Input Color Space
Declares the source gamut/color space.
Color space, gamma, tone and gamut conversion
Converts between input and output color spaces and gammas with optional tone mapping, gamut mapping and white-point adaptation.
ColorSpaceTransform is a production color-management node for normalizing camera material, moving between working spaces and preparing display/output transforms when a manual CST is required.
Overview
ColorSpaceTransform is a production color-management node for normalizing camera material, moving between working spaces and preparing display/output transforms when a manual CST is required.
Declare what the pixels mean now and what they should mean next; the node performs the technical conversion between those definitions.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Source image for the operation.
Optional mask that limits the operation to selected areas.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Declares the source gamut/color space.
Declares the source transfer function.
Chooses the destination gamut/color space.
Chooses the destination transfer function.
Swaps input and output transform definitions for reverse operations.
Controls luminance compression between dynamic ranges.
Uses a custom maximum input value instead of the default for the selected color transform.
Sets one boundary of the active range.
Uses a custom maximum output value instead of the default for the selected color transform.
Sets one boundary of the active range.
Controls chromatic adaptation between white points.
Controls how out-of-gamut colors are compressed or mapped.
Applies the selected color space’s forward opto-optical transfer function.
Applies the inverse opto-optical transfer function before the color-space transform.
Enables white-point adaptation during the color-space conversion.
Use it when the source and destination spaces have different reference white points.
Protects premultiplied edges.
Practical setup
Identify the real input color space and gamma from metadata or camera settings.
Choose the project working/output space.
Enable tone/gamut mapping only when needed by the conversion.
Check skin, saturation and highlight roll-off.
Avoid stacking duplicate transforms.
Examples
Normalize camera Log for an SDR pipeline.
Convert sources into one wide working space and back at output.
Troubleshooting
Production notes
Related nodes