Center X / Y
Moves the image in the frame.
Use this for 2D positioning after perspective orientation.
2.5D transform and perspective
Provides 2.5D translation, Z movement, pivot control and X/Y/Z rotation without building a full Fusion 3D scene.
DVE is a flexible image-plane transform for cards, panels and perspective animation when a full ImagePlane3D/Renderer3D setup would be unnecessary.
Overview
DVE treats a 2D image like a flat card in a simplified 3D-style transform space. Rotation around X and Y creates perspective foreshortening, while Z movement changes apparent scale/depth.
Pivot controls are important because rotation happens around the chosen pivot, not necessarily the image center. This is useful for door flips, page turns and card hinges.
Rotation Order matters when multiple axes are animated. Different orders can produce different final orientations.
Imagine a flat card floating in front of the camera: DVE lets you move, pivot and rotate that card without entering a full 3D scene.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Moves the image in the frame.
Use this for 2D positioning after perspective orientation.
Moves the image toward or away from the viewer.
Changes apparent size/depth in the DVE transform.
Sets the X/Y coordinates for pivot.
Sets the pivot used for rotation and scaling.
Move the pivot when the element needs to rotate or scale around a point other than its current center.
Sets the 3D rotation order.
Defines the order in which the three rotation axes are evaluated.
Sets the 3D rotation order.
Defines the order in which the three rotation axes are evaluated.
Sets the 3D rotation order.
Defines the order in which the three rotation axes are evaluated.
Sets the 3D rotation order.
Defines the order in which the three rotation axes are evaluated.
Sets the 3D rotation order.
Defines the order in which the three rotation axes are evaluated.
Sets the 3D rotation order.
Defines the order in which the three rotation axes are evaluated.
Rotates the element around the X, Y and Z axes.
Rotates the element around the X, Y and Z axes.
Rotates the element around the X, Y and Z axes.
Applies a horizontal shear to the image.
Applies a vertical shear to the image.
Controls perspective behavior for this operation.
Fills uncovered areas of the transformed result with black.
Fills areas exposed by the DVE transform with black instead of leaving them transparent.
Excludes Alpha from the operation.
Selects or adjusts the subtractive behavior.
Selects or adjusts the additive behavior.
Practical setup
Connect the image.
Set the pivot first if the animation rotates around an edge.
Adjust X/Y/Z rotations and Z Move.
Choose a rotation order if multiple axes are involved.
Check alpha edges before merging the result.
Examples
Rotate a graphic around Y with a side pivot.
Use X/Y rotation and Z Move to create a UI card in perspective.
Troubleshooting
Production notes
Related nodes