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Core 2DIntermediate

MultiMerge

Multi-layer 2D compositing

Combines many 2D layers in one node and provides per-layer ordering, transform and blend controls.

MultiMerge
DaVinci Resolve · Fusion

MultiMerge is useful when a composition contains many independent 2D layers and a long Merge chain would become inconvenient.

Overview

What MultiMerge does

MultiMerge provides a layer-style view inside a node-based graph. Multiple foreground inputs can be managed in one node with per-layer visibility, ordering, transform and blend controls.

It can make motion-graphics assemblies more compact, especially when many simple elements share one composite. However, compact does not always mean clearer: complex logic can still be easier to debug as separate branches and Merge nodes.

Use MultiMerge when the layers conceptually belong together and benefit from central ordering. Use ordinary Merge nodes when branches have different processing or need clearer isolation.

Mental model

Think of MultiMerge as a small layer stack embedded inside the Fusion node graph.

Common uses

Assemble HUD graphics
Combine many title elements
Build compact motion-graphics layouts
Manage logo/icon stacks
Create grouped overlays
Reduce very long Merge chains

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Background

Background image for the composite.

Foreground 1 / 2 / 3...

Foreground image placed over the background.

Effect Mask

Optional mask that limits where the node affects the image.

MultiMerge
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Layer List

Lists the layers connected to MultiMerge and lets you select the one you want to edit.

Selected Layer

Identifies the layer whose controls are currently displayed in the Inspector.

Enable / Disable Layer

Enables or disables the currently selected MultiMerge layer.

Layer Order

Controls front-to-back stacking.

Reorder layers without rewiring many Merge nodes.

Blend

Sets how strongly the processed result is mixed into the image.

Apply Mode

Per-layer blend mode.

Useful when some layers are lights, textures or shadows.

Operator

Chooses the compositing operator used by the selected layer.

Center

Sets center for MultiMerge.

X / Y

Sets the X and Y components of the control.

Size

Sets the overall size.

Angle

Sets the angle of the element.

Pivot

Sets the pivot used for rotation and scaling.

Move the pivot when the element needs to rotate or scale around a point other than its current center.

Flip / Flop

Flips the selected layer horizontally or vertically.

Filter Method

Selects the filtering method.

Chooses the resampling or filtering method used by the operation.

Edges

Controls how the operation treats image or region edges.

Use Alpha

Uses the foreground alpha channel when compositing the layer.

Pre-Multiply / Post-Multiply

Controls premultiplied-alpha handling around the operation.

Pre-divide removes alpha multiplication before processing; post-multiply restores it afterward. This is useful when color work creates dark or bright fringes around translucent edges.

Mask

Limits the selected MultiMerge layer with its connected mask.

Layer Transform

Per-layer position, scale and rotation.

Lets simple layout changes live directly inside MultiMerge.

Global Blend

Sets how strongly the processed result is mixed into the image.

Practical setup

A reliable workflow

  1. 1

    Connect the base image.

  2. 2

    Add foreground layers to MultiMerge.

  3. 3

    Set their stacking order.

  4. 4

    Adjust individual layer transforms and blend values.

  5. 5

    Keep complex per-layer processing outside MultiMerge where it remains easy to inspect.

Typical node chain
Background
MultiMerge
MediaOut

Examples

Where this node fits in real work

HUD assembly

Several UI elements are collected into one compact layer stack.

BackgroundGraphic layersMultiMergeMediaOut

Title package

Text, icon and plate branches are assembled in MultiMerge.

BackgroundText+ / Icons / PlateMultiMerge

Troubleshooting

Common mistakes

Using MultiMerge for deeply processed branches and making troubleshooting harder.
Forgetting which internal layer contains an animation.
Treating it like Edit-page layers and losing the clarity of a node graph.

Production notes

Practical tips

Use MultiMerge for logically grouped simple layers.
Name source nodes clearly before feeding them into MultiMerge.
If debugging becomes difficult, break important layers back into explicit Merge nodes.

Related nodes