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EffectsBeginner

Blur

General-purpose softening

Softens image detail and edges for depth, backgrounds, masks and transition effects.

Blur
DaVinci Resolve · Fusion

Blur is a general-purpose image filter used throughout compositing and motion graphics.

Overview

What Blur does

Blur reduces high-frequency detail and is useful for both creative and technical work. It can soften a background behind text, feather a generated light pass, hide unwanted detail or prepare an image for another effect.

In node-based compositing, blur is often more useful on a separate branch than on the final image. This keeps the original source intact and makes it easy to blend only the softened portion back into the comp.

When a mask edge looks too hard, you may want mask Soft Edge rather than an image Blur. Understanding which layer needs softening keeps the graph cleaner.

Mental model

Blur spreads each pixel into its neighbors, reducing detail and creating a softer image.

Common uses

Defocus a background
Soften graphics before Glow
Hide sensitive details
Create depth separation
Smooth textures
Blur only a masked region

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Input

Source image for the operation.

Effect Mask

Optionally restricts the blur to a selected region.

Blur
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Blur Size

Amount of blur.

Higher values spread detail farther and create stronger softness.

X Blur / Y Blur

Sets the amount of blur.

Lock X/Y

Links the X and Y values for the paired controls.

Filter

Selects the filtering method.

Chooses the resampling or filtering method used by the operation.

Blend

Mix between processed and original image.

Useful for subtle softening.

Clipping / Edges

Controls how the operation treats image or region edges.

Effect Mask

Limits the effect to the connected mask.

Practical setup

A reliable workflow

  1. 1

    Connect the image to Blur.

  2. 2

    Set the overall blur amount.

  3. 3

    Add an Effect Mask if the blur should be local.

  4. 4

    Check the frame edges for clipping artifacts.

  5. 5

    Continue into Merge or another effect.

Typical node chain
MediaIn
Blur
Merge
MediaOut

Examples

Where this node fits in real work

Soft background for titles

Blur a duplicate branch of the footage and place text over it.

MediaInBlurMergeText+

Masked privacy blur

Limit Blur with a tracked mask.

MediaInBlur + MaskMerge

Troubleshooting

Common mistakes

Blurring the whole comp when only one branch needs softness.
Using a very large blur and creating visible edge artifacts.
Using Blur to feather a mask when the mask’s own soft edge would be simpler.

Production notes

Practical tips

Blur before Glow often creates a larger, softer light source.
Use masks to keep blur local and preserve image detail elsewhere.
Check performance: very large high-quality blur can be expensive.

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