← Fusion node reference
Shape SystemIntermediate

sRender

Rasterize Shape streams

Converts Fusion Shape geometry into a standard raster image so it can be composited, blurred, glowed, graded or delivered.

sRender
DaVinci Resolve · Fusion

sRender is the bridge between the vector Shape system and the normal image-processing graph. Everything before it can remain procedural vector geometry; everything after it behaves like regular pixels.

Overview

What sRender does

sRender is the bridge between the vector Shape system and the normal image-processing graph. Everything before it can remain procedural vector geometry; everything after it behaves like regular pixels.

Mental model

Think of sRender as the camera that photographs your vector Shape construction into an image.

Common uses

Render vector motion graphics
Convert Shape masks into images
Prepare outlines for Glow
Composite procedural shapes over footage
Rasterize vector text/graphics
Control final Shape antialiasing

Flow anatomy

Inputs & outputs

The port structure shows how this node fits into a Fusion graph.

Shape Input

Shape data processed or combined by this node.

sRender
Fusion node

Image Output

The processed result from this node.

Inspector

Important parameters

Start with these controls before reaching for more complicated workarounds.

Global In/Out

Sets the frame range over which the node is active.

Process Mode

Selects the processing mode.

Chooses how the node evaluates or combines the source data.

Width / Height

Define raster output dimensions when the node exposes format controls.

Pixel Aspect X / Y

Sets the pixel aspect ratio.

Auto Resolution

Lets Fusion derive the working resolution automatically.

Disable it only when this node needs an explicit canvas size.

Depth

Sets the depth.

Source Color Space — Color Space Type

Selects the Source Color Space — Color Space Type used by sRender.

Source Gamma Space — Curve Type

Selects the Source Gamma Space — Curve Type used by sRender.

Remove Curve

Removes the selected gamma or transfer curve so the source is treated in a linearized form.

Pre-Divide / Post-Multiply

Controls premultiplied-alpha handling around the operation.

Pre-divide removes alpha multiplication before processing; post-multiply restores it afterward. This is useful when color work creates dark or bright fringes around translucent edges.

Practical setup

A reliable workflow

  1. 1

    Finish all Shape construction upstream.

  2. 2

    Connect the final Shape stream to sRender.

  3. 3

    Match the output format to the composition.

  4. 4

    Inspect antialiasing at 100%.

  5. 5

    Continue with regular image nodes such as Glow or Merge.

Typical node chain
Shape graph
sRender
Raster image

Examples

Where this node fits in real work

Neon vector line

Render an outlined Shape, then add Glow.

sEllipsesOutlinesRenderGlowMerge

Procedural lower third

Render combined vector geometry and composite it under text.

sRectanglesBooleansRenderMerge

Troubleshooting

Common mistakes

Rendering each Shape branch separately when they could be combined first
Using the wrong output resolution
Scaling a low-resolution sRender output upward
Expecting Shape-only nodes to work after sRender

Production notes

Practical tips

Treat sRender as the end of the vector part of the graph.
Do Boolean, outline and expansion before rasterization.
Match the render format to the intended final composite.

Related nodes