Flip
Flips texture orientation.
UV coordinate adjustment
Adjusts how a texture is read through UV coordinates with flip, swap, rotation, scale and offset controls.
Texture is a utility node for repositioning and reorienting bitmap or procedural texture coordinates on 3D surfaces.
Overview
The node does not create a new image by itself. Instead it changes the UV interpretation used by the material or surface, making it useful for correcting orientation, repeating, scaling and offset problems.
Simple operations such as Swap UV, Rotate 90 degrees, U/V Scale and U/V Offset can often fix a mapping problem without editing the source texture externally.
Think of Texture as a small UV transform panel: the image stays the same, but the surface reads it from different coordinates.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Material or texture data applied to the 3D object.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Flips texture orientation.
Exchanges the U and V coordinate axes.
Rotates the texture orientation by 90 degrees through its UV mapping.
Scales texture coordinates along the U direction.
Scales texture coordinates along the V direction.
Sets the U Offset.
Sets the V Offset.
Practical setup
Connect the texture before it enters the material.
Correct orientation first with Flip, Swap UV or Rotate 90 degrees.
Set U/V Scale to match the surface proportions.
Use offsets for final placement.
Check seams and repeated areas in the rendered 3D view.
Examples
Fix a label that appears sideways on a mapped surface.
Increase UV scale before sending a procedural map into a material.
Troubleshooting
Production notes
Related nodes