Split Horizontal and Vertical
Enables separate horizontal and vertical blur behavior.
Smooth Gaussian image blur
Applies a smooth Gaussian blur with separate horizontal/vertical channel adjustments, border handling and mask support.
Applies a smooth Gaussian blur with separate horizontal/vertical channel adjustments, border handling and mask support.
Overview
Applies a smooth Gaussian blur with separate horizontal/vertical channel adjustments, border handling and mask support.
GaussianBlur weights nearby pixels more strongly than distant ones, producing a smooth falloff that suits soft masks, text backplates, glow branches, shadows and background plates better than a hard box filter.
Split Horizontal and Vertical plus the channel controls let RGB and alpha be softened differently. At large radii, choose Border Type deliberately so the filter does not pull black into the frame edges.
Unlike a box average, GaussianBlur weights nearby pixels more strongly toward the center, producing a smoother and more natural technical blur.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Enables separate horizontal and vertical blur behavior.
Sets blur radius/strength.
Sets Horizontal Channel Adjustment to Red.
Sets Horizontal Channel Adjustment to Green.
Sets Horizontal Channel Adjustment to Blue.
Sets Horizontal Channel Adjustment to Alpha.
Sets Vertical Channel Adjustment to Red.
Sets Vertical Channel Adjustment to Green.
Sets Vertical Channel Adjustment to Blue.
Sets Vertical Channel Adjustment to Alpha.
Defines edge handling: Black, Replicate, Reflect or Wrap-Around.
Sets Border Type to Black.
Sets Border Type to Replicate.
Sets Border Type to Reflect.
Sets Border Type to Wrap-Around.
Limits the blur spatially.
Practical setup
Connect the image.
Set a small Strength and increase gradually.
Split axes only when different X/Y blur is required.
Choose Reflect or Replicate if black borders appear.
Use a mask for localized softness.
Examples
Create a clean soft background behind a subject.
Smooth a generated matte before compositing.
Troubleshooting
Production notes
Related nodes