Gamma
Declares the gamma/log domain of the incoming image.
Choose the actual working transfer function so luminance mapping behaves predictably.
Tone and gamut mapping
Maps luminance and gamut between source and output conditions using selectable tone-mapping and gamut-mapping methods.
GamutMapping is designed for controlled compression of luminance and chroma when source values exceed the practical range of the target display or color volume.
Overview
GamutMapping is designed for controlled compression of luminance and chroma when source values exceed the practical range of the target display or color volume.
Instead of chopping off values that do not fit, reshape the source brightness and color volume so important relationships survive inside a smaller target range.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits where the node affects the image.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Declares the gamma/log domain of the incoming image.
Choose the actual working transfer function so luminance mapping behaves predictably.
Uses Linear for gamma.
Uses Log / DaVinci Intermediate / Camera Logs for gamma.
Uses Gamma 2.2 / 2.4 / 2.5 / 2.6 for gamma.
Selects the luminance compression algorithm.
Methods range from no mapping or clipping to smoother luminance- and saturation-aware compression.
Uses None for tone mapping method.
Uses Clip for tone mapping method.
Uses Simple for tone mapping method.
Uses Luminance Mapping for tone mapping method.
Uses DaVinci for tone mapping method.
Uses Saturation Preserving for tone mapping method.
Defines the expected upper source luminance.
Set this to meaningful source conditions rather than an arbitrary number.
Defines the target peak luminance.
This controls how aggressively highlights need to be compressed.
Provides a scene-average reference for methods that use it.
A realistic average helps maintain midtone intent.
Chooses how out-of-gamut color is compressed.
Select a method that balances hue stability, saturation and target-gamut fit.
Sets Gamut Mapping Method to None.
Sets Gamut Mapping Method to Saturation Compression.
Sets Gamut Mapping Method to Clip.
Applies the selected color space’s forward opto-optical transfer function before gamut mapping.
Applies the inverse opto-optical transfer function as part of the gamut-mapping transform.
Controls premultiplied-alpha handling around the operation.
Pre-divide removes alpha multiplication before processing; post-multiply restores it afterward. This is useful when color work creates dark or bright fringes around translucent edges.
Practical setup
Identify the source gamma and approximate luminance range.
Set the target peak output luminance.
Choose a tone-mapping method and compare highlight roll-off.
Enable an appropriate gamut-mapping method for saturated colors.
Evaluate skin, highlights and saturated graphics rather than relying on one test frame.
Examples
Compress a bright source for a lower-luminance display branch.
Map saturated VFX into a smaller delivery gamut.
Troubleshooting
Production notes
Related nodes