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Fusion 3DIntermediate

Bender3D

Procedural 3D bend deformation

Bends 3D geometry procedurally to create arcs, curved titles, ribbons and non-destructive mesh animation.

Bender3D
DaVinci Resolve · Fusion

Bends 3D geometry procedurally to create arcs, curved titles, ribbons and non-destructive mesh animation.

Overview

What Bender3D does

Bends 3D geometry procedurally to create arcs, curved titles, ribbons and non-destructive mesh animation.

Mental model

Imagine the mesh passing through an invisible bending jig: angle controls curvature, while axis and origin define where the bend happens.

Common uses

Curve extruded text
Bend ribbons and cards
Animate flat geometry into an arc
Create procedural 3D motion graphics

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

SceneInput

Incoming 3D geometry or scene branch processed by the node.

Bender3D
Fusion node

Output

Processed 3D geometry or scene data for Merge3D, Renderer3D or another 3D node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Controls / Bender Type

Selects the Bender Type used by Bender3D.

Controls / Amount

Sets the amount of the effect.

Controls / Axis

Selects the working axis.

Selects the axis on which the operation is evaluated.

Controls / Angle

Sets the angle of the element.

Controls / Center

Sets center for Bender3D.

Controls / Range Min / Max

Sets one boundary of the active range.

Controls / Group objects

Treats incoming objects as a group while applying the deformation.

Settings

Standard Fusion node settings for processing, masks, blending and animation.

Practical setup

A reliable workflow

  1. 1

    Create or import the geometry that Bender3D will work with.

  2. 2

    Insert Bender3D at the point where the 3D behavior should change.

  3. 3

    Inspect the Bender3D result in a 3D Viewer with a simple camera and light before building the final rig.

  4. 4

    Keep transforms, materials and Bender3D-specific overrides in clearly separated parts of the scene.

  5. 5

    Merge the finished Bender3D branch into the scene and render it through Renderer3D.

Typical node chain
Source
Bender3D
Renderer3D

Examples

Where this node fits in real work

Core 3D setup

Bender3D processes a geometry branch before it enters the main scene.

GeometryBender3DMerge3DRenderer3D

Technical 3D workflow

Bender3D is isolated in its own branch for easier debugging and reuse.

SourceBender3DRenderer3D

Troubleshooting

Common mistakes

Changing several Bender3D parameters at once and losing track of which control caused the result.
Approving Bender3D from a single still frame without checking motion or representative lighting.
Adding extra controls around Bender3D before the basic source, transform and render path is known to work.

Production notes

Practical tips

Name Bender3D by purpose when a composition contains several instances.
Use a lightweight preview while tuning Bender3D; restore the intended quality settings before the final render.

Related nodes