Controls / Center X
Sets the Center X position.
Color correction inside a Deep image stream
Adjusts color and alpha inside a Deep image stream while preserving the per-pixel depth structure for downstream Deep compositing.
dRecolor is a technical Deep-compositing node for correcting a Deep element before it is flattened to a conventional RGBA image. It is useful when color or alpha needs adjustment while multiple depth samples and Deep transparency are still intact.
Overview
dRecolor belongs inside a Deep pipeline rather than at the end of a normal 2D grade. It lets you alter a Deep element before DeepToImage removes the depth-sample structure that makes Deep merges and holdouts possible.
The node is especially useful with CG renders, smoke, fog, particles and other Deep elements that must be matched before dMerge. Target Input Alpha can make the correction respect a reference alpha, while Drop Input Zero Alpha can remove fully transparent samples that would otherwise continue through the Deep graph.
Center provides the positional reference used by the tool. In most technical setups 0.5 / 0.5 is the safest starting point, and the final creative grade can still happen later with ordinary color nodes after the Deep composite is flattened.
Think of dRecolor as grading a Deep layer before flattening: the color changes, but the hidden depth structure remains available to the rest of the Deep pipeline.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Input used by dRecolor.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets the Center X position.
Sets the Center Y position.
Enables Target Input Alpha.
Discards input samples whose alpha value is zero.
Opens the standard Fusion node settings for comments, connection display and render-script housekeeping.
These controls organize or automate the node; they do not define the creative look of the effect itself.
Practical setup
Confirm that the source is a Deep stream.
Connect the Deep element to dRecolor.
Leave Center at 0.5 / 0.5 for the first test.
Enable Drop Input Zero Alpha when invisible samples are not required.
Use Target Input Alpha only when a reference alpha should constrain the correction.
Continue to dMerge, dHoldout or DeepToImage.
Perform the final artistic grade after the Deep composite when appropriate.
Examples
Match a rendered Deep object before depth-aware compositing.
Remove zero-alpha Deep samples before the final merge.
Troubleshooting
Production notes
Related nodes