Type
Chooses the deformation profile.
Dent variants, sine/cosine and kaleidoscope-like modes produce different local shapes.
Localized bulge, dent and wave deformation
Creates a localized dent, bulge or wave-like deformation around a chosen center.
Dent is a lightweight distortion node for impact pulses, logo warps and localized image deformation without building a mesh.
Overview
The Type menu changes the deformation profile, from simple dents to sine/cosine wave shapes and decorative kaleidoscopic behavior.
Center defines where the deformation originates, Size defines the affected radius, and Strength controls how strongly pixels are pushed or pulled.
Animating Strength from neutral to a peak and back is an effective way to create a short impact or shockwave pulse.
Think of pressing a flexible image surface inward or outward with a finger at the Center point.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
The image to deform.
The locally deformed image.
Inspector
Start with these controls before reaching for more complicated workarounds.
Chooses the deformation profile.
Dent variants, sine/cosine and kaleidoscope-like modes produce different local shapes.
Positions the center of the deformation.
Animate it when the effect must follow an object.
Controls the radius of influence.
A larger Size with lower Strength often looks smoother than a tiny aggressive dent.
Controls deformation intensity.
Animate 0 → peak → 0 for a quick hit or pulse.
Practical setup
Connect the source needed by Dent.
Choose a Type.
Move Center onto the target area.
Set Size before pushing Strength.
Animate Strength or Center if the effect moves.
Examples
Pulse Strength briefly on a title before Glow.
Deform only the background while the foreground stays clean.
Troubleshooting
Production notes
Related nodes