Settings / Blend
Sets how strongly the processed result is mixed into the image.
Repremultiply RGB by alpha
Multiplies RGB by alpha again after straight-alpha processing so transparent imagery composites correctly through Merge.
AlphaMultiply is the counterpart to AlphaDivide. It restores premultiplied alpha after color, blur or other processing has been performed in straight-alpha space.
Overview
AlphaMultiply is the counterpart to AlphaDivide. It restores premultiplied alpha after color, blur or other processing has been performed in straight-alpha space.
Pack the transparent image back up: after processing true RGB values, multiply them by alpha so normal compositing math works again.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Straight-alpha RGBA image, typically coming from AlphaDivide and a processing chain.
Optional mask limiting where repremultiplication occurs.
Premultiplied RGBA image ready for conventional Fusion compositing.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets how strongly the processed result is mixed into the image.
Sets how strongly the processed result is mixed into the image.
Selects which RGBA channels are processed by the node.
Inverts the connected Effect Mask before it is applied.
Multiplies the AlphaMultiply result by the connected effect mask.
Uses GPU acceleration for this operation when supported.
Chooses which image layers or channels the operation processes.
Stores a note with the node.
Comments are for documentation only; they do not change the image, scene or simulation.
Practical setup
Keep AlphaMultiply after any operation that was intentionally performed after AlphaDivide.
Verify that the alpha channel itself is still correct.
Check semi-transparent contours against a contrasting background.
Merge the result over the target background.
If fringes remain, inspect the order of AlphaDivide, processing and AlphaMultiply.
Examples
Restore premultiplication after grading a keyed element.
Repremultiply a title after optical effects.
Troubleshooting
Production notes
Related nodes