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MasksIntermediate

Bitmap

Image-to-mask conversion

Converts image luminance, alpha or color information into a reusable mask.

Bitmap
DaVinci Resolve · Fusion

Bitmap turns an image branch into a mask so textures, mattes and generated graphics can control other Fusion nodes.

Overview

What Bitmap does

Bitmap is the bridge between ordinary image data and mask data. You can feed it a rendered graphic, noise texture, alpha channel or matte and use the result on a blue Effect Mask input.

This is especially useful for procedural workflows: Fast Noise can become an organic mask, text can become a matte, and a high-contrast image can drive an effect only where selected values exist.

Before Bitmap, prepare the source for strong separation. Brightness / Contrast or Color Curves often helps create a cleaner mask.

Mental model

Bitmap treats an image like a stencil source and converts selected image values into mask strength.

Common uses

Convert alpha to a mask
Use Fast Noise as an organic matte
Turn text or graphics into masks
Build luma-based isolation
Drive local effects from an image texture
Create procedural reveals

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Input

Source image for the operation.

Bitmap
Fusion node

Mask Output

The generated mask or matte.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Channel

Selects the source information used for the mask.

Depending on the source, Alpha, Luminance or individual color channels may be useful.

Low

Sets one boundary of the active range.

High

Sets one boundary of the active range.

Clip Black

Clips low matte values toward black.

Clip White

Clips high matte values toward white.

Invert

Reverses the generated mask.

Useful when the opposite tonal region should be selected.

Softness

Smooths the threshold transition.

Helps avoid brittle, aliased matte edges.

Post Multiply Image

Multiplies RGB by alpha after processing.

Enable it when the following composite expects premultiplied image data.

Level

Overall mask strength.

Useful for fading the influence of the generated mask.

Combine

Chooses how the Bitmap mask is combined with the mask already present in the chain.

Practical setup

A reliable workflow

  1. 1

    Feed the source image into Bitmap.

  2. 2

    Choose the channel that contains the best separation.

  3. 3

    Adjust the low/high range.

  4. 4

    Invert if needed.

  5. 5

    Connect the mask output to another node’s Effect Mask input.

Typical node chain
Fast Noise
Bitmap
Color Corrector
MediaOut

Examples

Where this node fits in real work

Noise-driven reveal

Fast Noise becomes an animated matte for a title or graphic.

Fast NoiseBitmapMerge/Effect Mask

Luma isolation

A high-contrast source is converted to a mask for local grading.

SourceBrightness / ContrastBitmapColor Corrector

Troubleshooting

Common mistakes

Feeding a low-contrast source into Bitmap and getting a weak mask.
Choosing Alpha when the useful information is actually in luminance.
Using a hard threshold that creates noisy edges.

Production notes

Practical tips

Prepare the source before Bitmap.
Fast Noise + Bitmap is a powerful procedural mask pair.
For clean mattes, judge the mask in black and white instead of only looking at the final composite.

Related nodes