Channel
Selects the source information used for the mask.
Depending on the source, Alpha, Luminance or individual color channels may be useful.
Image-to-mask conversion
Converts image luminance, alpha or color information into a reusable mask.
Bitmap turns an image branch into a mask so textures, mattes and generated graphics can control other Fusion nodes.
Overview
Bitmap is the bridge between ordinary image data and mask data. You can feed it a rendered graphic, noise texture, alpha channel or matte and use the result on a blue Effect Mask input.
This is especially useful for procedural workflows: Fast Noise can become an organic mask, text can become a matte, and a high-contrast image can drive an effect only where selected values exist.
Before Bitmap, prepare the source for strong separation. Brightness / Contrast or Color Curves often helps create a cleaner mask.
Bitmap treats an image like a stencil source and converts selected image values into mask strength.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
The generated mask or matte.
Inspector
Start with these controls before reaching for more complicated workarounds.
Selects the source information used for the mask.
Depending on the source, Alpha, Luminance or individual color channels may be useful.
Sets one boundary of the active range.
Sets one boundary of the active range.
Clips low matte values toward black.
Clips high matte values toward white.
Reverses the generated mask.
Useful when the opposite tonal region should be selected.
Smooths the threshold transition.
Helps avoid brittle, aliased matte edges.
Multiplies RGB by alpha after processing.
Enable it when the following composite expects premultiplied image data.
Overall mask strength.
Useful for fading the influence of the generated mask.
Chooses how the Bitmap mask is combined with the mask already present in the chain.
Practical setup
Feed the source image into Bitmap.
Choose the channel that contains the best separation.
Adjust the low/high range.
Invert if needed.
Connect the mask output to another node’s Effect Mask input.
Examples
Fast Noise becomes an animated matte for a title or graphic.
A high-contrast source is converted to a mask for local grading.
Troubleshooting
Production notes
Related nodes