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UVMap3D

3D texture-coordinate mapping

Creates or modifies UV texture coordinates so images and procedural textures map correctly across 3D geometry.

UVMap3D
DaVinci Resolve · Fusion

Creates or modifies UV texture coordinates so images and procedural textures map correctly across 3D geometry.

Overview

What UVMap3D does

Creates or modifies UV texture coordinates so images and procedural textures map correctly across 3D geometry.

Mental model

UVs are instructions that tell a flat image where to sit on a 3D surface; UVMap3D edits those instructions.

Common uses

Generate planar, cylindrical or spherical mapping
Fix texture scale and orientation
Align graphics on meshes
Prepare imported geometry for Fusion materials

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

SceneInput

Source data used to create or modify the material, texture or mapping result.

UVMap3D
Fusion node

SceneOutput

Processed texture, mapping or material data for the next 3D shading stage.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Controls / Map Mode

Selects the Map Mode used by UVMap3D.

Controls / Orientation X, Y, Z

Chooses the projection axis used to generate the UV mapping.

Controls / Fit

Fits the generated UV projection automatically to the object bounds.

Controls / Center

Sets center for UVMap3D.

Controls / Lock UVs on Animated Objects

Links UVs on Animated Objects so they change together.

Size / X, Y, Z

Sets X, Y, Z.

Center / X, Y, Z

Offsets the center of the UV projection in 3D space.

Rotation / Order

Chooses the Euler rotation order used by UVMap3D.

Rotation / X, Y, Z

Sets X, Y, Z.

Tile / U Tile, V Tile, W Tile

Sets how many times the texture repeats along U, V and W.

Flip / U, V, W

Flips the generated UVW coordinates along the selected axes.

Settings

Standard Fusion node settings for processing, masks, blending and animation.

Practical setup

A reliable workflow

  1. 1

    Prepare the source image, texture, material or mesh that UVMap3D will use.

  2. 2

    Insert UVMap3D at the stage where mapping or shading should change.

  3. 3

    Use a simple test material or checker pattern while tuning UVMap3D.

  4. 4

    Verify scale, orientation and color/alpha interpretation before judging UVMap3D.

  5. 5

    Render UVMap3D under a neutral test light before adding final look development.

Typical node chain
Source
UVMap3D
Renderer3D

Examples

Where this node fits in real work

Material workflow

UVMap3D prepares or modifies a material-related branch before rendering.

SourceUVMap3DMaterialRenderer3D

Reusable texture setup

UVMap3D stays isolated so the same mapping or texture can be reused.

Image / MapUVMap3D3D Material

Troubleshooting

Common mistakes

Changing several UVMap3D parameters at once and losing track of which control caused the result.
Approving UVMap3D from a single still frame without checking motion or representative lighting.
Adding extra controls around UVMap3D before the basic source, transform and render path is known to work.

Production notes

Practical tips

Name UVMap3D by purpose when a composition contains several instances.
Use a lightweight preview while tuning UVMap3D; restore the intended quality settings before the final render.

Related nodes