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sDuplicate

Copies, time offsets and controlled variation

Replicates an input shape with successive spacing, scale, rotation, time shifts and separate Jitter variations.

Shape SystemIntermediate

sDuplicate

Overview

What sDuplicate does

sDuplicate accepts shape rather than image, particles or scene3d. One source can be a simple ellipse or an assembled compound symbol. A raster image appears after sRender.

Copies excludes the original. To check the count, use Copy Probability 1, nonzero spacing, Size 1/1, Rotation 0 and initial Jitter settings. Coincident instances are easily mistaken for a single shape.

Spacing, scaling and rotation form a sequence. X/Y Size 0.5 refers to the previous copy, so dimensions progressively shrink. Source controls change the shape before repetition; sTransform after sDuplicate transforms the completed array, including its element positions.

Controls Time Offset samples different moments of existing source animation. A negative value samples earlier states for successive copies. Boundary times and behavior beyond the source must be checked separately.

Jitter has its own tab. In the original PNG, its Size and Gain start at zero, while Controls Size and Style Gain have neutral value one. Fixed/Random, Probability and spatial labels are retained without inferring unshown implementation details from their names.

Duplicate Along Path is retained as a visible unchecked switch. No Path input, prebuilt route or precise copy orientation is invented here: the three lessons use documented ordinary spacing and currently visible Jitter fields.

When to use it

  • Rows of icons and repeating accents.

  • Successive shape scaling and rotation.

  • Time-staggered states of an animated shape.

  • Controlled variation of an initially regular layout.

  • Testing overlaps of translucent shape copies.