Solid
Fills the interior of the shape instead of drawing only its border.
Procedural rectangle Shape
Generates a rectangle as vector Shape geometry for panels, frames, masks and procedural motion graphics.
sRectangle is one of the most useful Shape primitives because many interface elements, lower thirds and layout graphics start as rectangles. It stays resolution-independent until sRender.
Overview
sRectangle is one of the most useful Shape primitives because many interface elements, lower thirds and layout graphics start as rectangles. It stays resolution-independent until sRender.
Think of it as a parametric vector box: resize, round, outline, combine or animate it without baking pixels.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Shape data processed or combined by this node.
The generated Shape data.
Inspector
Start with these controls before reaching for more complicated workarounds.
Fills the interior of the shape instead of drawing only its border.
Sets the width of the mask or shape border.
Selects the border style.
Chooses how the border is drawn along the path.
Sets the Y Offset.
Offsets the Shape Rectangle along the Z axis.
Sets the horizontal size.
Sets the vertical size.
Rounds corners when available.
Rotates the primitive.
Sets the color.
Provides separate controls for the red, green, blue and alpha channels.
Sets the overall opacity of the material or object.
Allows the Rectangle Shape to combine with other Shape elements.
Practical setup
Create the rectangle.
Set size and corner treatment.
Add sOutline or sExpand if needed.
Combine it with other Shapes.
Render only after the vector construction is complete.
Examples
Render a rounded rectangle behind Text+.
Use sOutline on a rectangle for a clean border.
Troubleshooting
Production notes
Related nodes