Controls / Bender Type
Selects the Bender Type used by Bender3D.
Procedural 3D bend deformation
Bends 3D geometry procedurally to create arcs, curved titles, ribbons and non-destructive mesh animation.
Bends 3D geometry procedurally to create arcs, curved titles, ribbons and non-destructive mesh animation.
Overview
Bends 3D geometry procedurally to create arcs, curved titles, ribbons and non-destructive mesh animation.
Imagine the mesh passing through an invisible bending jig: angle controls curvature, while axis and origin define where the bend happens.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Incoming 3D geometry or scene branch processed by the node.
Processed 3D geometry or scene data for Merge3D, Renderer3D or another 3D node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Selects the Bender Type used by Bender3D.
Sets the amount of the effect.
Selects the working axis.
Selects the axis on which the operation is evaluated.
Sets the angle of the element.
Sets center for Bender3D.
Sets one boundary of the active range.
Treats incoming objects as a group while applying the deformation.
Standard Fusion node settings for processing, masks, blending and animation.
Practical setup
Create or import the geometry that Bender3D will work with.
Insert Bender3D at the point where the 3D behavior should change.
Inspect the Bender3D result in a 3D Viewer with a simple camera and light before building the final rig.
Keep transforms, materials and Bender3D-specific overrides in clearly separated parts of the scene.
Merge the finished Bender3D branch into the scene and render it through Renderer3D.
Examples
Bender3D processes a geometry branch before it enters the main scene.
Bender3D is isolated in its own branch for easier debugging and reuse.
Troubleshooting
Production notes
Related nodes