Mapping Type
Controls the interpolation model inside the four-corner shape.
Choose the mode that best matches the intended plane.
Four-corner image placement
Maps an image to four independently positioned corners for screen inserts, signs and arbitrary quadrilateral placement.
CornerPositioner is a straightforward four-point warp for fitting a layer into a rectangular or perspective-shaped target.
Overview
Each corner of the input is mapped to a new point in the output. This is ideal when the target can be described by four visible corners.
Mapping Type changes how the interior is interpolated. For simple perspective surfaces, choose the mode that preserves the visual geometry most naturally.
CornerPositioner is commonly paired with Planar Tracker data for screen replacement and sign insertion.
Think of grabbing the four corners of a printed image and pinning them to four points in the shot.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
The graphic or image that will be corner-pinned.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Controls the interpolation model inside the four-corner shape.
Choose the mode that best matches the intended plane.
Places the transformed image’s top-left corner in X/Y coordinates.
Places the transformed image’s top-right corner in X/Y coordinates.
Places the transformed image’s bottom-left corner in X/Y coordinates.
Places the transformed image’s bottom-right corner in X/Y coordinates.
Sets the horizontal and vertical offset.
Resets the additional corner offsets to zero.
Practical setup
Connect the insert graphic.
Place all four corners on the target surface.
Choose the appropriate Mapping Type.
Check straight lines and perspective.
Mask/grade the insert and merge it into the plate.
Examples
Map replacement content to the four screen corners.
Drive the corner pin from a planar-track workflow.
Troubleshooting
Production notes
Related nodes