X Offset
Moves the Shape horizontally.
Transform live Shape geometry
Moves, scales, rotates and repivots Shape geometry before rasterization, preserving the procedural vector workflow.
sTransform is the standard transform node for Fusion Shape data. It performs positioning, scale, rotation and pivot changes while the graphic is still a Shape stream rather than a pixel image.
Overview
Use sTransform when a Shape element or entire merged Shape branch must move without leaving the Shape pipeline. This keeps geometry clean and editable before sRender.
The node is especially useful after sMerge, because one transform can reposition a complete vector assembly. It is also useful before sDuplicate when the source geometry needs a prepared pivot or orientation.
Transform Axis determines how the operation relates to Shape coordinate information, which matters in more complex procedural Shape graphs.
Think of sTransform as Transform-before-rasterization: it changes vector geometry, not already-rendered pixels.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Shape data processed or combined by this node.
The generated Shape data.
Inspector
Start with these controls before reaching for more complicated workarounds.
Moves the Shape horizontally.
Moves the Shape vertically.
Scales Shape geometry along X.
Scales Shape geometry along Y.
Rotates the Shape in the 2D plane.
Sets the horizontal transform pivot.
Sets the vertical transform pivot.
Chooses the axis context used for the Shape transform.
Practical setup
Connect the Shape stream to sTransform.
Set pivot first if the Shape must rotate around a specific point.
Adjust position and scale.
Animate the transform controls as needed.
Continue with other Shape nodes or render with sRender.
Examples
Animate a merged Shape logo before rasterization.
Rotate the source Shape around a deliberate pivot before duplication.
Troubleshooting
Production notes
Related nodes