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TransformIntermediateKrokodove · Resolve 21

Positioner

One-to-four-point image placement

Maps source control points to destination points using one-, two-, three- or four-point positioning.

This tool belongs to the Krokodove set integrated into DaVinci Resolve 21 and Fusion Studio 21. See the complete Krokodove node list and the comparison with native Fusion tools.
Positioner
DaVinci Resolve · Fusion

Positioner is useful when a layer must be matched to specific landmarks without manually solving separate position, scale, rotation and perspective controls.

Overview

What Positioner does

Positioner is useful when a layer must be matched to specific landmarks without manually solving separate position, scale, rotation and perspective controls.

Think of pinning points on the source to corresponding points in the destination. More points add more constraints and allow more complex placement.

Mental model

Think of pinning points on the source to corresponding points in the destination. More points add more constraints and allow more complex placement.

Common uses

Screen replacement
Logo placement
Corner matching
Perspective-like positioning
Technical alignment

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Image

Source image for the operation.

Effect Mask

Optional mask that limits where the node affects the image.

Positioner
Fusion node

Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Type

Chooses One Point, Two Point, Three Point or Four Point mapping.

Type: One Point

Uses One Point for type.

Type: Two Point

Uses Two Point for type.

Type: Three Point

Uses Three Point for type.

Type: Four Point

Uses Four Point for type.

Source 1 X / Y

Sets the X/Y coordinates for source 1.

Destination 1 X / Y

Sets the X/Y coordinates for destination 1.

Source 2 X / Y

Sets the X/Y coordinates for source 2.

Destination 2 X / Y

Sets the X/Y coordinates for destination 2.

Source 3 X / Y

Sets the X/Y coordinates for source 3.

Destination 3 X / Y

Sets the X/Y coordinates for destination 3.

Source 4 X / Y

Sets the X/Y coordinates for source 4.

Destination 4 X / Y

Sets the X/Y coordinates for destination 4.

Under-Sample Resolution

Reduces the internal sampling resolution to trade detail for speed.

Filtering: None

Uses None filtering when the image is resampled.

Filtering: Pixel

Uses Pixel filtering when the image is resampled.

Filtering: Area

Uses Area filtering when the image is resampled.

Edges: Black

Uses Black handling outside the image boundary.

Edges: Wrap

Uses Wrap handling outside the image boundary.

Edges: Duplicate

Uses Duplicate handling outside the image boundary.

Practical setup

A reliable workflow

  1. 1

    Choose the minimum point count that solves the task.

  2. 2

    Set source landmarks.

  3. 3

    Set matching destination landmarks.

  4. 4

    Check for stretching.

  5. 5

    Choose filtering and edge behavior.

Typical node chain
Source
Positioner
Output

Examples

Where this node fits in real work

Four-point sign replacement

Map a graphic to four visible corners.

GraphicPositionerMerge

Two-point placement

Match a title to a line defined by two points.

Text+PositionerMerge

Troubleshooting

Common mistakes

Pushing Positioner farther than the source resolution can support
Animating several Positioner controls that fight each other instead of choosing one clear primary control
Judging Positioner edge quality only in a proxy or reduced-resolution Viewer

Production notes

Practical tips

Keep the main Positioner transform logic together instead of scattering equivalent adjustments across several nodes.
After a strong Positioner deformation, inspect image edges and alpha for stretching or resampling artifacts.
Preview animated Positioner work at normal playback speed as well as frame by frame.

Related nodes