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Deep CompositingIntermediate

DeepToImage

Deep image to standard 2D image

Converts a Deep Image back into a conventional 2D Fusion image after depth-aware compositing is complete.

DeepToImage
DaVinci Resolve · Fusion

DeepToImage is normally the final node in a Deep compositing branch. It resolves the depth samples and optional volumetric information into an ordinary image stream that can continue through ColorCorrector, Glow, Blur, Merge or MediaOut.

Overview

What DeepToImage does

DeepToImage is normally the final node in a Deep compositing branch. It resolves the depth samples and optional volumetric information into an ordinary image stream that can continue through ColorCorrector, Glow, Blur, Merge or MediaOut.

Mental model

Think of DeepToImage as flattening a depth-aware stack only after all operations that need multiple samples per pixel have finished.

Common uses

Finish a Deep compositing chain
Convert Deep renders before 2D grading
Resolve a DeepMerge result
Flatten volumetric Deep passes
Return to ordinary Fusion image processing

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Input

A Deep Image containing depth samples and optional volumetric information.

DeepToImage
Fusion node

Output

A standard 2D Fusion image with the Deep structure resolved.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Controls / Flip Depth

Reverses the interpretation of near and far deep samples.

Controls / Volumetric Composition

Enables volumetric compositing when deep samples contain volume information.

Image / Process Mode

Selects the processing mode.

Chooses how the node evaluates or combines the source data. Available modes include Full Frames.

Image / Depth

Chooses the image depth/bit-depth used for the flattened DeepToImage output.

Source Color Space / Color Space Type

Sets the color Space Type.

Source Gamma Space / Curve Type

Selects the Curve Type used by DeepToImage.

Source Gamma Space / Remove Curve

Removes the selected gamma or transfer curve so the source is treated in a linearized form.

Source Gamma Space / Pre-Divide / Post-Multiply

Controls premultiplied-alpha handling around the operation.

Pre-divide removes alpha multiplication before processing; post-multiply restores it afterward. This is useful when color work creates dark or bright fringes around translucent edges.

Practical setup

A reliable workflow

  1. 1

    Complete all DeepMerge / DeepHoldout work first.

  2. 2

    Check whether depth direction is correct.

  3. 3

    Enable volumetric composition for smoke, fog or transparent volumes.

  4. 4

    Choose an appropriate floating-point output depth.

  5. 5

    Continue with normal 2D nodes after DeepToImage.

Typical node chain
Deep Image
Deep compositing
DeepToImage
2D image

Examples

Where this node fits in real work

Finish a Deep composite

Flatten the depth-aware result before final grading.

dMergedHoldoutDeepToImageColorCorrectorMediaOut

Volumetric pass

Resolve a Deep fog or smoke pass and then add final glow.

Deep ImageDeepToImageGlowMediaOut

Troubleshooting

Common mistakes

Flattening the Deep stream too early
Ignoring reversed Z conventions
Using low bit depth before heavy grading
Disabling volumetric composition on true volume data

Production notes

Practical tips

Keep DeepToImage as late as possible in the Deep branch.
Use float16/float32 for VFX work.
If occlusion looks inverted, test Flip Depth before rebuilding the comp.

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