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3D TextureIntermediate

Texture

UV coordinate adjustment

Adjusts how a texture is read through UV coordinates with flip, swap, rotation, scale and offset controls.

Texture
DaVinci Resolve · Fusion

Texture is a utility node for repositioning and reorienting bitmap or procedural texture coordinates on 3D surfaces.

Overview

What Texture does

The node does not create a new image by itself. Instead it changes the UV interpretation used by the material or surface, making it useful for correcting orientation, repeating, scaling and offset problems.

Simple operations such as Swap UV, Rotate 90 degrees, U/V Scale and U/V Offset can often fix a mapping problem without editing the source texture externally.

Mental model

Think of Texture as a small UV transform panel: the image stays the same, but the surface reads it from different coordinates.

Common uses

Correct upside-down textures
Rotate a map by 90 degrees
Scale a texture on a surface
Offset texture placement

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Texture / Material Input

Material or texture data applied to the 3D object.

Texture
Fusion node

Texture Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Flip

Flips texture orientation.

Swap UV

Exchanges the U and V coordinate axes.

Rotate 90°

Rotates the texture orientation by 90 degrees through its UV mapping.

U Scale

Scales texture coordinates along the U direction.

V Scale

Scales texture coordinates along the V direction.

U Offset

Sets the U Offset.

V Offset

Sets the V Offset.

Practical setup

A reliable workflow

  1. 1

    Connect the texture before it enters the material.

  2. 2

    Correct orientation first with Flip, Swap UV or Rotate 90 degrees.

  3. 3

    Set U/V Scale to match the surface proportions.

  4. 4

    Use offsets for final placement.

  5. 5

    Check seams and repeated areas in the rendered 3D view.

Typical node chain
Texture source
Texture UV transform
Material

Examples

Where this node fits in real work

Rotate a label texture

Fix a label that appears sideways on a mapped surface.

MediaInTextureMaterialShape3D

Repeat a procedural map

Increase UV scale before sending a procedural map into a material.

FastNoiseTextureTextureMaterialMergeRenderer3D

Troubleshooting

Common mistakes

Editing source files for a mapping problem that UV controls can solve
Using nonuniform scaling unintentionally
Ignoring seam behavior
Confusing UV scale with object Transform3D scale

Production notes

Practical tips

Fix UV orientation before adjusting material color or lighting.
Use separate U and V scale only when the surface proportions require it.
Keep mapping changes close to the texture branch so the graph remains readable.

Related nodes