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Fusion 3DAdvanced

Displace3D

3D surface displacement

Displaces mesh vertices from image or texture information to create terrain, ripples and real geometric relief.

Displace3D
DaVinci Resolve · Fusion

Displaces mesh vertices from image or texture information to create terrain, ripples and real geometric relief.

Overview

What Displace3D does

Displaces mesh vertices from image or texture information to create terrain, ripples and real geometric relief.

Mental model

A grayscale map becomes a height field: image values push mesh vertices by different amounts.

Common uses

Create terrain from a height map
Add waves or procedural relief
Turn noise into real 3D deformation
Animate organic surface motion

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

SceneInput

Incoming 3D geometry or scene branch processed by the node.

Displacement/Input

Source image for the operation.

Displace3D
Fusion node

SceneOutput

Processed 3D geometry or scene data for Merge3D, Renderer3D or another 3D node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Controls / Channel

Selects the image channel used by this operation.

Controls / Scale

Sets the overall scale.

Controls / Bias

Offsets the neutral point used by the 3D displacement.

Camera Displacement / Point to Camera

Orients camera-relative displacement toward the active camera.

Camera Displacement / Camera

Chooses the camera whose view drives camera-space displacement.

Settings

Standard Fusion node settings for processing, masks, blending and animation.

Practical setup

A reliable workflow

  1. 1

    Create or import the geometry that Displace3D will work with.

  2. 2

    Insert Displace3D at the point where the 3D behavior should change.

  3. 3

    Inspect the Displace3D result in a 3D Viewer with a simple camera and light before building the final rig.

  4. 4

    Keep transforms, materials and Displace3D-specific overrides in clearly separated parts of the scene.

  5. 5

    Merge the finished Displace3D branch into the scene and render it through Renderer3D.

Typical node chain
Source
Displace3D
Renderer3D

Examples

Where this node fits in real work

Core 3D setup

Displace3D processes a geometry branch before it enters the main scene.

GeometryDisplace3DMerge3DRenderer3D

Technical 3D workflow

Displace3D is isolated in its own branch for easier debugging and reuse.

SourceDisplace3DRenderer3D

Troubleshooting

Common mistakes

Changing several Displace3D parameters at once and losing track of which control caused the result.
Approving Displace3D from a single still frame without checking motion or representative lighting.
Adding extra controls around Displace3D before the basic source, transform and render path is known to work.

Production notes

Practical tips

Name Displace3D by purpose when a composition contains several instances.
Use a lightweight preview while tuning Displace3D; restore the intended quality settings before the final render.

Related nodes