Settings / Blend
Sets how strongly the processed result is mixed into the image.
Unpremultiply RGB from alpha
Divides RGB by alpha to convert premultiplied imagery into straight alpha before color or filtering operations.
AlphaDivide is a technical alpha-management node used before operations that need the true color of semi-transparent pixels rather than RGB already multiplied by alpha.
Overview
AlphaDivide is a technical alpha-management node used before operations that need the true color of semi-transparent pixels rather than RGB already multiplied by alpha.
Temporarily unpack the transparent image: restore the real RGB values at soft edges, process them, then repremultiply with AlphaMultiply.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask limiting where the operation is applied.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets how strongly the processed result is mixed into the image.
Sets how strongly the processed result is mixed into the image.
Selects which RGBA channels are processed by the node.
Inverts the connected Effect Mask before it is applied.
Multiplies the AlphaDivide result by the connected effect mask.
Uses Object as part of this operation.
Uses Material as part of this operation.
Uses GPU acceleration for this operation when supported.
Hides incoming connection lines in the node interface.
This is a display preference; it does not change the processed result.
Chooses which image layers or channels the operation processes.
Selects the source layer or channel set read by the operation.
Limits the effect to the connected mask.
Stores a note with the node.
Comments are for documentation only; they do not change the image, scene or simulation.
Practical setup
Place AlphaDivide before the color or filtering operation that is producing edge artifacts.
Inspect semi-transparent edges in the viewer.
Perform the intended correction, blur, glow or transform.
Add AlphaMultiply after the processing stage.
Compare the result against the original premultiplied chain for halos or bright fringes.
Examples
Unpremultiply the keyed subject before grading the edge pixels, then restore premultiplication.
Avoid muddy semi-transparent glow edges by processing straight RGB.
Troubleshooting
Production notes
Related nodes