← Fusion node reference
Materials & TexturesIntermediate

Texture2D

Image texture for 3D materials

Turns a 2D image into texture data that can be used by Fusion 3D materials and mapped onto geometry.

Texture2D
DaVinci Resolve · Fusion

Turns a 2D image into texture data that can be used by Fusion 3D materials and mapped onto geometry.

Overview

What Texture2D does

Turns a 2D image into texture data that can be used by Fusion 3D materials and mapped onto geometry.

Mental model

A normal Fusion image becomes a paint layer that the material system can wrap onto 3D geometry using UV coordinates.

Common uses

Apply logos or photos to geometry
Use procedural noise as texture
Create animated video textures
Feed utility maps into materials

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Image / Texture

Source data used to create or modify the material, texture or mapping result.

Texture2D
Fusion node

Texture2D Output

Processed texture, mapping or material data for the next 3D shading stage.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

U Translation

Offsets the texture along the horizontal U coordinate.

V Translation

Offsets the texture along the vertical V coordinate.

U Scale

Scales the Texture2D mapping along the U direction.

V Scale

Scales the Texture2D mapping along the V direction.

Wrap Mode

Selects the Wrap Mode used by Texture2D.

Texture Depth

Sets the depth assigned to the Texture2D surface.

OpenGL LowQ / OpenGL HiQ

Sets the processing quality for this operation.

Use a lighter setting while building the comp if needed, then verify the final-quality result before render.

Software LowQ / Software HiQ

Sets the processing quality for this operation.

Use a lighter setting while building the comp if needed, then verify the final-quality result before render.

Material ID

Assigns the Material ID written to the render passes.

Material IDs can be used later to isolate surfaces in compositing.

Practical setup

A reliable workflow

  1. 1

    Prepare the source image, texture, material or mesh that Texture2D will use.

  2. 2

    Insert Texture2D at the stage where mapping or shading should change.

  3. 3

    Use a simple test material or checker pattern while tuning Texture2D.

  4. 4

    Verify scale, orientation and color/alpha interpretation before judging Texture2D.

  5. 5

    Render Texture2D under a neutral test light before adding final look development.

Typical node chain
Source
Texture2D
Renderer3D

Examples

Where this node fits in real work

Material workflow

Texture2D prepares or modifies a material-related branch before rendering.

SourceTexture2DMaterialRenderer3D

Reusable texture setup

Texture2D stays isolated so the same mapping or texture can be reused.

Image / MapTexture2D3D Material

Troubleshooting

Common mistakes

Changing several Texture2D parameters at once and losing track of which control caused the result.
Approving Texture2D from a single still frame without checking motion or representative lighting.
Adding extra controls around Texture2D before the basic source, transform and render path is known to work.

Production notes

Practical tips

Name Texture2D by purpose when a composition contains several instances.
Use a lightweight preview while tuning Texture2D; restore the intended quality settings before the final render.

Related nodes