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Warp & PerspectiveIntermediate

CornerPositioner

Four-corner image placement

Maps an image to four independently positioned corners for screen inserts, signs and arbitrary quadrilateral placement.

CornerPositioner
DaVinci Resolve · Fusion

CornerPositioner is a straightforward four-point warp for fitting a layer into a rectangular or perspective-shaped target.

Overview

What CornerPositioner does

Each corner of the input is mapped to a new point in the output. This is ideal when the target can be described by four visible corners.

Mapping Type changes how the interior is interpolated. For simple perspective surfaces, choose the mode that preserves the visual geometry most naturally.

CornerPositioner is commonly paired with Planar Tracker data for screen replacement and sign insertion.

Mental model

Think of grabbing the four corners of a printed image and pinning them to four points in the shot.

Common uses

Screen replacement
Place artwork on a sign
Fit a graphic to a card or poster
Manual corner pin
Perspective title placement

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Input

The graphic or image that will be corner-pinned.

CornerPositioner
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Mapping Type

Controls the interpolation model inside the four-corner shape.

Choose the mode that best matches the intended plane.

Top Left

Places the transformed image’s top-left corner in X/Y coordinates.

Top Right

Places the transformed image’s top-right corner in X/Y coordinates.

Bottom Left

Places the transformed image’s bottom-left corner in X/Y coordinates.

Bottom Right

Places the transformed image’s bottom-right corner in X/Y coordinates.

Offset X / Offset Y

Sets the horizontal and vertical offset.

Reset Offsets

Resets the additional corner offsets to zero.

Practical setup

A reliable workflow

  1. 1

    Connect the insert graphic.

  2. 2

    Place all four corners on the target surface.

  3. 3

    Choose the appropriate Mapping Type.

  4. 4

    Check straight lines and perspective.

  5. 5

    Mask/grade the insert and merge it into the plate.

Typical node chain
Graphic
CornerPositioner
Merge
MediaOut

Examples

Where this node fits in real work

Monitor insert

Map replacement content to the four screen corners.

ReplacementCornerPositionerMerge

Tracked sign

Drive the corner pin from a planar-track workflow.

Planar TrackerGraphicCornerPositionerMerge

Troubleshooting

Common mistakes

Crossing corner points and flipping the image.
Using a four-corner warp when the surface actually bends.
Ignoring the lens distortion of the original plate.

Production notes

Practical tips

Use Planar Tracker when the surface moves through the shot.
Keep the insert at good resolution before warping it down.
Check the edge blend and reflections after the geometry is correct.

Related nodes