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TransformBeginnerKrokodove · Resolve 21

Push

Simple pixel translation

Moves an image horizontally and vertically with a minimal two-control interface.

This tool belongs to the Krokodove set integrated into DaVinci Resolve 21 and Fusion Studio 21. See the complete Krokodove node list and the comparison with native Fusion tools.
Push
DaVinci Resolve · Fusion

Push is a lightweight choice for straightforward drift, compensation or small animated offsets where a full Transform node would be unnecessary.

Overview

What Push does

Push is a lightweight choice for straightforward drift, compensation or small animated offsets where a full Transform node would be unnecessary.

Think of Push as grabbing the entire image plane and sliding it on X and Y without changing scale, angle or perspective.

Mental model

Think of Push as grabbing the entire image plane and sliding it on X and Y without changing scale, angle or perspective.

Common uses

Small position corrections
Simple drift animation
Layer registration
Quick transition offsets
Technical alignment

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Image

Source image for the operation.

Push
Fusion node

Image

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Push X

Moves the image horizontally.

Push Y

Moves the image vertically.

Practical setup

A reliable workflow

  1. 1

    Connect the source needed by Push.

  2. 2

    Set Push X.

  3. 3

    Set Push Y.

  4. 4

    Animate only the axis you need.

  5. 5

    Check edge behavior downstream.

Typical node chain
Source
Push
Output

Examples

Where this node fits in real work

Simple drift

Animate a subtle horizontal movement.

MediaInPushMediaOut

Layer alignment

Nudge an overlay into registration.

OverlayPushMerge

Troubleshooting

Common mistakes

Pushing Push farther than the source resolution can support
Animating several Push controls that fight each other instead of choosing one clear primary control
Judging Push edge quality only in a proxy or reduced-resolution Viewer

Production notes

Practical tips

Keep the main Push transform logic together instead of scattering equivalent adjustments across several nodes.
After a strong Push deformation, inspect image edges and alpha for stretching or resampling artifacts.
Preview animated Push work at normal playback speed as well as frame by frame.

Related nodes