Global In/Out
Sets the frame range over which the node is active.
Rasterize Shape streams
Converts Fusion Shape geometry into a standard raster image so it can be composited, blurred, glowed, graded or delivered.
sRender is the bridge between the vector Shape system and the normal image-processing graph. Everything before it can remain procedural vector geometry; everything after it behaves like regular pixels.
Overview
sRender is the bridge between the vector Shape system and the normal image-processing graph. Everything before it can remain procedural vector geometry; everything after it behaves like regular pixels.
Think of sRender as the camera that photographs your vector Shape construction into an image.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Shape data processed or combined by this node.
The processed result from this node.
Inspector
Start with these controls before reaching for more complicated workarounds.
Sets the frame range over which the node is active.
Selects the processing mode.
Chooses how the node evaluates or combines the source data.
Define raster output dimensions when the node exposes format controls.
Sets the pixel aspect ratio.
Lets Fusion derive the working resolution automatically.
Disable it only when this node needs an explicit canvas size.
Sets the depth.
Selects the Source Color Space — Color Space Type used by sRender.
Selects the Source Gamma Space — Curve Type used by sRender.
Removes the selected gamma or transfer curve so the source is treated in a linearized form.
Controls premultiplied-alpha handling around the operation.
Pre-divide removes alpha multiplication before processing; post-multiply restores it afterward. This is useful when color work creates dark or bright fringes around translucent edges.
Practical setup
Finish all Shape construction upstream.
Connect the final Shape stream to sRender.
Match the output format to the composition.
Inspect antialiasing at 100%.
Continue with regular image nodes such as Glow or Merge.
Examples
Render an outlined Shape, then add Glow.
Render combined vector geometry and composite it under text.
Troubleshooting
Production notes
Related nodes