Detail
Amount of small-scale structure.
Higher detail adds complexity but can become visually busy.
Procedural noise and texture
Generates procedural noise for smoke, clouds, texture, distortion maps and animated backgrounds.
Fast Noise is one of Fusion’s most versatile procedural generators and does not require source footage.
Overview
Fast Noise creates an infinitely reusable procedural texture. By changing scale, contrast, detail and seethe, the same node can become soft clouds, rough displacement, energy patterns, fog or animated background texture.
Its output becomes much more useful when combined with other nodes. Blur softens it, Color Corrector tints it, Displace uses it as a motion map, and masks isolate it into specific regions.
The key to convincing procedural texture is scale. Small noisy detail reads as digital grain; larger smooth structures can read as smoke, clouds or organic motion.
Think of Fast Noise as a controllable procedural texture generator whose shape can evolve forever without a source clip.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Amount of small-scale structure.
Higher detail adds complexity but can become visually busy.
Separation between dark and bright noise values.
Useful for creating stronger mattes or more graphic texture.
Overall luminance of the generated texture.
Often adjusted together with contrast.
Size of the noise pattern.
Large scale creates broad cloudy structures; small scale creates fine texture.
Evolves the procedural noise over time.
Animate this for organic motion without moving the whole texture.
Automatic rate of procedural evolution.
Useful for continuous motion.
Changes the character of the noise pattern.
Can make the texture sharper and less smoothly interpolated.
Inverts the current map, mask or selection.
Sets the color.
Sets the angle of the element.
Practical setup
Create Fast Noise.
Set the scale based on the visual size of the effect.
Adjust contrast and detail.
Animate Seethe for organic motion.
Color, blur, mask or use the result as a utility map.
Examples
Large smooth noise is tinted and softened.
Noise drives distortion in another branch.
Troubleshooting
Production notes
Related nodes