Controls / Copies
Sets the first and last copy in the generated 3D range.
Repeat 3D objects procedurally
Creates repeated copies of a 3D object or group using cumulative transforms, time offsets, probability and jitter.
Duplicate3D is a fast way to build rows, spirals, stacks and repeated motion-graphics structures from one 3D source.
Overview
Duplicate3D is a fast way to build rows, spirals, stacks and repeated motion-graphics structures from one 3D source.
Think of each copy as applying another step of the same transform. A small translation, rotation or scale increment accumulates across the duplicate chain.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
3D scene or object data to be processed or combined.
Optional region used by supported duplicate controls.
3D scene output for Merge3D, Renderer3D or another 3D tool.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets the first and last copy in the generated 3D range.
Sets the probability that this particle operation is applied.
Offsets the timing used by this operation.
Chooses whether per-copy transforms accumulate or are evaluated linearly.
Chooses the order in which scale, rotation and translation are applied.
Sets the Translation X Offset.
Sets the Translation Y Offset.
Sets the Translation Z Offset.
Sets the 3D rotation order.
Defines the order in which the three rotation axes are evaluated.
Sets rotation on the X, Y and Z axes.
Sets the pivot position on the X, Y and Z axes.
Links the X, Y and Z values for scale.
Sets the overall scale.
Opens the controls for distributing copies along a path.
Sets the random seed so a procedural variation can be reproduced.
Adds controlled random variation to this property.
Offsets the timing used by this operation.
Sets Translation Jitter on the X, Y and Z axes.
Sets Rotation Jitter on the X, Y and Z axes.
Sets the pivot position on the X, Y and Z axes.
Adds controlled random variation to this property.
Selects the particle region type.
Chooses the geometric region used by the particle operation.
Uses a region region for this particle operation.
Standard Fusion node settings for processing, masks, blending and animation.
Practical setup
Connect one 3D object or group to Duplicate3D.
Set a small number of Copies.
Add one transform offset at a time.
Use Time Offset for staggered animation if needed.
Add jitter only after the clean pattern works.
Examples
One title is repeated into a structured grid-like row.
Translation plus rotation per copy produces a helix-style layout.
Troubleshooting
Production notes
Related nodes