Solid
Fills the interior of the shape instead of drawing only its border.
Smooth procedural Shape path
Creates a smooth B-Spline path inside the vector Shape system for procedural graphics, mattes and motion design.
sBSpline is the Shape-system counterpart of a smooth roto spline. Because it remains vector geometry, it can be expanded, outlined, duplicated, transformed and combined before rasterization.
Overview
sBSpline is the Shape-system counterpart of a smooth roto spline. Because it remains vector geometry, it can be expanded, outlined, duplicated, transformed and combined before rasterization.
Think of it as a flexible vector path that stays editable all the way through the Shape graph.
Flow anatomy
The port structure shows how this node fits into a Fusion graph.
Shape data processed or combined by this node.
The generated Shape data.
Inspector
Start with these controls before reaching for more complicated workarounds.
Fills the interior of the shape instead of drawing only its border.
Sets the width of the mask or shape border.
Selects the border style.
Chooses how the border is drawn along the path.
Sets position for sBSpline.
Sets the length.
Sets the X/Y coordinates for offset.
Offsets the Shape B-Spline along the Z axis in 3D space.
Sets the overall size.
Rotates the Shape B-Spline around its X, Y and Z axes.
Selects the fill method.
Chooses how the source or shape is fitted into its target area.
Selects the fill method.
Chooses how the source or shape is fitted into its target area.
Selects the fill method.
Chooses how the source or shape is fitted into its target area.
Sets the color.
Provides separate controls for the red, green, blue and alpha channels.
Sets the overall opacity of the material or object.
Allows the B-Spline Shape and its style to combine correctly with other Shape elements.
Practical setup
Draw the spline with a minimal point count.
Close it if a filled region is required.
Continue with sOutline, sExpand or sBoolean.
Apply Shape transforms as needed.
Render only at the end with sRender.
Examples
Create a soft irregular vector graphic.
Combine the B-Spline with another Shape using Boolean subtract.
Troubleshooting
Production notes
Related nodes