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Warp & DistortIntermediate

Displace

Distortion from image detail

Distorts an image using luminance or color-channel information to push pixels and create heat, liquid, glitch or organic motion.

Displace
DaVinci Resolve · Fusion

Displace converts image/channel variation into spatial distortion and is a core building block for procedural motion effects.

Overview

What Displace does

Displace is commonly driven by a texture such as Fast Noise, a matte or a preprocessed version of the image. Bright and dark values become offsets that bend the image away from its original pixel positions.

The quality of the displacement map matters as much as the strength. Large soft noise produces broad fluid movement; fine high-contrast detail produces nervous or glitchy distortion.

For animation, move or evolve the map rather than animating only Strength. A living displacement source usually feels more natural than a static map with pulsating intensity.

Mental model

Think of Displace as a height map pushing the picture sideways or through a refractive surface: the map determines where and how strongly pixels move.

Common uses

Heat-haze distortion
Liquid or glass refraction
Glitch displacement
Organic title motion
Texture-driven warping
Subtle background movement

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Input

Image that will be distorted.

Displace
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Controls / Type

Selects the type used by Displace.

Available choices include Radial and X/Y.

Controls / Center X Y

Sets the Center X Y position.

Controls / Refraction Channel

Selects the image channel used by this operation.

Controls / Offset

Sets offset for Displace.

Controls / Refraction Strength

Adjusts the amount of pixel displacement driven by the displacement input.

Controls / Light Power

Sets the strength of the simulated light used to shade the displacement.

Controls / Light Angle

Sets the direction angle of the simulated light used to shade the displacement.

Controls / Spread

Sets how broadly the simulated displacement light spreads across the surface.

Controls / Light Channel

Selects the image channel used by this operation.

Practical setup

A reliable workflow

  1. 1

    Prepare the image to distort.

  2. 2

    Create or choose a suitable displacement texture, often Fast Noise.

  3. 3

    Tune the texture scale/contrast first.

  4. 4

    Apply Displace with a low Strength.

  5. 5

    Animate the texture position/evolution for motion.

  6. 6

    Check frame edges and use overscan/domain expansion if strong distortion exposes empty pixels.

Typical node chain
Source
Displace
Output

Examples

Where this node fits in real work

Heat haze

Soft animated noise drives a restrained displacement over footage.

Fast NoiseDisplaceMediaOut

Glitch title

A high-contrast texture produces short aggressive displacement bursts.

Text+DisplaceGlowMerge

Troubleshooting

Common mistakes

Turning Strength up before designing a useful displacement map.
Ignoring frame edges until black/transparent gaps appear.
Using fine noisy maps for a smooth heat-haze effect.
Applying displacement after a tight crop with no overscan.

Production notes

Practical tips

Build the map as a separate visible branch while tuning it.
Animate the map itself for more organic motion.
Use masks to localize displacement instead of distorting the whole frame.

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