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Transform & LayoutBeginner

Resize

Explicit output resolution

Resamples an image to a chosen pixel width and height using selectable filtering and aspect controls.

Resize
DaVinci Resolve · Fusion

Resize is the node to use when the branch needs a specific pixel resolution rather than only a visual scale change.

Overview

What Resize does

Resize changes raster dimensions. That makes it different from Transform, which normally changes how an image is positioned or scaled inside the current frame.

It is useful for preparing graphics, proxy branches, texture inputs, picture-in-picture sources or technical maps that should have known pixel dimensions.

Filter choice affects sharpness and aliasing. High-quality filters are appropriate for final imagery, while simpler filters can be useful for pixel-art or technical data.

Mental model

Think of Resize as resampling the image onto a new pixel grid with an explicit width and height.

Common uses

Convert a source to project resolution
Prepare a smaller texture or technical pass
Resize graphics before compositing
Create consistent dimensions across imported assets
Build deliberate low-resolution/pixelated looks with Nearest Neighbor

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Image Input

Source image for the operation.

Effect Mask

Optional mask that limits where the node affects the image.

Resize
Fusion node

Image Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Width

Sets the horizontal size.

Height

Sets the vertical size.

Auto Resolution

Lets Fusion derive resolution automatically in supported contexts.

Disable it when exact dimensions are required.

Reset Size

Restores Resize dimensions to their original/default size.

Keep Frame Aspect

Preserves the frame aspect ratio while dimensions change.

Useful for avoiding accidental distortion.

Only Use Filter in HiQ

Sets the processing quality for this operation.

Use a lighter setting while building the comp if needed, then verify the final-quality result before render.

Change Pixel Aspect

Allows output pixel-aspect changes.

Rare in modern square-pixel projects but important for legacy formats.

Filter Method

Chooses the resampling filter.

Different filters trade speed, sharpness and ringing.

Tip: Use Nearest Neighbor for hard pixel edges; use a smoother high-quality filter for normal imagery.

Nearest Neighbor

Uses nearest-neighbor resampling with no interpolated pixel values.

Box

Uses a fast box filter that averages neighboring pixels.

Linear

Uses bilinear interpolation for a fast, smooth resize.

Quadratic / Cubic

Uses higher-order interpolation for a smoother resize than Linear.

Catmull-Rom

Uses a relatively sharp reconstruction filter that preserves fine detail well.

Gaussian

Sets the softness of gaussian.

Mitchell

Uses the balanced Mitchell filter for a smooth resize with controlled ringing.

Lanczos / Sinc / Bessel

Uses a high-quality reconstruction filter designed to retain fine detail.

Practical setup

A reliable workflow

  1. 1

    Determine the exact target dimensions.

  2. 2

    Connect the source to Resize.

  3. 3

    Set Width and Height or use a suitable automatic mode.

  4. 4

    Choose a filter that matches the image type.

  5. 5

    Check fine detail and edges at 100% zoom.

Typical node chain
Source
Resize
Processing / Merge

Examples

Where this node fits in real work

Normalize source size

Bring a mismatched graphic to the composition resolution.

GraphicResizeMerge

Low-resolution texture

Deliberately downsample a branch for a stylized effect.

Fast NoiseResizeDisplace

Troubleshooting

Common mistakes

Using Resize just to move an element on screen instead of Transform.
Choosing a sharp filter that creates ringing on high-contrast edges.
Distorting aspect ratio accidentally with unrelated Width/Height values.

Production notes

Practical tips

Use Resize for pixel dimensions and Transform for layout/motion.
Keep technical maps only as large as they need to be.
Judge filter quality at 100% rather than a fitted Viewer scale.

Related nodes