Filter
Chooses the blur algorithm such as Box, Soften or Super Soften.
Faster filters are useful while setting focus; softer filters are usually better for the final result.
Depth-driven depth-of-field blur
Uses a Z, luminance, alpha or RGB channel as a depth map so blur strength changes according to distance from a chosen focal plane.
Uses a Z, luminance, alpha or RGB channel as a depth map so blur strength changes according to distance from a chosen focal plane.
Overview
Uses a Z, luminance, alpha or RGB channel as a depth map so blur strength changes according to distance from a chosen focal plane.
Blur Channel chooses the map that drives depth, Blur Size sets the maximum softness, and Focal Point, Depth of Field and Z Scale define where the sharp band sits and how quickly blur grows away from it.
The quality of the depth map matters as much as the blur settings. Noisy, quantized or hard-edged depth maps can create halos around foreground objects, so clean or soften the map before pushing the blur.
Think of the depth channel as a distance ruler: Focal Point chooses what is sharp, Depth of Field defines the sharp zone, and Blur Size controls how far the rest falls out of focus.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image to process.
Processed image.
Inspector
Start with these controls before reaching for more complicated workarounds.
Chooses the blur algorithm such as Box, Soften or Super Soften.
Faster filters are useful while setting focus; softer filters are usually better for the final result.
Selects Z, Red, Green, Blue, Alpha or Luma as the depth source.
Use Z for EXR/3D depth passes and Luma for grayscale maps.
Links the X and Y values for the paired controls.
Sets the maximum blur away from the focal plane.
Defines the depth value that remains in focus.
Sampling the subject is usually the fastest starting point.
Controls the width of the sharp depth range.
Rescales the incoming Z range when the depth pass does not match the expected numerical span.
Practical setup
Connect an image that contains usable depth information.
Choose the correct Blur Channel.
Sample or set the Focal Point on the subject that should stay sharp.
Adjust Depth of Field before pushing Blur Size.
Inspect object boundaries and soften the depth map if hard halos appear.
Examples
Use a Renderer3D or EXR Z pass to create focus after rendering.
Drive the blur from a generated depth map.
Troubleshooting
Production notes
Related nodes