FUSION · NODE REFERENCE
Catcher
Projected-light and material catcher
Collects projected or lighting contribution in a Fusion 3D scene and can restrict the caught result by Projector ID and Material ID.
Catcher
Overview
What Catcher does
Catcher is a scene utility for receiving projected/light contribution as a controllable material or technical layer. It is useful when a projection must be isolated from the rest of the object shading or delivered as a separate pass.
When to use it
Projection receiving surfaces
Projector-ID isolation
Material-ID restricted catches
Technical passes for projected light
Catcher in context
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Example for Catcher.
Original imageExample for Catcher.
Original imageExample for Catcher.
Original image