Transfer Direction
Chooses the direction in which recovered detail is transferred.
Texture transfer and detail restoration
Extracts fine detail from one image input and restores it into another processed version.
DetailRecovery is useful when denoise, blur, retouching or another treatment removes desirable texture that should be reintroduced selectively.
Overview
The node separates the idea of base image treatment from fine texture. A clean or heavily processed branch can provide the base while a source branch contributes only high-frequency detail.
This is useful in restoration and beauty workflows where the goal is not simply to sharpen everything, but to return believable texture from a known reference.
Think of DetailRecovery as texture transfer: keep the improved base image, then borrow only fine detail from a cleaner or more natural source.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
The processed image that needs texture restored.
The source image containing the fine detail to reintroduce.
The base image with recovered texture.
Inspector
Start with these controls before reaching for more complicated workarounds.
Chooses the direction in which recovered detail is transferred.
Sets the spatial-frequency boundary between detail that is transferred and detail that is left alone.
Balances fine texture against stronger edge detail.
Sets the strength of the effect.
Mixes the recovered detail back into the result.
Shows Preview Detail as a diagnostic preview.
Practical setup
Keep the original or clean reference branch available.
Process the base image as needed.
Feed the reference into the detail source input.
Increase recovery only until natural texture returns.
Mask the node when some areas should remain smoother.
Examples
Restore natural skin texture after a smoothing pass.
Use the original source as a detail reference after noise cleanup.
Troubleshooting
Production notes
Related nodes