U Translation
Offsets the texture along the horizontal U coordinate.
Image texture for 3D materials
Turns a 2D image into texture data that can be used by Fusion 3D materials and mapped onto geometry.
Turns a 2D image into texture data that can be used by Fusion 3D materials and mapped onto geometry.
Overview
Turns a 2D image into texture data that can be used by Fusion 3D materials and mapped onto geometry.
A normal Fusion image becomes a paint layer that the material system can wrap onto 3D geometry using UV coordinates.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source data used to create or modify the material, texture or mapping result.
Processed texture, mapping or material data for the next 3D shading stage.
Inspector
Start with these controls before reaching for more complicated workarounds.
Offsets the texture along the horizontal U coordinate.
Offsets the texture along the vertical V coordinate.
Scales the Texture2D mapping along the U direction.
Scales the Texture2D mapping along the V direction.
Selects the Wrap Mode used by Texture2D.
Sets the depth assigned to the Texture2D surface.
Sets the processing quality for this operation.
Use a lighter setting while building the comp if needed, then verify the final-quality result before render.
Sets the processing quality for this operation.
Use a lighter setting while building the comp if needed, then verify the final-quality result before render.
Assigns the Material ID written to the render passes.
Material IDs can be used later to isolate surfaces in compositing.
Practical setup
Prepare the source image, texture, material or mesh that Texture2D will use.
Insert Texture2D at the stage where mapping or shading should change.
Use a simple test material or checker pattern while tuning Texture2D.
Verify scale, orientation and color/alpha interpretation before judging Texture2D.
Render Texture2D under a neutral test light before adding final look development.
Examples
Texture2D prepares or modifies a material-related branch before rendering.
Texture2D stays isolated so the same mapping or texture can be reused.
Troubleshooting
Production notes
Related nodes