Center
Position of the rectangle.
Move the mask without changing its dimensions.
Rectangular mask
Creates a rectangular or rounded rectangular mask for isolating areas and shaping graphics.
Rectangle is a fast, parametric mask that is ideal for title plates, windows, local effects and simple reveals.
Overview
Rectangle is one of the fastest ways to shape a Background into a graphic card or to limit an effect to a clean rectangular area.
Because it is parametric, size, position, corner radius and softness can be animated without editing individual points.
For irregular objects, Polygon is more appropriate. Rectangle is strongest when the design is intentionally geometric.
Rectangle is a reusable stencil: whatever node receives it as an Effect Mask is only affected inside the shape.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
A grayscale mask used by Effect Mask inputs.
Inspector
Start with these controls before reaching for more complicated workarounds.
Position of the rectangle.
Move the mask without changing its dimensions.
Sets the horizontal size.
Sets the vertical size.
Sets the angle of the element.
Rounds the rectangle corners.
Useful for modern UI-style cards and lower thirds.
Feathers the mask boundary.
Use small values for subtle blending and larger values for soft light masks.
Sets the width of the mask or shape border.
Fills the interior of the shape instead of drawing only its border.
Swaps inside and outside of the mask.
Useful when you want an effect everywhere except the rectangle.
Sets the opacity/level of the Rectangle mask.
Selects the Paint Mode used by Rectangle.
Practical setup
Create Rectangle.
Connect its output to a blue Effect Mask input.
Set Center, Width and Height.
Add Corner Radius or Soft Edge if required.
Animate dimensions or position for a reveal.
Examples
Rectangle shapes a colored Background before it is merged.
Rectangle restricts Blur to a selected region.
Troubleshooting
Production notes
Related nodes