Blur Size
Amount of blur.
Higher values spread detail farther and create stronger softness.
General-purpose softening
Softens image detail and edges for depth, backgrounds, masks and transition effects.
Blur is a general-purpose image filter used throughout compositing and motion graphics.
Overview
Blur reduces high-frequency detail and is useful for both creative and technical work. It can soften a background behind text, feather a generated light pass, hide unwanted detail or prepare an image for another effect.
In node-based compositing, blur is often more useful on a separate branch than on the final image. This keeps the original source intact and makes it easy to blend only the softened portion back into the comp.
When a mask edge looks too hard, you may want mask Soft Edge rather than an image Blur. Understanding which layer needs softening keeps the graph cleaner.
Blur spreads each pixel into its neighbors, reducing detail and creating a softer image.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optionally restricts the blur to a selected region.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Amount of blur.
Higher values spread detail farther and create stronger softness.
Sets the amount of blur.
Links the X and Y values for the paired controls.
Selects the filtering method.
Chooses the resampling or filtering method used by the operation.
Mix between processed and original image.
Useful for subtle softening.
Controls how the operation treats image or region edges.
Limits the effect to the connected mask.
Practical setup
Connect the image to Blur.
Set the overall blur amount.
Add an Effect Mask if the blur should be local.
Check the frame edges for clipping artifacts.
Continue into Merge or another effect.
Examples
Blur a duplicate branch of the footage and place text over it.
Limit Blur with a tracked mask.
Troubleshooting
Production notes
Related nodes