Center X / Y
Sets the image position in normalized X/Y coordinates.
Animate Center to move the image through the frame.
2D position, scale and rotation
Moves, scales, rotates and repositions a 2D image without changing the source node itself.
Transform is the standard motion and layout node for 2D elements in Fusion.
Overview
Transform keeps motion separate from content. Instead of moving Text+, a logo or a Background inside the source node, you can place Transform after it and keep position, scale and rotation in one predictable place.
This separation becomes important in larger compositions. A Text+ can remain responsible for typography, while Transform handles animation and Merge handles compositing.
Transform can also move an already assembled mini-composition. Place it before Merge to move one element; place it after a group of Merge nodes to move the whole assembled block.
Treat Transform like a motion rig around an image: the source stays the same, while Transform decides where and how it appears in the frame.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets the image position in normalized X/Y coordinates.
Animate Center to move the image through the frame.
Sets the pivot used for rotation and scaling.
Move it when the image should rotate or scale around a point other than its center.
Switches the scale controls to the Size-and-Aspect model.
Use Size for overall scale and Aspect when horizontal and vertical scaling need to differ.
Sets the overall 2D scale.
Changes horizontal scale relative to vertical scale.
Rotates the image in 2D.
Flips the image horizontally or vertically.
Chooses how pixels outside the original image bounds are handled.
Chooses the resampling filter used when the image is scaled, rotated or repositioned between pixels.
Applies the inverse of the current transform.
Useful when one Transform needs to cancel or reverse another transform.
Evaluates the accumulated transform before passing the result downstream.
Use it when downstream tools should receive the transformed image rather than continue carrying a concatenated transform.
Sets the reference frame size used to interpret position and scale.
This matters when a transform is reused between comps or images with different resolutions.
Practical setup
Place Transform after the element you want to move.
Set the resting position and size.
Add keyframes to Center, Size or Angle.
Refine the timing in the Spline editor if needed.
Composite the animated result with Merge.
Examples
Text stays visually simple while Transform owns the motion.
Scale and position a logo before placing it over the footage.
Troubleshooting
Production notes
Related nodes