Controls / Flip Depth
Reverses the interpretation of near and far deep samples.
Deep image to standard 2D image
Converts a Deep Image back into a conventional 2D Fusion image after depth-aware compositing is complete.
DeepToImage is normally the final node in a Deep compositing branch. It resolves the depth samples and optional volumetric information into an ordinary image stream that can continue through ColorCorrector, Glow, Blur, Merge or MediaOut.
Overview
DeepToImage is normally the final node in a Deep compositing branch. It resolves the depth samples and optional volumetric information into an ordinary image stream that can continue through ColorCorrector, Glow, Blur, Merge or MediaOut.
Think of DeepToImage as flattening a depth-aware stack only after all operations that need multiple samples per pixel have finished.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
A Deep Image containing depth samples and optional volumetric information.
A standard 2D Fusion image with the Deep structure resolved.
Inspector
Start with these controls before reaching for more complicated workarounds.
Reverses the interpretation of near and far deep samples.
Enables volumetric compositing when deep samples contain volume information.
Selects the processing mode.
Chooses how the node evaluates or combines the source data. Available modes include Full Frames.
Chooses the image depth/bit-depth used for the flattened DeepToImage output.
Sets the color Space Type.
Selects the Curve Type used by DeepToImage.
Removes the selected gamma or transfer curve so the source is treated in a linearized form.
Controls premultiplied-alpha handling around the operation.
Pre-divide removes alpha multiplication before processing; post-multiply restores it afterward. This is useful when color work creates dark or bright fringes around translucent edges.
Practical setup
Complete all DeepMerge / DeepHoldout work first.
Check whether depth direction is correct.
Enable volumetric composition for smoke, fog or transparent volumes.
Choose an appropriate floating-point output depth.
Continue with normal 2D nodes after DeepToImage.
Examples
Flatten the depth-aware result before final grading.
Resolve a Deep fog or smoke pass and then add final glow.
Troubleshooting
Production notes
Related nodes