength, pre-denoise and edge blur so flat areas can remain cleaner.

Open node →
Sharpen & DetailBeginner

UnsharpMask

Classic local-contrast sharpening

Sharpens by comparing the image with a blurred version and boosting local contrast around edges, with channel, size, gain and threshold controls.

Open node →
Light & StylizeBeginner

SoftGlow

Thresholded soft highlight glow

Builds a soft glow from selected bright regions with threshold, gain, blur size, clipping and per-channel color scaling.

Open node →
Detail & TextureIntermediate

TexturePop

Local texture and micro-contrast enhancement

Enhances local texture and micro-contrast with control over detail scale, tonal ranges and diagnostic output modes.

Open node →
Matte & UtilityIntermediate

Threshold

Hard or soft channel thresholding

Converts a selected channel into thresholded regions with independent threshold, softness, repeat and inversion controls.

Open node →
TemporalAdvanced

Tween

Optical-flow interpolation between two images

Synthesizes an intermediate frame between two images using interpolation, depth ordering and optical-flow warping.

Open node →
USD / 3DAdvanced

uCamera

USD camera and film-back control

Creates or configures a USD camera with projection, clipping, exposure, focus, film back, lens shift, transform and stage-export controls.

Open node →
USD / 3DAdvanced

uCatcher

USD catcher surface

Creates a USD catcher element for accumulating color and alpha contributions such as shadows, projections, reflections or technical masks.

Open node →
USD / 3DAdvanced

uCylinderLight

Cylinder USD light

Adds a cylinder light source to a USD scene with color, exposure, response, falloff, shadow and transform controls.

Open node →
USD / 3DAdvanced

uDiskLight

Disk USD light

Adds a disk light source to a USD scene with color, exposure, response, falloff, shadow and transform controls.

Open node →
USD / 3DAdvanced

uDistantLight

Distant USD light

Adds a distant light source to a USD scene with color, exposure, response, falloff, shadow and transform controls.

Open node →
USD / 3DAdvanced

uDomeLight

Environment USD light

Lights a USD scene from an environment texture or uniform dome source with exposure, response and texture-mapping controls.

Open node →
USD / 3DAdvanced

uDuplicate

USD duplication and instancing

Creates repeated USD prims with copy ranges, probability, time offsets, transform accumulation, jitter and optional USD instancing.

Open node →
USD / 3DIntermediate

uExport

USD stage exporter

Writes the current USD stage to a .usd file for interchange, caching, handoff or inspection outside the active Fusion composition.

Open node →
USD / 3DIntermediate

uImagePlane

Image card in a USD scene

Creates a USD image plane from an external image with size, transform and separate-stage export controls.

Open node →
USD / 3DIntermediate

uLoader

USD stage loader

Loads an external USD stage into Fusion with trim, time-scale, hold, reverse, loop, reload and separate-stage export controls.

Open node →
USD / 3DIntermediate

uMaterial

External USD/MaterialX material loader

Loads an external USD or MaterialX material description into the USD graph and can package it as a separate stage layer.

Open node →
USD / 3DIntermediate

uMerge

USD stage assembly

Combines multiple USD stage branches into one scene and provides transform controls for positioning the merged result.

Open node →
USD / 3DIntermediate

uNormalMap

USD normal-map modifier

Adds or adjusts normal-map interpretation for USD materials with normal-space, strength and transform controls.

Open node →
USD / 3DAdvanced

uProjector

USD texture projector

Projects an image or light-like texture through the USD scene with projection mode, fit, ID, intensity, shaping and transform controls.

Open node →
USD / 3DAdvanced

uRectangleLight

Rectangle USD light

Adds a rectangle light source to a USD scene with color, exposure, response, falloff, shadow and transform controls.

Open node →
USD / 3DAdvanced

uRenderer

USD stage renderer and AOV output

Renders a USD stage into a 2D image or AOV layers with camera, renderer backend, lighting, complexity, render-purpose, auxiliary-channel and color-management controls.

Open node →
USD / 3DAdvanced

uReplaceMaterial

USD material override

Overrides the material properties of selected USD prims without rebuilding the entire upstream stage.

Open node →
USD / 3DAdvanced

uShader

USD PBR shader builder

Builds or overrides a USD/MaterialX-style shader with diffuse/emissive color, workflow mode, metallic, roughness, clearcoat and opacity controls.

Open node →
USD / 3DAdvanced

uShape

Procedural USD primitive generator

Creates procedural USD primitives such as capsules, cones, cubes, cylinders, planes, spheres and torus shapes with subdivision, material and transform controls.

Open node →
USD / 3DAdvanced

uSphereLight

Sphere USD light

Adds a sphere light source to a USD scene with color, exposure, response, falloff, shadow and transform controls.

Open node →
USD / 3DIntermediate

uSwitch

USD branch switcher

Selects one of several USD stage inputs by source index, making scene variants and branch comparisons easy to manage.

Open node →
USD / 3DIntermediate

uTexture

USD texture resource loader

Loads an external texture into the USD graph with source color space, fallback color, UV address modes and texture filtering controls.

Open node →
USD / 3DIntermediate

uTextureTransform

USD texture-coordinate transform

Offsets, rotates and scales texture coordinates for USD materials without modifying the source texture file.

Open node →
USD / 3DIntermediate

uTransform

USD prim transform

Applies translation, rotation, pivot and scale to selected USD prims, with prim-selection filtering and optional separate-stage export.

Open node →
USD / 3DIntermediate

uVariant

USD variant selector

Selects a USD Variant Set and Variant on targeted prims, with optional transforms and separate-stage export for non-destructive scene alternatives.

Open node →
USD / 3DBeginner

uVisibility

USD prim visibility override

Shows or hides selected USD prims without deleting them, with inverted selection and separate-stage export for reversible scene control.

Open node →
USD / 3DAdvanced

uVolume

USD volumetric field loader

Loads volumetric data into a USD scene with playback, density, emission, raymarching and transform controls.

Open node →
Motion & VectorIntermediate

VectorDenoise

Motion-vector field cleanup

Smooths noisy motion-vector or auxiliary vector data before temporal interpolation, motion blur and other vector-driven effects.

Open node →
Color & FinishingBeginner

Vignette

Edge darkening and focus control

Darkens, colors or softly shapes the frame edges to direct attention without manually building an Ellipse, Blur and color-correction branch.

Open node →
3D / AtmosphereAdvanced

VolumeFog

Procedural volumetric fog in 3D

Creates procedural volumetric fog, smoke or illuminated atmosphere inside a Fusion 3D scene with shape, noise, density, lighting and scattering controls.

Open node →
3D MasksAdvanced

VolumeMask

3D volume masking

Limits volumetric 3D effects inside a spatial region, letting fog, density or other volume processing exist only where the scene needs it.

Open node →
3D / ChannelsAdvanced

ZToWorldPos

Depth / world-position converter

Converts Z-depth into world-position data or reconstructs Z-depth from a World Position pass relative to a selected camera.

Open node →