Controls / Enabled
Turns Projector3D on or off.
Project an image into a 3D scene
Projects an image or texture onto Fusion 3D geometry with controllable fit, projection mode, intensity, transform and shadow settings.
Projector3D behaves like a slide projector inside the 3D scene: an image is cast from the projector position onto compatible surfaces.
Overview
Projector3D behaves like a slide projector inside the 3D scene: an image is cast from the projector position onto compatible surfaces.
Think of it as a camera in reverse. Instead of recording the scene, it throws a 2D image through a virtual lens onto the geometry.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
3D scene or object data to be processed or combined.
Source image for the operation.
3D scene output for Merge3D, Renderer3D or another 3D tool.
Inspector
Start with these controls before reaching for more complicated workarounds.
Turns Projector3D on or off.
Tints the image projected by Projector3D.
Sets the RGB tint of the Projector3D projection.
Sets the light intensity.
Selects the light falloff model.
Chooses how light intensity falls off with distance.
Sets the angle of the element.
Chooses how the projected image is fitted to the projector frame.
Selects the Projection Mode used by Projector3D.
Sets the numeric ID used to identify this projector in the 3D scene.
Sets which projector wins when multiple projections overlap.
Allows the projection to affect back-facing polygons.
Allows Projector3D to participate in shadow calculations.
Sets the shadow Color.
Sets the density of generated or distributed elements.
Sets the resolution of the shadow map.
Higher values can sharpen shadow detail but increase render cost.
Uses a proxy resolution for Projector3D shadow-map calculations.
Offsets shadow depth comparison to reduce self-shadowing artifacts.
Use the smallest value that removes acne or detached-looking shadows.
Controls how Projector3D shadows interact with materials that do not transmit light.
Sets the processing quality for this operation.
Use a lighter setting while building the comp if needed, then verify the final-quality result before render.
Restricts the projected image more tightly to the actual projection footprint.
Controls shadow-edge softness.
Sets translation for Projector3D.
Sets the rotation of the element.
Sets the pivot used for rotation and scaling.
Move the pivot when the element needs to rotate or scale around a point other than its current center.
Orients the object, light or camera toward a target point.
Use Target is convenient for aim-at rigs because the orientation follows the target as either element moves.
Imports compatible position, rotation and scale animation from another source.
Practical setup
Prepare a 2D image or texture.
Connect it to Projector3D and add the projector to Merge3D.
Position/rotate the projector like a camera aimed at the target object.
Choose Fit Method and projection settings.
Render and check for spill onto unwanted geometry or back faces.
Examples
A logo is projected across a 3D object without changing the base material.
Moving footage is projected onto a simple 3D plane or object.
Troubleshooting
Production notes
Related nodes