Controls / Step
Chooses which replication step or instance is being edited.
Instance geometry on points or particles
Replicates a 3D object across incoming particles or points, with controls for alignment, color, transforms, time offset and jitter.
Replicate3D turns a point/particle distribution into a layout for repeated 3D geometry, which is useful for crowds, arrays and procedural structures.
Overview
Replicate3D turns a point/particle distribution into a layout for repeated 3D geometry, which is useful for crowds, arrays and procedural structures.
Think of the incoming points as sockets and the input 3D object as the item plugged into every socket.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
3D geometry that will be replicated.
Point or particle distribution used to position the replicas.
3D scene output for Merge3D, Renderer3D or another 3D tool.
Inspector
Start with these controls before reaching for more complicated workarounds.
Chooses which replication step or instance is being edited.
Selects the Input Mode used by Replicate3D.
Available choices include Loop and Random.
Offsets the timing used by this operation.
Chooses how generated copies are oriented or aligned to their placement surface or path.
Sets the color.
Sets translation on the X, Y and Z axes.
Chooses the Euler rotation order applied to replicated geometry.
Sets rotation on the X, Y and Z axes.
Sets the pivot position on the X, Y and Z axes.
Links the X, Y and Z values for scale.
Sets the overall scale.
Sets the random seed so a procedural variation can be reproduced.
Sets the random seed so a procedural variation can be reproduced.
Adds controlled random variation to this property.
Offsets the timing used by this operation.
Sets Translation Jitter on the X, Y and Z axes.
Sets Rotation Jitter on the X, Y and Z axes.
Sets the pivot position on the X, Y and Z axes.
Links the X, Y and Z values for scale.
Sets the overall scale.
Practical setup
Create the source 3D object.
Create or import a suitable point/particle distribution.
Connect both to Replicate3D.
Choose Input Mode and Alignment.
Add jitter only after the basic distribution is correct.
Examples
A point distribution drives repeated Shape3D objects.
An animated source object is offset across many points.
Troubleshooting
Production notes
Related nodes