Layer List
Lists the layers connected to MultiMerge and lets you select the one you want to edit.
Multi-layer 2D compositing
Combines many 2D layers in one node and provides per-layer ordering, transform and blend controls.
MultiMerge is useful when a composition contains many independent 2D layers and a long Merge chain would become inconvenient.
Overview
MultiMerge provides a layer-style view inside a node-based graph. Multiple foreground inputs can be managed in one node with per-layer visibility, ordering, transform and blend controls.
It can make motion-graphics assemblies more compact, especially when many simple elements share one composite. However, compact does not always mean clearer: complex logic can still be easier to debug as separate branches and Merge nodes.
Use MultiMerge when the layers conceptually belong together and benefit from central ordering. Use ordinary Merge nodes when branches have different processing or need clearer isolation.
Think of MultiMerge as a small layer stack embedded inside the Fusion node graph.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Background image for the composite.
Foreground image placed over the background.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Lists the layers connected to MultiMerge and lets you select the one you want to edit.
Identifies the layer whose controls are currently displayed in the Inspector.
Enables or disables the currently selected MultiMerge layer.
Controls front-to-back stacking.
Reorder layers without rewiring many Merge nodes.
Sets how strongly the processed result is mixed into the image.
Per-layer blend mode.
Useful when some layers are lights, textures or shadows.
Chooses the compositing operator used by the selected layer.
Sets center for MultiMerge.
Sets the X and Y components of the control.
Sets the overall size.
Sets the angle of the element.
Sets the pivot used for rotation and scaling.
Move the pivot when the element needs to rotate or scale around a point other than its current center.
Flips the selected layer horizontally or vertically.
Selects the filtering method.
Chooses the resampling or filtering method used by the operation.
Controls how the operation treats image or region edges.
Uses the foreground alpha channel when compositing the layer.
Controls premultiplied-alpha handling around the operation.
Pre-divide removes alpha multiplication before processing; post-multiply restores it afterward. This is useful when color work creates dark or bright fringes around translucent edges.
Limits the selected MultiMerge layer with its connected mask.
Per-layer position, scale and rotation.
Lets simple layout changes live directly inside MultiMerge.
Sets how strongly the processed result is mixed into the image.
Practical setup
Connect the base image.
Add foreground layers to MultiMerge.
Set their stacking order.
Adjust individual layer transforms and blend values.
Keep complex per-layer processing outside MultiMerge where it remains easy to inspect.
Examples
Several UI elements are collected into one compact layer stack.
Text, icon and plate branches are assembled in MultiMerge.
Troubleshooting
Production notes
Related nodes