Show: Source / Destination
Sets Show to Source / Destination.
Editable mesh deformation
Deforms an image with an editable source/destination grid for detailed local reshaping and match warps.
GridWarp gives direct mesh-level control over 2D deformation, making it useful for cleanup, shape matching, beauty work and complex graphic transitions.
Overview
The node maps points from a Source grid to a Destination grid. Moving destination vertices changes where the corresponding source pixels land.
Grid density and subdivisions determine how much local control is available. More points can describe complex deformation but are harder to manage and animate.
Magnet tools help move groups of nearby points without editing every vertex manually. They are useful for broad, smooth deformation.
Imagine a flexible mesh printed over the image: moving mesh points stretches the pixels attached to that mesh.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets Show to Source / Destination.
Sets Magnet Type to Selected / Region / Magnetic.
Sets the radius over which the Grid Warp magnet influences neighboring mesh points.
Sets how strongly the Grid Warp magnet pulls nearby mesh points.
Sets X Grid Size for the Viewer/grid overlay.
Sets Y Grid Size for the Viewer/grid overlay.
Adds interpolation detail between grid lines.
Higher subdivisions can make the result smoother without manually adding many control points.
Sets the X/Y coordinates for center.
Sets the angle of the element.
Sets the overall size.
Sets Dst Edit to Edit None / Edit Grid / Edit Rect / Edit Line.
Resets and stretches the warp mesh to the full image bounds.
Copies the Source mesh into the Destination mesh.
Copies the Destination mesh back into the Source mesh.
Opens the context commands used to animate the Grid Warp mesh.
Sets Render Method to Wire Frame / Color / Render.
Sets Anti-aliasing to None / Low / Medium / High.
Sets Filter Type to Super Sample / Area Sample.
Fills areas outside the warped image with black.
Assigns the Object ID written to the render passes.
Object IDs provide a clean way to isolate individual 3D objects after rendering.
Assigns the Material ID written to the render passes.
Material IDs can be used later to isolate surfaces in compositing.
Reassigns image coordinates to the currently subdivided grid.
Forces the result to be evaluated from the Destination mesh.
Practical setup
Connect the image and fit the source mesh to the relevant area.
Choose a practical grid density.
Edit the destination grid to match the desired shape.
Use magnet tools for broad smooth corrections.
Check interpolation for pinching and fold-over.
Examples
Move a small mesh region without disturbing the full frame.
Animate destination points between two shapes.
Troubleshooting
Production notes
Related nodes