Controls / Size
Sets the overall size.
Place an image on a 3D plane
Maps a 2D image, video or graphic onto a flat surface that can be positioned inside a Fusion 3D scene.
ImagePlane3D is the standard bridge for taking a flat source and treating it as a physical plane in 3D space.
Overview
The node is useful for layered parallax, virtual screens, cards, posters, tracked inserts and 2.5D scenes where several images are distributed in depth.
The source image becomes the visible texture on the plane. The plane can then receive transform, material and lighting behavior like other 3D geometry.
Subdivision is usually kept low for a flat card, but more geometry may be useful if the plane will later be deformed by another 3D operation.
Think of ImagePlane3D as printing a picture on a physical sheet and placing that sheet on a virtual set.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
The 2D image, video or graphic mapped onto the plane.
3D scene or object data to be processed or combined.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets the overall size.
Sets how finely the image plane is subdivided into geometry.
Sets the ImagePlane3D material’s diffuse response.
Adjusts the specular highlight and reflective response of the plane material.
Controls how the material transmits light through the surface.
Assigns the Material ID written to the render passes.
Material IDs can be used later to isolate surfaces in compositing.
Selects the 3D blend mode for this renderer.
Chooses how the object is combined in the selected 3D renderer.
Selects the 3D blend mode for this renderer.
Chooses how the object is combined in the selected 3D renderer.
Sets translation on the X, Y and Z axes.
Sets the 3D rotation order.
Defines the order in which the three rotation axes are evaluated.
Sets rotation on the X, Y and Z axes.
Sets the pivot position on the X, Y and Z axes.
Sets scale on the X, Y and Z axes.
Orients the object, light or camera toward a target point.
Use Target is convenient for aim-at rigs because the orientation follows the target as either element moves.
Imports compatible position, rotation and scale animation from another source.
Practical setup
Connect the desired image to ImagePlane3D.
Set the plane size and aspect needed for the scene.
Position the plane in 3D space.
Connect it to Merge3D with the camera and other objects.
Render through Renderer3D and composite the result normally.
Examples
Several image planes are placed at different Z positions.
A screen graphic is mapped to a plane in a 3D composition.
Troubleshooting
Production notes
Related nodes