Translation / Pick
Lets you pick a Transform3D translation position interactively in the Viewer.
Move and rotate 3D elements
Moves, rotates, pivots and scales a 3D object or scene branch without changing the object that generated it.
Transform3D is the clean reusable motion layer for Fusion 3D. It separates spatial animation from geometry generation.
Overview
The node can sit after an individual object or after a grouped Merge3D scene. That makes it useful for both object-level and group-level animation.
Translation controls the X, Y and Z position. Rotation controls orientation, Pivot controls the center of rotation/scaling, and Scale controls size.
Keeping animation in Transform3D nodes often makes a complex scene easier to understand than burying transforms inside every source node.
Think of Transform3D as a 3D handle attached to whatever scene branch enters the node.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
3D scene or object data to be processed or combined.
The transformed 3D object or scene.
Inspector
Start with these controls before reaching for more complicated workarounds.
Lets you pick a Transform3D translation position interactively in the Viewer.
Sets position on the X axis.
Sets position on the Y axis.
Sets position on the Z axis.
Lets you pick or derive Transform3D rotation interactively where supported.
Controls how multi-axis rotation is evaluated.
Sets rotation around the X axis.
Sets rotation around the Y axis.
Sets rotation around the Z axis.
Sets the pivot used for rotation and scaling.
Move the pivot when the element needs to rotate or scale around a point other than its current center.
Sets the pivot on the X axis.
Sets the pivot on the Y axis.
Sets the pivot on the Z axis.
Links the X, Y and Z values for scale.
Sets the overall scale.
Allows target-based orientation.
Inverts the transform.
Reuses transform information from another 3D source.
Standard Fusion node settings for processing, masks, blending and animation.
Practical setup
Connect a 3D object or Merge3D branch.
Position it with Translation.
Set Pivot before complex rotation.
Animate rotation or position as required.
Continue into Merge3D and Renderer3D.
Examples
Rotate a 3D title around an offset pivot.
Transform an already grouped collection as one unit.
Troubleshooting
Production notes
Related nodes