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GaussianBlur

Smooth Gaussian image blur

Applies a smooth Gaussian blur with separate horizontal/vertical channel adjustments, border handling and mask support.

GaussianBlur
DaVinci Resolve · Fusion

Applies a smooth Gaussian blur with separate horizontal/vertical channel adjustments, border handling and mask support.

Overview

What GaussianBlur does

Applies a smooth Gaussian blur with separate horizontal/vertical channel adjustments, border handling and mask support.

GaussianBlur weights nearby pixels more strongly than distant ones, producing a smooth falloff that suits soft masks, text backplates, glow branches, shadows and background plates better than a hard box filter.

Split Horizontal and Vertical plus the channel controls let RGB and alpha be softened differently. At large radii, choose Border Type deliberately so the filter does not pull black into the frame edges.

Mental model

Unlike a box average, GaussianBlur weights nearby pixels more strongly toward the center, producing a smoother and more natural technical blur.

Common uses

Soften backgrounds
Blur masks and mattes
Reduce high-frequency detail
Prepare images for glow or displacement
Create gentle directional softness

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Input

Source image for the operation.

Effect Mask

Optional mask that limits where the node affects the image.

GaussianBlur
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Split Horizontal and Vertical

Enables separate horizontal and vertical blur behavior.

Strength

Sets blur radius/strength.

Horizontal Channel Adjustment: Red

Sets Horizontal Channel Adjustment to Red.

Horizontal Channel Adjustment: Green

Sets Horizontal Channel Adjustment to Green.

Horizontal Channel Adjustment: Blue

Sets Horizontal Channel Adjustment to Blue.

Horizontal Channel Adjustment: Alpha

Sets Horizontal Channel Adjustment to Alpha.

Vertical Channel Adjustment: Red

Sets Vertical Channel Adjustment to Red.

Vertical Channel Adjustment: Green

Sets Vertical Channel Adjustment to Green.

Vertical Channel Adjustment: Blue

Sets Vertical Channel Adjustment to Blue.

Vertical Channel Adjustment: Alpha

Sets Vertical Channel Adjustment to Alpha.

Border Type

Defines edge handling: Black, Replicate, Reflect or Wrap-Around.

Border Type: Black

Sets Border Type to Black.

Border Type: Replicate

Sets Border Type to Replicate.

Border Type: Reflect

Sets Border Type to Reflect.

Border Type: Wrap-Around

Sets Border Type to Wrap-Around.

Effect Mask

Limits the blur spatially.

Practical setup

A reliable workflow

  1. 1

    Connect the image.

  2. 2

    Set a small Strength and increase gradually.

  3. 3

    Split axes only when different X/Y blur is required.

  4. 4

    Choose Reflect or Replicate if black borders appear.

  5. 5

    Use a mask for localized softness.

Typical node chain
Input
GaussianBlur
Output

Examples

Where this node fits in real work

Background softening

Create a clean soft background behind a subject.

MediaInGaussianBlurMerge

Matte feathering

Smooth a generated matte before compositing.

BitmapGaussianBlurMatteControl

Troubleshooting

Common mistakes

Using Black border mode and creating dark contamination
Over-blurring alpha edges
Applying expensive blur where BoxBlur is sufficient
Forgetting that masks can limit the effect cleanly

Production notes

Practical tips

GaussianBlur is a good default when you want smooth rather than optical bokeh.
Keep edge handling in mind whenever the blur reaches the frame boundary.

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